Nod by Rose

[raw]
made by Rose for LD26 (COMPO)
A cute girl has a question to ask you! But you're a little shy... can you win her affection anyway?

- There's just one form of input: Click anywhere or press any key to nod.
- There are 4 possible endings, including one where you get a date.
- Stuck? Note that nodding emphatically sometimes has different effect than just one nod.

I had very little time this weekend, so I coded this in about 8 hours and created the dialogue/art in about 4. I wish I could have made the story more complex!

Spoiler alert! Don't look at this until after you play: if you're interested in the XML I used for the dialogue, you can check it out here: https://dl.dropboxusercontent.com/u/53970005/LD26/script.xml

(Update: I've just fixed the little bug which was causing the cursor to disappear.)

Ratings

Coolness 65% 3
Overall 3.44 293
Audio 1.49 1043
Fun 3.02 526
Graphics 3.95 91
Humor 3.52 80
Innovation 3.87 82
Mood 3.29 244
Theme 4.02 148

Feedback

Jack Zackowitz
29. Apr 2013 · 04:12 UTC
Add Heavy metal and this becomes a headbanging sim
mikelovesrobots3
29. Apr 2013 · 04:55 UTC
I thought this was pretty amusing. Nice job!
fueelin
29. Apr 2013 · 04:56 UTC
Agree with Jack. I like the art.
KhaoTom
29. Apr 2013 · 05:00 UTC
That is a cool way to do dialog!
Scott McBee
29. Apr 2013 · 05:18 UTC
Loved the approach and art. Audio would have helped a ton, also maybe a end screen instead of just looping.
McDonaldsWizard
29. Apr 2013 · 05:20 UTC
looks, great, plays great, fits the theme. what more could you ask for. really impressive how much you can communicate with a simple head nod.
Maple
29. Apr 2013 · 05:20 UTC
I got all 4 endings. I was under the impression that nodding a couple of times had a different effect, and that turned out to be the case.

I'm not sure if it's just my computer or something, but I felt like the game was running a little slow. She was talking slowly, and I wanted to be able to nod faster. There could have been more delay between speech to give me the chance to decide to nod or not too. Other than these things, I want to compliment the method of communication. Simply nodding or something is awesome. I can see such communication being used in a platform adventure or something where you jump up and down to show you understand or whatever when someone is talking to you. Actually just thinking about that reminds me of the communication in Journey, lol.

Good job.
baldwinthree
29. Apr 2013 · 06:23 UTC
Very unique take on the theme - an input mechanism that depends both on timing, repetitiveness, and whether you use it at all. Made a lot more sense when I read through the script! Very cool.
mtrc
29. Apr 2013 · 15:23 UTC
This is a hilarious idea. CAn't wait to get home and play it.
Andrew
29. Apr 2013 · 15:29 UTC
This is beyond hilarious. I never knew nodding was so effective. I'll go practice right now.
ThirteenWB
29. Apr 2013 · 15:36 UTC
This is a really interesting idea, but it was much more clear after reading the XML provided.
Would also be good if she talked faster, but nonetheless it was still fun to play, fun stuff :)
leafo
29. Apr 2013 · 15:41 UTC
This is a really cool idea. Would have been nice with some audio. Art is good.
Jonapulse
29. Apr 2013 · 15:46 UTC
Funny, I liked it. Great idea. She didn't seem to mind that I was constantly liking. I WAS ROLE-PLAYING A SEIZURE! I COULD HAVE FICTIONALLY DIED!
DustyStylus
29. Apr 2013 · 15:49 UTC
Haha, excellent concept. I'm disappointed I couldn't freak her out by nodding continuously like one of those toy dogs that sit in the back windows of cars.
cacciatc
29. Apr 2013 · 15:51 UTC
I am looking forward to the Kinect version where you the player controls your character by nodding!
raarlac
29. Apr 2013 · 15:53 UTC
Very original! I wish it was longer
JaJ
29. Apr 2013 · 16:07 UTC
Absolutely brilliant. Gave 5 stars in 5 categories.
zatyka
29. Apr 2013 · 16:07 UTC
Great style and use of theme. My only complaint is that the text speed was just a bit too slow. It took me a while to get all the endings, but it was worth it. Overall, very impressed.
Awennor
29. Apr 2013 · 16:16 UTC
I like it, but maybe it would've been much better with more feedback, maybe more immediate facial feedback when you do something right or wrong.
mortus
29. Apr 2013 · 16:28 UTC
Oh. I was distracted IRL and just pushed the button while I was not looking at the monitor so he just nods (hey, that works in real life!), and it was working just fine, but when I looked back at the monitor he was already telling her she's silly (that happens in real life too). Oh, okay.
loxo
29. Apr 2013 · 16:35 UTC
Great idea! I like the simple but nice graphics.

The mouse cursor is hidden, so I couldn't use the restart button.
8BitPimp
29. Apr 2013 · 17:03 UTC
That is really cool, very simple but very good for what it has.
aduros
29. Apr 2013 · 17:06 UTC
Very cute idea!
Tapestry
29. Apr 2013 · 17:18 UTC
Really liked your approach. The art is really beautiful!
FuzzyWuzzie
29. Apr 2013 · 17:49 UTC
Nicely done! Beautiful art, and great take on the minimalism game-play! Took me forever to figure out how to get a date though!
semi
29. Apr 2013 · 17:55 UTC
.oO( Hm, I have to tell her how I feel about the game )

*nod* *pause* *nod* *nod* *pause* *nod*
ddionisio
29. Apr 2013 · 18:39 UTC
*nod* *2 thumbs up*
raoz
29. Apr 2013 · 18:58 UTC
*nod*
CagedRat
29. Apr 2013 · 21:12 UTC
Very metal.
Andrew Shouldice
29. Apr 2013 · 22:50 UTC
Cute! The emphatic nodding option is a nice touch.
SeanAtr0n
30. Apr 2013 · 03:56 UTC
Weew! Gots me a date :)
matthias_zarzecki
30. Apr 2013 · 13:31 UTC
Ha, this is great :D

If only life were as simple.
lucasncv
30. Apr 2013 · 13:40 UTC
I loved this, really nice idea!
tacograveyard
30. Apr 2013 · 13:46 UTC
I couldn't get the date! It's too realistic!
Very clever use of minimalism.
LeReveur
30. Apr 2013 · 14:48 UTC
I like the concept, simple and effective. And funny, too.

Oh, and by the way, thank you to have point a big bug in my entry. :)
Mach60KAS
30. Apr 2013 · 14:51 UTC
I really enjoyed this game, the art is wonderful!
JAH2488
02. May 2013 · 01:10 UTC
Awesome concept
JustinMullin
02. May 2013 · 02:07 UTC
Awesome. After a couple times through, here I am thinking I'm SO smart, just nodding like a madman...the "no" question is a nice touch. =)
kyyninen
02. May 2013 · 16:15 UTC
...
deepnight
02. May 2013 · 19:58 UTC
It works like a charm. Probably one of the best take I saw on this theme :)
You totally manager to make a great one-button gameplay with natural feelings and nice profoundness.
Well done!
Yakka
02. May 2013 · 20:33 UTC
Very inspiring and interesting.
Christopher Schulte
02. May 2013 · 21:12 UTC
This is a great idea that was well executed. It fits the theme perfectly, showing how a simple head motion can be used to communicate so much. The whole situation is quite humorous too; I can relate to it. Excellent job.
Ragzouken
02. May 2013 · 21:15 UTC
Funny idea. The graphic style is really nice.
paulmcgg
02. May 2013 · 23:54 UTC
Fantastic concept and although it's only very short the interaction feels really genuine because of the difference you can make in outcomes which isn't that common to such a granular level. Some sound would go a long way, but I really loved this.
GeorgeBroussard
03. May 2013 · 01:52 UTC
Typical woman. You're tuning out and nodding and agreeing then she tosses in something like "do you think I'm being silly?". Busted. Funny, interesting entry.
kibertoad
03. May 2013 · 23:13 UTC
Great way to approach the theme! Nice art, good idea, flawless execution.
Cake&Code
04. May 2013 · 08:34 UTC
Cute game! The pacing was a little slow, so it was a little hard for me to focus on actually playing while she was droning on. I think the nodding mechanic was a really cute take on the theme though, and I think the art you made was great. Wonderful work, Rose! :)
zkenshin
05. May 2013 · 20:13 UTC
Liked the simplicity and the art. :)
McFunkypants
05. May 2013 · 21:22 UTC
Such a great idea. Smile and nod: great life advice.
MinionStudios
05. May 2013 · 23:58 UTC
8 hours! Very nice!
badlydrawnrod
10. May 2013 · 20:00 UTC
Very good. I like how the girl's facial expression changes according to your response (or lack thereof).
Taro Omiya
11. May 2013 · 04:56 UTC
This is spectacular in every way! How do you make Visual Novels fun? Make it a quick-time event! Brilliant!
ethankennerly
12. May 2013 · 17:52 UTC
Reading when is appropriate to nod interested me. If you continue to develop this, I was hoping to feel a little more active. It seemed the girl had already made up her mind and I was passively following along.
Jod
12. May 2013 · 19:15 UTC
I rather enjoyed this one. Got her to date me, yay!
kill0u
13. May 2013 · 12:40 UTC
Nice!
JumbocactuarX27
13. May 2013 · 16:39 UTC
Quite amusing. I'd like to see what else you could do with this given more time.
Ryusui
16. May 2013 · 06:50 UTC
Clever concept. I'd love to see it fleshed out more.
kddekadenz
17. May 2013 · 15:13 UTC
Cewl idea and cewl graphics :)
goerp
17. May 2013 · 19:12 UTC
The art and input is very minimal indeed.
The art is also pretty and you dont need more input. It was well done all the nuances you can do with just some nods.
that I think for 8 hours you did a lot. I'm curious what you could have done with even more time.

I saw this game in a gameplay video with 290 LD games and I had to check it out (especially because I had an idea like this one but decided to do something different).
lorancou
18. May 2013 · 16:37 UTC
Brilliant idea!
Puzzlem00n
19. May 2013 · 18:31 UTC
Haha, funny. Nice concept, although it felt like it was missing some polish here and there.

I admit, I cheated and looked at the XML. Sue me. I wanted my date.
Rafael Sales
20. May 2013 · 23:39 UTC
Cool idea. Very simple, but deep. I wanna play more, actually, but I liked. Congrats!!