Gods Will Be Watching by GreyShock
Point-and-click adventure with only one scenary!
We tried to approach Minimalism trough gameplay. Isolated on a single stage, with a few a possible actions, you must endure trough a 40 days survival until the Sgt. Burden's crew can be rescued. Enjoy the puzzle and stay alive!
And let me know if you have escaped the planet!
-------------------------
Post-compo edit:
Thanks everybody for playing and commenting :) We are overwhelmed with all the success GWBW had on Ludum Dare, on the press and all over the world. We received tons of mails, tweets, messages... Thank you all for your support.
As we said on early comments, and on several interviews, we are already working on a remake. It will be not just a polishment of this minigame but a series of puzzles based on this mechanics and story. As soon as we have defined the sequel we'll spam the internet with our project :)
We've been creating a lot of concept art, about the original characters and new ones coming :)
http://www.deconstructeam.com/extra/gwbw_wp.jpg
And uploaded the OST to soundcloud
https://soundcloud.com/fingerspit/gods-will-be-watching-ld-theme
You can follow us on twitter, facebook or tumblr to stay up to date on our progress!
twitter.com/Deconstructeam, facebook.com/deconstructeam, deconstructeam.tumblr.com, www.deconstructeam.com
THANK YOU!!
We tried to approach Minimalism trough gameplay. Isolated on a single stage, with a few a possible actions, you must endure trough a 40 days survival until the Sgt. Burden's crew can be rescued. Enjoy the puzzle and stay alive!
And let me know if you have escaped the planet!
-------------------------
Post-compo edit:
Thanks everybody for playing and commenting :) We are overwhelmed with all the success GWBW had on Ludum Dare, on the press and all over the world. We received tons of mails, tweets, messages... Thank you all for your support.
As we said on early comments, and on several interviews, we are already working on a remake. It will be not just a polishment of this minigame but a series of puzzles based on this mechanics and story. As soon as we have defined the sequel we'll spam the internet with our project :)
We've been creating a lot of concept art, about the original characters and new ones coming :)
http://www.deconstructeam.com/extra/gwbw_wp.jpg
And uploaded the OST to soundcloud
https://soundcloud.com/fingerspit/gods-will-be-watching-ld-theme
You can follow us on twitter, facebook or tumblr to stay up to date on our progress!
twitter.com/Deconstructeam, facebook.com/deconstructeam, deconstructeam.tumblr.com, www.deconstructeam.com
THANK YOU!!
| Web (HTML5) | http://www.deconstructeam.com/games/gods-will-be-watching/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11045 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.45 | 2 |
| Audio(Jam) | 3.99 | 23 |
| Fun(Jam) | 4.06 | 9 |
| Graphics(Jam) | 4.62 | 6 |
| Humor(Jam) | 2.96 | 102 |
| Innovation(Jam) | 3.87 | 40 |
| Mood(Jam) | 4.47 | 2 |
| Theme(Jam) | 3.66 | 137 |
My first full stars game :)
You have to work on a full game based on those characters and universe! Start now!
I really enjoyed this game, I think you shold try to make a full game with this characters, they're really cool. Graphics is perfect, all in this game "feels" real.
Art is great, music is great, ambiance is great, the concept is brilliant, I really admire this work :3
"40 days until the convoy comes. I had to make some hard decisions.
I set Martin to hunting. He seemed to enjoy it, and I believed we had to use our rifle rounds strictly to fight this cold planet's predator. It turned out I was right about that.
After fifteen days the Engineeer had finished repairing the radio. I dreaded the moment he told me that the radio was fully operational. BR4ND-ON gave a soft, almost mournfool nod with his metallic head to indicate the Engineer's death sentence. For his effort, I shot him.
The soldier understood. So did the doctor. His wife did not. I tried talking to her. She would not meet my eyes. The next morning she was gone. To my shame, I can only admit to feeling relieved. I would not have her stirring up the camp with any disobedience.
The next days were a blur. A constant battle between the cold, hunger and the Medusa virus. Day by day we survived. We ate. We made jokes. And none of us talked about the Engineer or the Psychiatrist.
When the Orbital Convoy I looked at the Doctor and the Soldier. They knew I did what had to be done. They would say as much about what we did to survive as Marvin did. I made them swear as if the Gods would be watching them for the rest of their lives."
######
Loved this game. Loved it to bits. Took me a long while to figure out I had no way to keep everyone alive to the very end. Is it actually possible if you're really lucky, or is it necessary to kill at least on person?
Also, is there any practical use for killing BR4ND-ON? Except for, you know, being frustrated and going on a killing spree? :)
Unfortunatelly I dont think it fits the theme.
Anyways one of the best entry I have played today :D
A very good game, as you can tell from the number of times I've played it. My biggest complaints:
-Keeping the fire lit, while an understandable goal, can feel a bit like micromanagement. One time, I died because I didn't notice it was out on a day I did group therapy. Now, how on earth could an entire day doing group therapy cause you to forget to keep the fire lit?
-The typos! They're everywhere! EVERYWHERE! A lot of the spelling mistakes broke the immersion for me at times, but it could just be me.
Sorry for some little bugs that could break the fun, and... SORRY FOR OUR CRAPPY ENGLISH. We did our best, but we wrote all the game content 2 hours before the deadline! we've been in sort of a coma after the 72 hours effort we did to get this game out in just 3 days and didn't have the time to review the typos (some of them are just because our language barriers ^^u)
My strategy was to let the engineer and doctor die so I didn't have to tend to all the different sanity levels. The soldier for food, the psychiatrist for sanity, and the robot for easy radio repair without having to deal with the engineer's squeamishness.
Story of my life.
Awesome work!
(my crappy computer strikes again... -.-')
-Strega
(this is a team account)
The set of available actions felt too constrained at times, though, leaving me the sensation that my decision were merely mechanic in nature, and not organic, and that some of the actions are there as filler: make sure the fireplace is lit (something you learn the hard way on your first night), repair the radio, repair the radio, talk to the one member of the crew that looks like is falling apart, repair the radio...
It left a lasting impression, for sure, and I'll come back to it again to fully grasp the possibilities of the mechanics.
Congratulations! :)
Congratulations!
I survived for 28 days on my first try...the stupid soldier left ¬¬.
I finally found a rhythm that worked, the engineer and psychiatrist didn't make it. Couldn't be sure if its a bug or not, but can you starve? I went a day or three there with 0 food rations (grinding my teeth hoping I made it). I think I enjoyed that more than Bioshock Infinite, haha. Awesome little game!! ONLY downside is now I've beaten it I want more.
Continue the adventures of this space crew dudes please
Btw, I died on the 28th day xD
this game is amazing
I'm looking forward to more games from you guys
I've tried beating it at least 5 times now, but without success . I will definitely try again later :D
Graphics are cool same goes for the story.
Beautiful game, I loved it!
Thanks everybody for playing and commenting! We are really thrilled about all of this awesome feedback. We began to work on expanding Gods Will Be Watching's universe already! :)
Follow us on twitter at @Deconstructeam for supporting us, pleeease :P We'll spam there our plans as we got them well defined.
THANK YOU ALL!!! :')
Great game overall!
Regardless, great game. Love the overall tone of it, and it a pleasure to play.
This was fabulous, end-to-end. Things I loved:
- Moons shifting as time progressed. So subtle.
- Links between characters: the engineer and the psychiatrist, the soldier and the dog
- Using the act of talking to characters both for exposition AND meaningful gameplay
- Scaling action points with the number of active characters
- Multiple paths for everything important, each with a tradeoff: repairing the radio, restoring sanity, hunting food
- Authentic animations linked to character state
There were a few UI quirks that felt awkward. Sometimes I'd try to click a character but the click would dismiss the message box instead. The text could use some proofreading, too, but I gather English might not be your first language.
Great work all round and one of my top games this LD.
Great job
Keep up the good work
I don`t like slow-paced game like this. And I found out it`s not really complicated from inside.
Erm... morale goes down with time? With real time?? I went eating, and when I returned everybody`s morale had went down.
Her first action was to shoot Marvin. <3
I don't know about what would some background music do to the mood.
The soldier, the doctor, the psychiatrist and the engineer became mad even though their psychoanalisis was 5, 4, 4, 5, which is higher than it has been most of the time. Ten days in, my food count was 18, I had 20 bullets (why do they increase when you kill somebody?), I had fixed over a half of the radio and I was ready for some group therapy the next day, then they all run away. This was like my fifth time around.
While on one hand, yes, it is perfectly possible in the real world for your entire team will go mad even if they seem to be fine, and in the real world you can't control what will happen next, losing out of nowhere feels pretty disheartening. Randomness is generally bad in games :P
The art I love, the music... I didn't rate the music. It is great, when I get to hear it. I assume it is my browser, but it cuts off, it lags and it suddenly stops playing. I use Maxthon on Win7 64bit.
Finally, using the keyboard you can kill someone over and over again. Which is kind of silly and can be abused :P
As we said on early comments, and on several interviews, we are already working on a remake. It will be not just a polishment of this minigame but a series of puzzles based on this mechanics and story. As soon as we have defined the sequel we'll spam the internet with our project :)
We've been creating a lot of concept art, about the original characters and new ones coming :)
http://www.deconstructeam.com/extra/gwbw_wp.jpg
And uploaded the OST to soundcloud
https://soundcloud.com/fingerspit/gods-will-be-watching-ld-theme
You can follow us on twitter, facebook or tumblr to stay up to date on our progress!
twitter.com/Deconstructeam, facebook.com/deconstructeam, deconstructeam.tumblr.com, www.deconstructeam.com
THANK YOU!!
A couple of typoes and grammar mistakes in the writing. Other than that, I enjoyed this immensely.
SPOILERS
I felt like a bastard when I had to slaughter the dog to provide food.