{"author_link":"\/author\/pitzik4\/","author_name":"Pitzik4","author_uid":"8883","comments":[{"author_name":"Baknik","author_uid":"22088","time":"Apr 29, 2013 @ 9:20pm","epoch":1367270100,"text":"Good humor and well designed levels. The level editor is a nice touch too."},{"author_name":"hgouveia","author_uid":"15150","time":"Apr 30, 2013 @ 12:11am","epoch":1367280360,"text":"Cool, but confusing, but i think that was the idea :D"},{"author_name":"VictorGrunn","author_uid":"23006","time":"Apr 30, 2013 @ 12:17am","epoch":1367280720,"text":"Excellent. This was a brilliant way to deal with the minimalist concept. One level that shifts whenever you go through the 'portals' was just a superb idea - was a pleasure to see this one."},{"author_name":"ChuiGum","author_uid":"22408","time":"Apr 30, 2013 @ 12:19am","epoch":1367280840,"text":"Very Nice game. Potato Cake... Hehe :P"},{"author_name":"Prelucid","author_uid":"17759","time":"Apr 30, 2013 @ 12:24am","epoch":1367281140,"text":"I played this for quite awhile. Good game!"},{"author_name":"SmilingCat","author_uid":"21630","time":"Apr 30, 2013 @ 12:31am","epoch":1367281560,"text":"Very nice, I definitely had a couple of those &quot;Aha&quot; moments when I discovered things about the puzzle mechanics."},{"author_name":"sleepyhammer","author_uid":"23552","time":"Apr 30, 2013 @ 12:52am","epoch":1367282820,"text":"Minimalism makes for maximal fun.  Playing this game reminded me of some stuff we played back in the 80s.  But the sound is much better than ^G terminal beeps."},{"author_name":"uncade","author_uid":"3294","time":"May 1, 2013 @ 2:49pm","epoch":1367419440,"text":"Really rad concept! I loved the portal-style puzzles, the shifting levels, going back to the start and continuing left, great job!"},{"author_name":"Alink","author_uid":"11244","time":"May 3, 2013 @ 10:07pm","epoch":1367618520,"text":"Very funny with some good puzzles. Valve should hire you for Portal 3 ;)"},{"author_name":"HelkeGames","author_uid":"20522","time":"May 5, 2013 @ 7:12pm","epoch":1367780820,"text":"Nice game, i like the concept!"},{"author_name":"Spiridios","author_uid":"1158","time":"May 11, 2013 @ 6:24am","epoch":1368253140,"text":"Nice mechanic, good dialog, fun to play. The &quot;ending&quot; seemed a bit anticlimactic, but mainly because being taunted throughout the game, I don't trust that what I found really was the ending. :P"},{"author_name":"Pitzik4","author_uid":"8883","time":"May 17, 2013 @ 11:13pm","epoch":1368832080,"text":"Spiridios: That was the ending, and yes, it is very anticlimactic. I was just getting really tired of making levels at that point. I wish I was better at level designing, then I probably could have made an actual false ending, which would have been cool."},{"author_name":"Pitzik4","author_uid":"8883","time":"May 28, 2013 @ 7:42am","epoch":1369726620,"text":"I forgot to rate games again! I always do that! Gah."}],"images":["ld26\/8883-31db7c1ecf82a67954144423548c0fc3.jpg","ld26\/8883-d8f35fca4dc255ed39db244229e4e889.jpg"],"links":[{"url":"https:\/\/pitzik4.github.io\/games\/ld26\/","text":"Web (HTML5 port)"},{"url":"http:\/\/www.youtube.com\/watch?v=ouikThQWIIE","text":"Timelapse"}],"metadata":{"g_key":"26099","g_author":"8883","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26129","g_title":"D.RE.U","g_status":"UCHK1","g_place":"457","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/8883-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/8883-shot1.png-eq-900-500.jpg"],"text":"A platformer all taking place in one screen's worth of space with portals and level modification. Hence, a lot made from a little, which is the idea of minimalism.\r\n\r\nIt reminds me a bit of a poor-graphics version of Nitrome's Test Subject Blue and sort of a storyline like Portal's.\r\n\r\nIt has a level editor, the button to go there is at the bottom-left of the title screen.\r\n\r\nI may expand this description, later, but right now there's no time. I spent most of submission hour on bugfixes. (That is allowed, by the way.)\r\n\r\nOh, yeah, maybe I should mention that I used FlashDevelop, Flixel, GIMP, SFXR, Autotracker-bu, Audacity, and DAME. I hope I didn't forget anything.\r\n\r\nImportant thing to know: The tutorial guy lies a lot.<\/p>","title":"D.RE.U"}