Blurr by Rabbits...

[raw]
made by Rabbits... for LD26 (COMPO)
Hello, this is my fourth Ludum Dare entry. It was made in Haxe/Flash from the ground up. Sound was created in Csound and Graphics in Gimp.

READ THIS:
*This game requires learning by dying, so please recognize that it will be confusing but I know you and you can probably make it through this puzzle.

Ratings

Coolness 41% 1503
Overall 2.50 1169
Audio 3.22 249
Fun 1.84 1290
Graphics 2.48 983
Innovation 2.71 871
Mood 3.38 196
Theme 2.58 1255

Feedback

Jonapulse
29. Apr 2013 · 04:45 UTC
Interesting. I wasn't sure why sometimes I wanted to get the red orbs and sometimes the blue. I liked the blurry consequences of choosing wrong. The atmosphere was great.
Mark Hildreth
29. Apr 2013 · 04:51 UTC
Neat! It did take me awhile (had a few false positives), but eventually made it through.
Martin_Monosys
01. May 2013 · 00:09 UTC
Nice soundtrack, gives the game a gloomy feel, the idea of blurring was good (I'm not spoling it, I hope...). Still it felt a bit random when the orbs just apear right in front of you and you cannot evade them ...
metadept
01. May 2013 · 00:30 UTC
I like the idea behind this, but it was a little too confusing for me. I guess that was part of the point, but I felt like there wasn't effective feedback, or my actions didn't have predictable enough results. That said, I always like these kind of abstract conceptual games.
amijlee
01. May 2013 · 05:29 UTC
Interesting idea, I like the moody sound track.
pjchardt
01. May 2013 · 05:35 UTC
I agree with others that the premise is intriguing but I felt there was not enough feedback as to what I should doing. Interesting idea and nice mood.
shohs
01. May 2013 · 06:58 UTC
I really love the atmosphere, and the music really contributed to that. It's a bit short, but I guess that suits the trial and error style gameplay.
NozomiVulcan
01. May 2013 · 20:00 UTC
Worst game ever.....5 stars!!
Puzzlem00n
01. May 2013 · 20:38 UTC
Got to the end eventually. Trial and error is not particularly good for games, but I understand if you wanted to experiment with it. At first, I thought the background flopping between sun/ sun and cloud would give me some kind of clue, but it didn't seem to.
dzebna
04. May 2013 · 12:17 UTC
I like the music in the background, but the trial and error mechanic doesn't really make the game fun. It'd be nice if it was explain what was the player actually supposed to collect/do.
alwaysinbeta
04. May 2013 · 12:37 UTC
Nice mood. Found it a bit confusing, but maybe that's the point...
Cake&Code
08. May 2013 · 06:31 UTC
Really well set atmosphere. Like others have said, some sort of feedback would be nice. I liked the way the tutorial worked through, very fluid with the game.
Floko
15. May 2013 · 00:48 UTC
The concept is pretty interesting, but I got a bit confused by the feedback :(
I mean, there was nothing to tell me it if I was supposed to pick up the blue or red circles, and finding that out by picking them up can lead me to some frustrating consequences ... It would be nicer to have some sort of indication so I know what i'm doing. Also, If the game doesn't use the mouse for any in-game action, it's better not to put the "click for replay" function...That way i'll keep my hands on the keyboard the entire time i'm playing the game instead of having to go for the mouse just for a retry.

I did find the blurriness idea pretty interesting and could result in a nice game with some extra feedback :)