Minirena by Sh1rogane
Minirena - a minimalistic arena shooter
This is my entry for LD26
Enemies are the red, blue and magenta colors.
Weapon boxes are brown
Controls
Arrow keys: Movements/Aiming
Z: Jump
X: Shooting
Some info:
When the time reaches 5400 then a little somthing happens
This is my entry for LD26
Enemies are the red, blue and magenta colors.
Weapon boxes are brown
Controls
Arrow keys: Movements/Aiming
Z: Jump
X: Shooting
Some info:
When the time reaches 5400 then a little somthing happens
Ratings
| Coolness | 100% | 1 |
| Overall | 3.03 | 705 |
| Audio | 2.95 | 412 |
| Fun | 3.26 | 310 |
| Graphics | 2.46 | 999 |
| Humor | 2.38 | 457 |
| Innovation | 2.11 | 1204 |
| Mood | 2.59 | 852 |
| Theme | 3.66 | 428 |
At 10 learn I can fire up ( take that blue flyers ! ).
At 20 lean I can fire down... Mmmh not so useful in late game buttons of funs at start for skill shot :D
5400 ? Seriously, I could hardly reach 2000-2500...
You should stop that counter on player death it would make the final score more readable. ( With a blinking and a little coin *Beep* ) Or at least show it on the gameover screen.
Tainting dead monster in white is genius, usually people tend to turn contrast down to make active game elements more visible, but white being plateform and hero color it somehow feel safe. Very intuitive.
I had no problems with ammo box, but considering the above comments maybe they would work better with grey ( like hero grey )
Great entry top fun mark !