Integrate by Bloated Hippo
In this action puzzle game, you must switch your color from Green, Purple, Blue and Red in order to collect Triangles, Squares, Pentagons and Hexagons.
If your current color, as indicated by the background, isn't the same one as a particular shape's that you touch, it's Game Over!
W: Switch to Green Triangle
S: Switch to Purple Square
A: Switch to Blue Pentagon
D: Switch to Red Hexagon
Mouse: Move
My first Ludum Dare and my first game :)
If your current color, as indicated by the background, isn't the same one as a particular shape's that you touch, it's Game Over!
W: Switch to Green Triangle
S: Switch to Purple Square
A: Switch to Blue Pentagon
D: Switch to Red Hexagon
Mouse: Move
My first Ludum Dare and my first game :)
Ratings
| Coolness | 55% | 3 |
| Overall | 3.20 | 520 |
| Audio | 2.78 | 505 |
| Fun | 3.19 | 367 |
| Graphics | 2.45 | 1002 |
| Innovation | 3.41 | 336 |
| Mood | 2.67 | 767 |
| Theme | 3.81 | 299 |
Took a little bit of learning time to not have to look at the control cheat sheet every time, but eventually I figured the logic.. triangle points up, square is down, and pentagons have red/blue colors for right/left.
I'm really impressed in how balanced you've seem to have kept this LD. I always have scope problems (want to do a game that's too big) but you didn't fall into that trap, which is really really good.
I will implement a intro/directions screen to fix two problems with one solution (clicking in swf and having to read directions outside of game)
Also someone else mention dvorak support which I'll do too.
And I'm going to add a "shadow" shape to indicate where something will spawn so that you have time to react and move away without it revealing what shape it will be. Either that or make shapes not spawn on player which I know can be annoying.
Anyway, very fun to play and I liked it.