Togglio by Zemmi

[raw]
made by Zemmi for LD26 (COMPO)
Everyone is flocking to the island of Togglio for vacation. Help the visitors enjoy their stay by escorting them safely to the bottomless pit of joy.

CONTROLS:
Click, Drag, and Release
M = Mute
P = Pause
R = Restart

TOOLS USED:
FlashPunk, FlashDevelop, BFXR, and Paint.NET

Ratings

Coolness 57% 3
Overall 3.24 479
Audio 2.54 647
Fun 2.93 610
Graphics 2.98 596
Humor 3.14 137
Innovation 3.71 142
Mood 2.77 663
Theme 3.46 632

Feedback

Loren
29. Apr 2013 · 04:19 UTC
very cool, I really liked the color mechanic
syawqy
29. Apr 2013 · 05:27 UTC
confused at first
kinda hard for me
but good concept
timtipgames
29. Apr 2013 · 17:10 UTC
Funny, simple, clever , minimal. Very good title.
glbs
29. Apr 2013 · 17:12 UTC
Nice! I was a bit lost at first but after a few attemps I got it
ilovepixel
29. Apr 2013 · 17:12 UTC
I didn't understand what I had to do at first. I actually thought I had to kill the things incoming. After I read the instructions I was like "OOOH now this is fun". I liked it, very tricky at some points.
infernet89
29. Apr 2013 · 17:13 UTC
Nice concept, it's hard to understand what's going on..
tcstyle
29. Apr 2013 · 17:13 UTC
Very interesting mechanic. Works very well. The game feels quite complete (and minimal in its appearance ;) ). Good work.
igrowbeards
29. Apr 2013 · 17:14 UTC
I really liked this. Nice retro aesthetic that was consistent through gameplay, graphics, and audio. Very good job!
HelkeGames
29. Apr 2013 · 17:15 UTC
Very cool game, i liked the mood :)
mrexcessive
29. Apr 2013 · 17:22 UTC
Got the idea after a few tries... Reasonable fun luring them in... gets quite manic! Good job
Alink
29. Apr 2013 · 17:25 UTC
Quite confusing at first. I finally understood but maybe the description should explain it a bit more.

But interesting and innovative concept, even if it quickly becomes hard.
Alink
29. Apr 2013 · 17:27 UTC
Quite confusing at first. I finally understood how to play, but maybe the description could help a bit more.

But interesting and innovative concept, even if it quickly becomes hard.
JohnnySix
29. Apr 2013 · 23:23 UTC
Frustratingly addictive, and appeals to the OCD in us all.
rezoner
30. Apr 2013 · 09:13 UTC
Hahaha, I laughed. Nice concept to be improved with more things like labyrinths and traps.
DST
30. Apr 2013 · 11:49 UTC
Awesome stuff with the colors!
Casino Jack
30. Apr 2013 · 18:51 UTC
A nicely original mechanic, once I understood what I was supposed to be doing :)
jadedghost2
30. Apr 2013 · 19:44 UTC
Awesome game, fun and challenging. Good use of the color mechanic!
Nolojen
01. May 2013 · 01:05 UTC
Deceptively challenging, Really like the font, animations, and sound. Good work
LoneStranger
01. May 2013 · 02:45 UTC
Tough to understand at first, then I couldn't quite get the knack for where to drag to get it exactly as I wanted it.
SaintHeiser
03. May 2013 · 05:40 UTC
Pretty well! Very addictive game, man.
I like how they fall inещ the pit ^_^
Prelucid
04. May 2013 · 18:01 UTC
Can't figure it out. No idea what the difference between the colors are, they seemed to die either way.
TheColorMan
06. May 2013 · 13:42 UTC
A little hard to figure out at first but still fit the theme well
numpad
09. May 2013 · 21:12 UTC
Awesome! Really awesome idea. Graphics were cool, too.
Great job!
MrShoestore
10. May 2013 · 02:10 UTC
I think this is a great mechanic. If one could figure out a way to play this game using like a trackball, it could be an awesome retro arcade machine.
euwaku
10. May 2013 · 06:04 UTC
Simple but efficient! Tbh I still had to die a few times before seeing the link between the little guys and the color.
Jod
10. May 2013 · 15:49 UTC
A slow start but eventually it gets cool. Would have benefited from slightly faster gameplay in the beginning, the first few levels were a bit too easy. Also, maybe making each side of the island switch colours seperately? Enjoyed it!