stairs by cardboard
GET TO THE TOP! (yes, there is an end)
help/hint:
to get over a step, both feet cannot be on the ground
at the moment a block leaves the screen. you can only
lift one foot at a time.
WALKthrough: http://youtu.be/gVnc9yIaT54
OSX USERS:
"Here's *one* recipe (probably not the simplest):
- brew install sdl sdl_mixer sdl_ttf sdl_image
- hg clone https://bitbucket.org/pygame/pygame
- cd pygame
- sudo python setup.py install
- cd../stairs
- # comment lines 19 and 20 of main.py (music doesn't load)
- python main.py \o/"
===========================================
python version requires python 2.7 and pygame
run "python main.py" to play
run "python main.py -serious" if you hate potatoes
for windows version, run "main.exe -serious" if you hate potatoes
===========================================
help/hint:
to get over a step, both feet cannot be on the ground
at the moment a block leaves the screen. you can only
lift one foot at a time.
WALKthrough: http://youtu.be/gVnc9yIaT54
OSX USERS:
"Here's *one* recipe (probably not the simplest):
- brew install sdl sdl_mixer sdl_ttf sdl_image
- hg clone https://bitbucket.org/pygame/pygame
- cd pygame
- sudo python setup.py install
- cd../stairs
- # comment lines 19 and 20 of main.py (music doesn't load)
- python main.py \o/"
===========================================
python version requires python 2.7 and pygame
run "python main.py" to play
run "python main.py -serious" if you hate potatoes
for windows version, run "main.exe -serious" if you hate potatoes
===========================================
Ratings
| Coolness | 71% | 3 |
| Overall | 3.05 | 690 |
| Audio | 3.00 | 374 |
| Fun | 2.94 | 595 |
| Graphics | 2.74 | 775 |
| Humor | 2.65 | 303 |
| Innovation | 3.46 | 292 |
| Mood | 2.54 | 898 |
| Theme | 4.14 | 77 |
It was a bit annoying not being able to lift one foot as long as the other was in the air, even if it makes sense. Maybe an audible signal (footstep) when it's ok to do so would help.
GAME!
INTRO!
However... I couldn't figure out how to tell when to step and when not to, so I am going to refrain from rating.
@Crowbeak: I'll make a gameplay video! I'll also try to explain it better in the description.
- Music is good. Reminds me of the music for The Fair King somehow (#7847).
- Aaaaaahh. This is hard!
- Waiting for stairs. "Stairs on line 1. Stairs on line 1. Report to the main desk."
Things I would change:
- Hm. Nothing? This is about as minimalistic as it gets.
... wow! i just had an insight!
Nice! now I'm enjoin it :3
Is still hard... and it doesn't have score implemented?
Please keep working on this, now I know is worth it :)
...then I opened the sauce, changed a few Trues to Falses and vice versa. Cool game, I loved the ending animation. Only real complaint is that the difficulty is a bit much.
Also, if you're going to use autotracker, at least try a few and use the least obnoxious one :P
Here's *one* recipe (probably not the simplest):
- brew install sdl sdl_mixer sdl_ttf sdl_image
- hg clone https://bitbucket.org/pygame/pygame
- cd pygame
- sudo python setup.py install
- cd../stairs
- # comment lines 19 and 20 of main.py (music doesn't load)
- python main.py \o/
Some kind of hint at there being an ending would be good, having got to the end I think a totally explicit progress percentage would defeat the point of it though.
The music was okay, though I think some kind of sound effect of footsteps echoing in the void would have given it a better atmosphere and I was kind of put off by wanting to step in time to the rhythm.
Overall: cool!
On a more serious note, I loved this game so far this is probably the most addictive game I've played this time. As far as the theme, the shear amount of minimalism you achieved is staggering (which is what I felt like I was doing the whole time I played). The moving side to side mechanic made it non repetitive enough to be quite fun.
The only thing I have a serious complaint about is the long wait time in between games. It's torture, torture I tell you.
The only thing I'd recommend is some sort of stronger clue as to when a step falls of the screen, as it takes a while to get used to judging when you need a foot to land to prepare for the next step.
Quite fun, if a little frustrating!
I definitely had the QWOP _OMG HOW DO I PLAY THIS_ feeling. Hard, but fun. Nice work.
One big challenge to it is that it's a bit "laggy" feeling waiting for your other foot to land before you can raise your other food - Maybe in a future version you might want to consider making the raised foot lower faster if you hit the opposite foot?
5/5 for innovation, this is a very unusual game!
Great work!
Whoever said QWOP was right, this manages to give the same kind of "oh god how did I get here I am not good with feet" feeling.