Geneva Convection by TylerGlaiel

[raw]
made by TylerGlaiel for LD26 (JAM)
Minimalism? Fuck that, death rays. Whats more minimalistic than destroying the world?

GAME BY TYLER GLAIEL AND MARTIN JONASSON


detailed instructions:
twisting the knobs controls power to the rooms
red = overpower, blue = underpower
try to keep all the valves neutral (neither red nor blue) unless you need to drastically change temperature
if the knob is blue, the room will cool down over time
if the knob is red, the room will heat up over time

if a room is cool, it will do less work (except for the generator and capacitor rooms)
if a room is hot, it will do more work
if a room gets too hot, it will explode and go black. you can repair it by clicking and holding on it until it's repaired

if the cooling room is blue, it will be doing less work and so the generator room will overheat
if the cooling room is red, it will be doing more work and so the generator room will cool down

if the monitoring room is underpowered, the generator room will go static

upgrading capacitor capacity will increase the size of the city you can destroy, and the capacitors will charge slower (and increase difficulty)
upgrading generator power will increase the charging speed (and increase difficulty)
launching a satellite increases the range (you want the 2nd satellite ASAP)

upgrading a thermostat will make temperature control easier (temperature tries to match power level over time rather than drifting off)
upgrading valve quality will make the steam vents have less of an effect on the valves

Ratings

Coolness 0% 2059
Overall(Jam) 3.88 34
Audio(Jam) 4.06 16
Fun(Jam) 3.53 77
Graphics(Jam) 4.52 15
Humor(Jam) 3.66 31
Innovation(Jam) 4.17 9
Mood(Jam) 3.72 59
Theme(Jam) 2.71 448

Feedback

PurpleMoustache
30. Apr 2013 · 01:21 UTC
First off: 10/10 on that description, second, its a clever idea, third, the graphics are GORGEOUS, fourth, the music is AMAZING.
Milktoast
30. Apr 2013 · 02:34 UTC
OH GOD! This game is crazy good!
Zuieni
30. Apr 2013 · 04:38 UTC
I played for hours :p took some time to understand what to do but I manage to get world domination.
Chman
30. Apr 2013 · 07:10 UTC
Freaking good as soon as you get it (took me some time).
Zanzlanz
30. Apr 2013 · 21:46 UTC
Wow this game sure was polished. I like the attention to the different categories of the voting - it had it all.
This is definitely something you can beat after a few minutes. Good job!
_Rilem
02. May 2013 · 17:46 UTC
Blow up ludum dare hq eh? 5 stars on humor! :D
This has to be my favorite ludum dare entry so far. The mechanics are fun, and the graphical style is simply amazing.

The learning curve was a bit steep though,
Ragzouken
02. May 2013 · 20:59 UTC
I found it so hard to understand what was going on - thought I got it then rooms started overheating and I couldn't work out why. When the rooms exploded and went static repairing didn't seem to do anything.

The graphics, especially the laser movie, look awesome.
sharbelfs
03. May 2013 · 04:01 UTC
And i was thinking my game was polished! God, this is gooooood!
Norgg
03. May 2013 · 13:08 UTC
So, so good.
iansnyder
03. May 2013 · 15:05 UTC
Really love this game; I'm terrible at it, but there's something about it that I keep coming back and trying to get better. Great job!
matthias_zarzecki
03. May 2013 · 20:32 UTC
Well, that is amazing.

Love the heaygonal art-style. Colors are great too. Music fits nicely, and the boffin adivsing you is great :D

It's very hard to figure out what to do, though. The systems are somewhat complex, adn not everything gives direct feedback.

Still, awesome work!
LTyrosine
04. May 2013 · 18:11 UTC
Very very cool game (and cool here dont makes fun room work less =D), very well crafted and suited for theme. On top 10 games of LD26 for no doubt!
ZYXer
05. May 2013 · 13:58 UTC
Awesome game. Graphics, Sound and Story are perfect. But the gameplay does become a bit repetitive.
joe40001
07. May 2013 · 01:42 UTC
Very cool game. Few comments:
1. It felt virtually impossible to recover when the capacitor array blew, the fact it switches all the capacitors to blue when it goes is pretty harsh.
2. Figuring out what exactly to do is a little tricky I'd encourage you to do something so that I don't feel penalized for reading the instructional text early on, the text is great and informative but it's hard to find the time to read it when the game kinda leaps in head first.
3. A few things were unclear, like how close I was to being able to access the next satellite, is it based on whether the room is red or whether it's been red (working for a while) or what?
4. Maybe this has something to do with the command center or something but it felt like between satellite 1 and 2 my options went up a ton, was this intentional?

I'm only going into so much detail because the game is otherwise perfect. Seriously this is the best game I've seen of this team size or smaller for LD26, maybe the best overall. Great game, simple mechanics, quite fun. 5/5
tankete
07. May 2013 · 02:19 UTC
Wow! Looks amazing! Plays great! Nice job!
Alex Shestakov
07. May 2013 · 16:39 UTC
Brilliant look, guys! Gameplay is quite complex if you don't read instructions like me, but text explains a lot.
recursor
07. May 2013 · 20:40 UTC
This is the opposite of the theme, but it is so much fun!
MinionStudios
08. May 2013 · 03:12 UTC
Awesome. Just awesome. The amount of foresight and structure needed to create a game as refined and thoroughly complex as this... Was it a team of ten? High points from me!
sparkleswirl
08. May 2013 · 03:48 UTC
Okay. Best game in jam, hands down.
Jeremias
08. May 2013 · 15:39 UTC
Very nice and polished interface. Funny game idea and it was "somehow" fun to play... but I had some problems in understanding the whole process respectively what is going on... nonetheless, very good job!
Ithildin
08. May 2013 · 16:05 UTC
Brilliant entry :)

I love the infographic-like visuals, and gameplay is really interesting (I'm struggling to avoid my volcano from exploding after the first or second cities, but I'm getting better =D). Not to mention music or humour. Great job!
kill0u
08. May 2013 · 20:41 UTC
Took me some time to get it, but great game!
robotality
09. May 2013 · 14:15 UTC
Really well done! Love this game :D Bookmarked for playing it more later :)
Geen
11. May 2013 · 20:58 UTC
And then one British secret agent comes in and blows it all to hell, when, in reality, it was already going to explode on it's own.
alwaysinbeta
13. May 2013 · 17:03 UTC
Great game. Incredibly polished for 3 days work.
Ryusui
16. May 2013 · 21:40 UTC
Heh, fun times. But it's impossible to recover if your capacitor blows. Bit annoying.
Rafael Sales
20. May 2013 · 23:44 UTC
Cool game. Great graphics and simple mechanic. Hard to get master and really fun. Congrats!