...---... (sos) by badlogic

[raw]
made by badlogic for LD26 (COMPO)
A game of wit and dexterity. Crush your enemies, see them driven before you and hear the lamentations of their women.

Requires Java on Windows/Linux/Mac OS X. Just double click the .jar file once downloaded (or run java -jar sos.jar on Linux).

For Android, just download and install the APK and away you go.

Requires browser support for WebGL if you run it in the browser. Chrome, Safari and Firefox should do just fine.

It's dangerous to go alone, take this: http://en.wikipedia.org/wiki/File:International_Morse_Code.svg

Powered by libgdx

Ratings

Coolness 51% 3
Overall 3.12 610
Audio 2.78 505
Fun 2.64 874
Graphics 2.95 615
Humor 3.77 36
Innovation 3.12 560
Mood 3.30 240
Theme 3.74 358

Feedback

r00tbeer
29. Apr 2013 · 05:31 UTC
Nice work. I learned a bit of Morse Code. The "graphics" (especially the color changes) are minimal but work nicely with the story. I played a couple times to get the different endings.

--. --- --- -.. .--- --- -...
imagnity
29. Apr 2013 · 07:24 UTC
Yea, I saw all the endings. I like the to0toototo sound. :)
MTO
29. Apr 2013 · 12:57 UTC
Fun idea, I had a good time decoding everything. The story and all the little branches were great.
kochb
29. Apr 2013 · 16:10 UTC
Nice story line with multiple endings.
tonic
29. Apr 2013 · 16:12 UTC
Fits the theme surely!
zatyka
29. Apr 2013 · 16:12 UTC
Very simple, but very entertaining. The sounds, graphics were very appropriate. Nicely done.
nintendoeats
29. Apr 2013 · 16:12 UTC
Hah, ok. That was entertaining. I gave it a couple of runs and enjoyed them. I think that you have fallen slightly below the technical definition of game XD
cadin
29. Apr 2013 · 16:15 UTC
This didn't work for me in Safari (Mac). Chrome worked.

The color changes are a nice subtle touch.
johnfn
29. Apr 2013 · 16:50 UTC
Haha that was a really weird experience, in a good way. The haskell line was delightful. Graphics were minimalistic and nice.
Salamander3
29. Apr 2013 · 18:23 UTC
Really enjoyed the almost augmented experience of having to figure out one half of the conversation, rather than just being a straight CYOA. Audio was appropriate and the themeing was solid, though I thought the comedy was a bit out of place after building a tense opening. Overall though, very enjoyable and impressively polished.
orangepascal
29. Apr 2013 · 18:45 UTC
...I think you need to talk to somebody ;) game oozes frustration :p
siondream
29. Apr 2013 · 19:59 UTC
"I'd gdb you so hard" brilliant.
Zim the Fox
29. Apr 2013 · 20:27 UTC
Hot curry.

I played through the few endings and enjoyed it. The humour was fantastic and the story was interesting. If anything, it felt too short for a text adventure.
Andy Go
29. Apr 2013 · 22:35 UTC
I liked it :)
The simple graphics (color change work good) and the mood are good.
aare
29. Apr 2013 · 23:55 UTC
I almost died of laugh when the ZEVEX5 showed up :D great storytelling!
Drabiter
30. Apr 2013 · 06:01 UTC
.-- . .-.. .-.. -.. ... -. .

I will starting to use "you piece of BASIC" pun now. Is Haskell that awful? :D

I can click the option before it appears. On web I got "GwtApplication: Exception: (TypeError)" with endless stack.
pansapiens
30. Apr 2013 · 07:04 UTC
Good fun, short and sweet, made me LOL. Makes me realise more interactive fiction should go the extra mile to make best use of the medium.
Awennor
30. Apr 2013 · 17:28 UTC
Our games are kinda similar, I guess, if you take out your Morse coding and my "battle system" ;) nice job! Had a fun time looking at code, like I said I would, I should probably start learning some openGL...
robotality
30. Apr 2013 · 18:17 UTC
A good laugh! Thanks for making me learn morse code.
JustinMullin
01. May 2013 · 16:54 UTC
Awesome atmosphere going here. I'm not sure about the sudden dive into cornball humor in some of the endings, but for what little gameplay there actually is here, it's very engaging.

And I've always wanted to learn Morse. ;)
Hume
01. May 2013 · 18:59 UTC
.-.. --- ...- . -.. .. - ... - --- .--.
- .... .- -. -.- ... ..-. --- .-. - .... .. ... .- -. -.. ..-. --- .-.
.-.. .. -... --. -.. -..- ... - --- .--. -- -.-- -... . ... - -.-. --- -- -- .- .... ..- -- . ... - --- .--.
EatenAlive3
01. May 2013 · 20:23 UTC
.... .- .... .- -. .. -.-. . .. --. --- - ...-- -.. .. ..-. ..-. . .-. . -. - . -. -.. .. -. --. ...
Are
06. May 2013 · 15:33 UTC
i love this game :D but when i've played for the first time it was very surprising!
badlydrawnrod
06. May 2013 · 16:55 UTC
I liked the references to Haskell and gdb.
someone
06. May 2013 · 17:42 UTC
Heh, nice idea. Good story.
Per
10. May 2013 · 22:11 UTC
Nice minimalistic game!
At first I thought I had to learn morse again :)
csanyk
18. May 2013 · 20:45 UTC
Solid narrative and mood. Even without translating the morse bits I was able to figure out enough of what was going on to play through several times and experience different endings. Well done.