Comic Sans: The Game by FloatingGhost
Well here it is, Comic Sans: The Game. It's built using java on top of the Slick2D library, and should work on all systems (spoiler: It probably won't).
How'd I do?
EDIT
+++++++++
Fixes (I hope) for Linux and OSX with new (post-compo) natives loader.
How'd I do?
EDIT
+++++++++
Fixes (I hope) for Linux and OSX with new (post-compo) natives loader.
Ratings
| Coolness | 85% | 2 |
| Overall | 2.86 | 888 |
| Audio | 3.03 | 357 |
| Fun | 2.98 | 565 |
| Graphics | 2.12 | 1205 |
| Humor | 3.92 | 20 |
| Innovation | 2.14 | 1188 |
| Mood | 2.63 | 802 |
| Theme | 2.70 | 1199 |
Could not find the main class: ludumdare.LudumDare. Program will exit.
A bit too easy for my taste. The way you implemented ducking is an interesting way to do it :)
"Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path"
I guess something wrong with path setup.
The jumping is a bit...wierd.
Exception in thread "main" java.lang.UnsupportedClassVersionError: ludumdare/LudumDare : Unsupported major.minor version 51.0
The theme for the last LD was "You Are The Villain". This would've fit in MUCH better with that, since 'rescuing' Comic Sans makes me feel like I'm committing some sort of crime.
Am I meant to want to lose?
Also, you really shouldn't be mixing post-compo stuff with compo stuff, unless it is strictly game-breaking bugs. You should make a post-compo link for the post-compo version, so people aren't rating what you did after LD.