Blurr by Rabbits...
Hello, this is my fourth Ludum Dare entry. It was made in Haxe/Flash from the ground up. Sound was created in Csound and Graphics in Gimp.
READ THIS:
*This game requires learning by dying, so please recognize that it will be confusing but I know you and you can probably make it through this puzzle.
READ THIS:
*This game requires learning by dying, so please recognize that it will be confusing but I know you and you can probably make it through this puzzle.
Ratings
| Coolness | 41% | 1503 |
| Overall | 2.50 | 1169 |
| Audio | 3.22 | 249 |
| Fun | 1.84 | 1290 |
| Graphics | 2.48 | 983 |
| Innovation | 2.71 | 871 |
| Mood | 3.38 | 196 |
| Theme | 2.58 | 1255 |
I mean, there was nothing to tell me it if I was supposed to pick up the blue or red circles, and finding that out by picking them up can lead me to some frustrating consequences ... It would be nicer to have some sort of indication so I know what i'm doing. Also, If the game doesn't use the mouse for any in-game action, it's better not to put the "click for replay" function...That way i'll keep my hands on the keyboard the entire time i'm playing the game instead of having to go for the mouse just for a retry.
I did find the blurriness idea pretty interesting and could result in a nice game with some extra feedback :)