Pretentious 'em Up! by ArkadyDracul

[raw]
made by ArkadyDracul for LD26 (COMPO)
This game is a classic "shoot 'em up", but with something different. You are a pixel that goes against enemies very detailed, but why?
I hope you enjoy "Pretentious' em Up!" and in the end the whole moral / metaphor that the game hides will be clear.

Have Fun!
------------------------
Controls:

W A S D :: Movements
G :: Confirm / Fire
R :: When you are dead, if you still lives, this will be respawn

Ratings

Coolness 56% 3
Overall 2.85 897
Audio 2.76 521
Fun 2.73 786
Graphics 2.55 942
Humor 2.67 294
Innovation 2.13 1192
Mood 2.69 754
Theme 3.09 956

Feedback

gilmore606
29. Apr 2013 路 06:40 UTC
After I died, it just sat there with enemies still flying around and I couldn't figure out how to restart.
馃帳 ArkadyDracul
29. Apr 2013 路 07:09 UTC
R-Key there are instructions up here :-)
rujo
29. Apr 2013 路 08:40 UTC
cool one!
Fabien Por茅e
29. Apr 2013 路 12:59 UTC
Cute!
I love how you can wait as long as you like before you respawn.
DarioOliGPI
29. Apr 2013 路 19:21 UTC
First of all thanks for trying my game and for positive Feedback :) Very fun space shooter. And original interpretation of the theme ;)
SuperlevelSebastian
30. Apr 2013 路 00:57 UTC
Sadly there's no Win32-version. :(
notepid
30. Apr 2013 路 08:52 UTC
I could not get past the intro-screen. I tried all the keys on my keyboard and mouse, but it would not let me play.
馃帳 ArkadyDracul
30. Apr 2013 路 08:54 UTC
It is, You just do not have updated your .Net frameworks and xna redist :D
manabreak
30. Apr 2013 路 08:56 UTC
This was fun! Nice how the enemies are not-so-minimalistic at first, but then you turn them into squares. :P
bvanschooten
30. Apr 2013 路 09:33 UTC
Nice polished little shooter. I completed it. Maybe it is even more fun when you are able to shoot faster, and with some enemies with more complex movement patterns.
Zhrack
30. Apr 2013 路 11:35 UTC
very good!
SpaceStudios
30. Apr 2013 路 12:36 UTC
What did you program it in?
馃帳 ArkadyDracul
30. Apr 2013 路 13:21 UTC
Game Maker Studio Pro :)
Ninjaxio
01. May 2013 路 01:23 UTC
Difficult, but awesome! Nice game, and fits the theme.
tankete
01. May 2013 路 01:26 UTC
I know you listed the keys above, but really wish firing were something other than G. I liked the sound and gameplay. Perhaps you could give a bit of invincibility when respawning?
Purplescape
01. May 2013 路 08:04 UTC
An interesting concept and good use of the theme. The controls were a bit hard to use, but not too much trouble. Good work.
saggiosoft
01. May 2013 路 09:32 UTC
Very good!
dsoft20
01. May 2013 路 10:19 UTC
Nice game;P
spriters2000
01. May 2013 路 13:46 UTC
Great game! Very hard but still nice.
KilledByAPixel
03. May 2013 路 17:05 UTC
Cool graphics, decent gameplay. Enemies get all bunched up on top of each other sometimes. G and R are really weird buttons to use, maybe just merge restart and shoot onto the same button and put it in a more predictable place like spacebar. With the gameplay as you currently have it you might as well just make it automatically shoot, there's no reason to every really stop shooting. Could use more contrast to the gameplay, instead of shooting everything maybe there is something to collect or avoid shooting. Also.. you really aren't supposed to use other people's art for Ludum Dare 48 Hour entries! I would have rather seen something you did yourself.
LionelJitro
07. May 2013 路 23:09 UTC
I loved the death animations! As well as the gradual pixelation.

Just so you know for the future the 48 hour comp doesn't let you use other people's graphics, you say "Good Graphics by Skorpio". The G for firing is a little bit awkward.

I enjoyed playing it and it's a good take on the theme.

Well done.
Infin8
15. May 2013 路 11:15 UTC
A bit too slow paced, shooting enemies is kind of painful. I guess the metaphor involves your ship getting more complex and powerful?
infernet89
15. May 2013 路 17:10 UTC
Basic enemies takes more damage than me, this was quite annoying for me :(