ALPHBT by eli

[raw]
made by eli for LD26 (COMPO)
Minimalist puzzler with a wordy feel.

Something I dreamed up in microsleep on the first morning of the challenge, so I went with it.

Built in openFrameworks. Windows only -- a Mac version will appear if I can get my hands on a machine in the next few days. Source freely available on Bitbucket.

All sounds contributed during the competition by Choochy (age 11 weeks).

I generated the names of the levels so they would have nothing to do with their content or solutions. This is in response to what I believe mcc said about "indie games giving the solution in the level name" or something.

You may need the Microsoft VC runtime for VS2010
http://www.microsoft.com/en-us/download/details.aspx?id=5555

Source freely available at:
https://bitbucket.org/elibrody/alphbt/

openFrameworks necessary for compilation:
http://www.openframeworks.cc/

Ratings

Coolness 22% 1828
Overall 2.81 940
Audio 2.69 565
Fun 2.81 711
Graphics 2.63 872
Innovation 3.31 405
Theme 3.44 657

Feedback

manabreak
29. Apr 2013 · 06:40 UTC
The gameplay didn't really open to me that much. Cute sounds, though :)
galman
29. Apr 2013 · 18:16 UTC
I really loved the idea of this game, it's really sophisticated! The game was very clear to me(In the good way) and it is really rewarding in the end. More levels would be awesome :D
HelkeGames
30. Apr 2013 · 19:00 UTC
Great game! Well done :)
caranha
01. May 2013 · 15:00 UTC
The sounds were very cute, the controls were nice and responsive, and the gameplay was interesting :-)

My only complaint is that the game was too short. When I was starting to get the hang of it, it ended!

Thanks for the game
JustinMullin
02. May 2013 · 22:08 UTC
Interesting. I would have liked to see more, but what you have here was very solid. My only gripe was how much backspacing I had to do on the "Powerful Sunlight" level (the stairs one). Love the sounds! xD
sharbelfs
02. May 2013 · 22:16 UTC
great game, loved it
zinfandel
03. May 2013 · 06:02 UTC
Very nice!! Played it and enjoyed it through the end.
Clever puzzle, it can go a long way from here as well.

The first time I played A was unresponsive from some reason.
SuperlevelSebastian
04. May 2013 · 11:04 UTC
Sadly it just crashes when I try to start it. :( (Windows XP, 32bit)
🎤 eli
04. May 2013 · 18:58 UTC
Thank you all for playing my game!!
Your positive comments surprise me and warm my heart.
🎤 eli
04. May 2013 · 18:58 UTC
If you have trouble running the game, please try installing the VC Runtime:
http://www.microsoft.com/en-us/download/details.aspx?id=5555
🎤 eli
04. May 2013 · 18:59 UTC
Oh and ...
During any level, you may invoke "free mode" by pressing F12.
(Your "progress" will be lost. To return to the original game you have to close and reopen it.)
Tom 7
04. May 2013 · 20:17 UTC
Nice idea and implementation. I like the way it taught me the rules as part of the game. I was sad that it ended just as I felt I understood what was going on -- it badly needs a level or two that show off the puzzle possibilities. Good, though!
@SamPotasz
07. May 2013 · 19:48 UTC
I really like the concept of building bridges toward your goal. Well done :)