MOTHBOTS by terrivellmann

[raw]
made by terrivellmann for LD26 (COMPO)

Ratings

Coolness 56% 3
Overall 3.91 53
Audio 3.64 87
Fun 3.64 94
Graphics 4.33 15
Innovation 3.27 439
Mood 4.11 18
Theme 3.76 339

Feedback

SuperlevelSebastian
28. Apr 2013 · 19:42 UTC
I really like the graphics and the style. :)
Cybearg
28. Apr 2013 · 21:27 UTC
Very neat visual design. Naturally, these games get pretty frantic, but man breaking those guys into pieces was satisfying!
cmayhem
28. Apr 2013 · 23:36 UTC
Great visual design. Good feeling on destroying the moth bots. Controls were a bit difficult for me, maybe a tad too fast.
ming_tea
28. Apr 2013 · 23:40 UTC
This looks great and is very satisfying to play.
dualtagh
29. Apr 2013 · 11:47 UTC
Nice lighting effects, cool game
saguaro
29. Apr 2013 · 13:04 UTC
This is incredibly cool. Great entry.
Jod
29. Apr 2013 · 13:07 UTC
85 seconds, 13 energy cells.

Incredible combination of audio and visual. Loved this.
alwaysinbeta
29. Apr 2013 · 13:16 UTC
Good game. Gorgeous looking and like the moody sound too.
d_durham
29. Apr 2013 · 13:19 UTC
Really good! One of my favorites in terms of style and mood, and a really nice idea. Great job.
raincole
29. Apr 2013 · 13:32 UTC
The gameplay is great. Though the blinking light makes my eyes uncomfortable...
PushmePullyu
29. Apr 2013 · 13:48 UTC
Very very cool action game. The lighting is perfect.
igrowbeards
29. Apr 2013 · 17:37 UTC
Really nice game - beautiful graphics and audio. I like the way that as the light starts going out it builds that hectic "oh crap" intensity. Nicely done!
PTSnoop
29. Apr 2013 · 17:49 UTC
Good game, *really* good visual design. I love how the shadows give you so more idea of what the enemies look like than what you can actually see of them.
Hegemege
30. Apr 2013 · 00:31 UTC
124 seconds, 40 cells on first try. Wicked graphics and insane concentration requirement! :DD
netguy204
30. Apr 2013 · 00:58 UTC
Holy cow. This is like the essence of survival horror condensed into a one screen fragoff. I love it. A slightly better musical choice could make this insanely atmospheric and creepy.

This is a very good idea. I'm a fan.

Minimalist? Hm. Well, you really distilled this to its essence and got rid of the fluff. I'd say that's minimalist!
ming_tea
30. Apr 2013 · 01:01 UTC
This is pretty slick. Definitely one of my favorites so far!
Crowbeak
30. Apr 2013 · 03:51 UTC
Frantic! I love it.
AirRider3
30. Apr 2013 · 06:57 UTC
Great in general. I liked the fact that it was hard, and I couldn't help but die eventually. :<
pentaphobe
03. May 2013 · 19:33 UTC
Holy wow-trousers that was fun!

Looks amazing too, really good use of spooky lighting and it feels really out of control when the light goes out and there are huge shadows coming at you

Wow.
Rafael Sales
03. May 2013 · 20:08 UTC
Fucking awesome!! Excelent art and gameplay. Congratz!
Dark Acre Jack
06. May 2013 · 07:40 UTC
Really pretty, excellent visual design for 48 hours. Entries like these make me kick myself for not spending more time doing speed-rigging.
lathomas64
08. May 2013 · 11:55 UTC
This was really visually impressive and interesting, the controls however seemed to lag and not respond leaving me charging off in one direction when I tried to turn and attack one of the mothbots.
ataxkt
11. May 2013 · 14:34 UTC
Awesome. Best visual style and mood I've seen in the 200 games I've played!
davidpeter
21. May 2013 · 00:24 UTC
Amazing lighting. I liked how breaking the guys added to the difficulty due to the shadows.