Red Swarm by Cirrial

[raw]
made by Cirrial for LD26 (COMPO)
The controls for the game are included in the link, both on the page and in the game itself.

You are an unnamed bug alien capable of producing more bug aliens on a whim. Your metabolism is fuelled by a strange substance colloquially referred to as "nectar", which seeps from the vents in the floor of this facility you find yourself in at random intervals.

Given the suitability of this place to survive in, your only goal is to drive out the current occupants with force and ensure they don't return by destroying their teleporters.

They have theoretically infinite numbers, but so do you, and you can reinforce faster than they can. Good luck!

(a note on the being at all related to the theme: yes, my bad)

(a note on potatoes: yes, also, my bad)

Ratings

Coolness 51% 3
Overall 3.37 361
Audio 2.34 769
Fun 3.34 257
Graphics 3.16 464
Humor 1.87 826
Innovation 3.13 543
Mood 2.70 743
Theme 2.24 1326

Feedback

VDOgamez
29. Apr 2013 · 03:26 UTC
The biggest problem I can see in this game is that there's a single dominating strategy that pretty much guarantees you to win. By spamming workers in the little safe area you start off in, you can just sit there while they get thousands of units of nectar. Then you can just ignore workers for the rest of the game and just run into the middle of enemy territory dropping soldier eggs. The units don't seem to play nice with corners, and the workers kind of frustratingly run into swarms of snake things when they smell nectar. And then your queen can just hide around corners and never get hit and keep spawning things. Overall the gameplay kind of suffers from the lack of polish due to the time constraints. More time for playtesting and fixing gameplay flaws, along with perhaps a bit more depth and reason to control territory and not just hide your workers in one spot would greatly improve this.

Still, it's nice to see that you pulled through and finished your game.
ericlass
29. Apr 2013 · 17:43 UTC
Cool game but not much of a challenge.
BortStudios
29. Apr 2013 · 17:46 UTC
It is very exciting to see a sort of RTS styled game in this competition. It plays very well, however it would have been nice to get more feedback on what is happening. How much nectar your workers are collecting, how many soldiers / workers you have, their health, etc. Still, it's pretty fun
free_napalm
29. Apr 2013 · 17:52 UTC
VDOgamez is correct. Maybe a efficiency limit on nectar workers per nectar "soup" would combat it? On the other hand, I don't know if there would be another strategy to beat this game.
netmute
29. Apr 2013 · 17:55 UTC
At first, I had no idea what I was doing, but then... my god that was fun. Die! Filthy green snake scum!
AdventureIslands
29. Apr 2013 · 18:05 UTC
VDOgamez sums it up the best, perhaps there could have been more units, queen could attack too, etc. But otherwise it was pretty good. The sound effects were bit of ear wrecking, especially the one that plays when teleporter is destroyed.
Hegemege
29. Apr 2013 · 18:11 UTC
I think it's a good strategy game in overall. I liked the way the queen has to protect the fighting soldiers. Most of the concerns are in the previous comment already :P

Really nice and addicting game though.
ataxkt
29. Apr 2013 · 20:39 UTC
Really fun, but needs a bit more balance and strategy.
Michael Hall
29. Apr 2013 · 20:44 UTC
Really cool concept
Macroz
29. Apr 2013 · 21:09 UTC
Good job! With some tuning it could be a nice game!
swizzcheez
29. Apr 2013 · 23:34 UTC
Nice polished feel to it.
yellowlemming
30. Apr 2013 · 14:47 UTC
looks and plays very well
ohsqueezy
30. Apr 2013 · 14:58 UTC
I enjoyed walking around in the atmosphere of the facility!
Cosmologicon
30. Apr 2013 · 17:15 UTC
I like the mechanic, a sort of action RTS. I mostly agree it's a bit unbalanced, but it was pretty well implemented.
pighead10
30. Apr 2013 · 20:45 UTC
I found the game impossible until I read some of the comments (I never completed it). A soundtrack would have been nice, but the mechanics and graphics were nicely implemented.
shotiris
02. May 2013 · 00:37 UTC
Am I pooping eggs? Fantastic ...
MinionStudios
04. May 2013 · 18:08 UTC
I like the idea, there a re a lot of great options!
lotusgame
06. May 2013 · 11:10 UTC
Nice game, a little too difficult at the begining. But a RTS in 48h is impressive. Well done :)