Left & Knight by toaster

[raw]
made by toaster for LD26 (COMPO)
Left & Knight is a one button game, use z to jump.

Kill the slimes, avoid the bombs, survive.

There are some strange bugs that I still cannot stop, such as slimes spawning in walls, so if that happens, you will have to refresh. I'll upload a fix when I can figure one out. If any Stencyl Guru's want to look at the source and help me, I'd greatly appreciate it.

Ratings

Coolness 57% 3
Overall 2.91 835
Audio 2.78 505
Fun 2.75 769
Graphics 3.44 291
Humor 2.45 413
Innovation 2.81 794
Mood 2.75 684
Theme 3.53 559

Feedback

nbilyk
28. Apr 2013 · 20:55 UTC
Hehe, great job :)
The animations are cute, and I like the gameplay.
thecodermonkey
28. Apr 2013 · 21:55 UTC
Nice, simple game. The random generation of blobs was sometimes off, one appeared in the floor and another one appeared too close to a bomb which makes it impossible, but otherwise nice!
wallmasterr
29. Apr 2013 · 08:46 UTC
fun, but hard and frustrating, blob glitched in a wall ounce too :(
Nice take on an infinite runner
jhrrsn
29. Apr 2013 · 08:46 UTC
Got stuck on wave four when the slime spawned in a brick, but other than that, good fun!
Idovoodoo
29. Apr 2013 · 08:47 UTC
The blobs sometimes spawn inside the platform but otherwise, well done!
graytest
29. Apr 2013 · 08:47 UTC
A bit buggy. I've gotten stuck on two levels, first because the little blob appeared underneath the floor, and once because I died but still got to the next level (but without the knight). It is also a bit too easy or too hard depending on how the blobs and spikes appear. Still, great use of theme and great graphics!
LrdKzrth
29. Apr 2013 · 08:48 UTC
Great little game. Very good!
CMaster
29. Apr 2013 · 08:49 UTC
Fun enough, although the wya you move really fast forward when coming down from a jump takes some adapting to.

Also, each run ended, not because I died, but because a slime would spawn in a floor and there was no way to kill it. (Wave 4 first time, wave 10 second)
ella guro
29. Apr 2013 · 08:49 UTC
very cute! also yay stencyl! (i used it for my game too). i like the visual style too, and i like how quickly everything moves. i maybe would've liked designed stages or at least more accurate generation, because it makes things feel stale after a bit and sometimes the blobs spawn into an unwinnable situation.
cmayhem
29. Apr 2013 · 08:53 UTC
It was fun until the blob spawned inside the floor, hope you can fix this bug! The controls might need just a little bit of work.
BarrensZeppelin
29. Apr 2013 · 08:54 UTC
Quite a gamebreaking bug: http://imm.io/14mjH

The music was sorta indifferent, but the graphics had a nice retro feel. Simple but solid controls. Okay.
🎤 toaster
29. Apr 2013 · 09:42 UTC
Thanks for the feedback. Yeah I apologize for the spawning in wall issues. I spent most of the weekend trying to fix that, but I've yet to solve the solution. The Post-Compo version will be more varied and less buggy. Hopefully I'll have that done in a week or two.
robertcalvert
29. Apr 2013 · 14:31 UTC
This is a great game no issues with spawning here. This was a lot of fun and challenging (best I got was wave 15)
KevinZuhn
29. Apr 2013 · 14:36 UTC
It's a nice, simple idea, and I like the way it looks. Unfortunately I wind up unable to progress due to spawning bugs within a few levels.
meszka
29. Apr 2013 · 21:36 UTC
Pretty fun (while it lasts). I like the feel of the game, the graphics, music and color pallete work nicely together. Good job :)
Ludipe
05. May 2013 · 18:51 UTC
Cute graphics and nice idea. I appeared in a blank stage twice, there wasn't any slime to kill or bombs that could kill me.
TheSarcastic
05. May 2013 · 18:58 UTC
Good job overall but the jump could be tweaked a bit. Love the graphics!
gameXcore
06. May 2013 · 19:30 UTC
Good simple game, although the blob did spawn in an impossible place very often.
Canard Sauvage
06. May 2013 · 19:31 UTC
The enemy got stuck in the platform and I wasn't able to kill it. The game is really fitting the game and fun to play, nothing to complain, n1! Especially the graphics and the few colors really aid the mood.
multikorv
06. May 2013 · 19:35 UTC
I really like the style. You've really captured minimalism in the gameplay aswell. I got to a point where I got no spawn so I couldn't go to the nexe wave.
HelkeGames
06. May 2013 · 19:55 UTC
Nice game, love the graphic great job :D
Teejay5
07. May 2013 · 22:45 UTC
Great game, really fun idea! Though sometimes the player starts walking before all of the bombs spawn and settle, leading my character right into them.
Exclamation Mark
07. May 2013 · 23:03 UTC
I never say "no" to a single button game! Nice concept - minimalistic to the bone, with nice graphics and I'm a big fan of randomly generated levels. Too bad some levels are just unbeatable. You might have gone a step too far following the theme, adding one or two other elements to the game might have make it a lot more engaging.
AndyBumpkin
15. May 2013 · 19:58 UTC
Wow, kinda spooky in a way but I liked it! Had a level where only mines appeared and I couldn't progress but otherwise worked very well.
ZombieRockParty
18. May 2013 · 11:10 UTC
Slime was in wall :( This could definitely go somewhere. Gameplay was good!
GingerMess
19. May 2013 · 11:56 UTC
The slime in the floor unfortunately stopped me making much progress. :(