The Fair King by caranha
UPDATE 2013/06/27:
Added a Post Compo Version. See the link above. The post compo version fixes a number of bugs, improves the interface, and adds multiple minor improvements.
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This is a puzzle game. The goal is to drag your mouse/finger across the image, trying to divide it as close to half as possible.
That's it! Can you get a rank of "A" in every one of the 17 levels?
The game is in Java, just download the .jar file and execute it!
The idea for this game was to use the theme not only in the style of the game, but also in the gameplay.
This is my first try with libGDX. It is much more powerful than slick2D, but with great power comes great responsability -- some mac users have complained about not being able to run the game, but it seems fine running on Linux, Windows and Android.
Let me know if you have any problems!!
Added a Post Compo Version. See the link above. The post compo version fixes a number of bugs, improves the interface, and adds multiple minor improvements.
************
This is a puzzle game. The goal is to drag your mouse/finger across the image, trying to divide it as close to half as possible.
That's it! Can you get a rank of "A" in every one of the 17 levels?
The game is in Java, just download the .jar file and execute it!
The idea for this game was to use the theme not only in the style of the game, but also in the gameplay.
This is my first try with libGDX. It is much more powerful than slick2D, but with great power comes great responsability -- some mac users have complained about not being able to run the game, but it seems fine running on Linux, Windows and Android.
Let me know if you have any problems!!
Ratings
| Coolness | 74% | 3 |
| Overall | 3.00 | 721 |
| Audio | 2.62 | 610 |
| Fun | 2.72 | 797 |
| Graphics | 2.45 | 1002 |
| Humor | 2.08 | 663 |
| Innovation | 3.47 | 284 |
| Mood | 2.49 | 941 |
| Theme | 3.35 | 737 |
I liked the way you had to draw the lines quite fast, props to anyone who gets all A's. The soundtrack fits the game really well.
Dark Acre: Thanks! Yeah, no matter how simple I try to make my games, they are somehow always hard to understand the first time around.
I had a similar experience on Android as regards the game losing my finger, but on top of that it's nearly impossible to split things in half when your finger is over the screen. It's definitely best played with a mouse.
Sonnyb0ne is right, you've come a long way since those first LDs.
- Since an incomplete line is an invalid division, the game should probably just throw away incomplete lines
- The game should probably detect lines very close to the border and autoconnect them
- There is a timer to the size of the line you can make (it was a lazy way to avoid storing too many points) - I could probably program the game better to avoid storing so many points while drawing (detecting if the last point is too close to the current one)
Things you learn while making a touch interface for the first time :-)
I thought it said "Fat King". Then I was said it didn't :(
Apart from the points you already mentionned (releasing the line and so on), I find the "Snake" level difficulty peak way too high, as it took me something like 40 (!) tries to pass it, then I rampaged through many levels, only stopping at "Party". Maybe I misunderstood something ? :p
But I had a lot of fun ! Also, well made audio atmosphere, really !
Thanks for the comment! Yeah, everyone has difficulty on "Snake" (even myself!) I guess that is because the circles are not perfectly aligned with each other, so you cant just assume that the middle of one will begin at the middle of the next.
I should probably move the snake level a bit towards the level table.
Thanks for the comment!