Combattant by Kyatric

[raw]
made by Kyatric for LD26 (JAM)
HTML5 game made by myself with Construct 2.
Works best in a modern (Chrome, FireFox, ...) and up to date browser (be sure to update your graphic card drivers to take advantage of WebGL).

This is a simple fighting game where you are to fight "yourself".

Use the arrow keys to move. S to punch, D to kick.

Try to open the guard of your opponent and take him out.


#Potato

Ratings

Coolness 10% 1979
Overall(Jam) 2.61 464
Audio(Jam) 1.76 436
Fun(Jam) 2.56 397
Graphics(Jam) 1.78 548
Innovation(Jam) 2.11 494
Theme(Jam) 2.61 468

Feedback

peggiosoft
29. Apr 2013 路 21:10 UTC
i can't hadouken
arrogant.gamer
29. Apr 2013 路 21:14 UTC
I played once, but couldn't hadoken. I beat my enemy in the same way I would have in Street Fighter though: duck and kick at the same time.

I'm impressed that you made a fighting game like this in 48 hours!
spliter
29. Apr 2013 路 21:14 UTC
This would great as a multiplayer game and can use some polish in terms of mechanics (eg: quite easy to stun-lock the oponent)
馃帳 Kyatric
29. Apr 2013 路 21:23 UTC
Thanks for the comments.
There are indeed a lot of improvements that can be made (better AI, providing controls for a human player to use the second character, more overall polishing) but I've hit my limit for now ^^

Thank you all for checking it out and commenting :)
7Soul
29. Apr 2013 路 21:24 UTC
Hold down and kick to lock your opponent pretty much for ever :P I don't get the explanation... fight "yourself"?
馃帳 Kyatric
29. Apr 2013 路 21:31 UTC
@7Soul: The second character hasn't specific graphics and has the same move set as your character.
It's kind of a mirror match-up.

Maybe the description is clumsy indeed. I must admit I'm pretty tired right now and don't have my ideas straight.
ovenchips
29. Apr 2013 路 22:51 UTC
I think you're onto something with this. It's really hard to get fighter mechanics to feel good but this was fairly challenging. Sliding low kick seems unblockable for the AI though. You should definitely iterate this - maybe a 2.5D fighter?
onzephyr
30. Apr 2013 路 00:20 UTC
A fighting game in 48hrs is impressive. The feel is really solid. Seems like a great base you could add a lot to.
_Rilem
30. Apr 2013 路 12:35 UTC
This was really fun, I would totally dig (local, same keyboard) multiplayer for this! :D
zatyka
30. Apr 2013 路 13:39 UTC
Creating a fighting game is quite an undertaking in 48 hours. I enjoyed it. You nailed the mechanics. I'd love to see an enhanced/polished version with some better AI (and hadouken).

Go C2!
davidwparker
02. May 2013 路 13:01 UTC
I owned that guy! :)
JohnnySix
03. May 2013 路 00:19 UTC
Are you putting the source up? Am curious to see your build process for this - has a lot of potential for expansion with ragdolls, flying kicks and such. :D
sudorossy
04. May 2013 路 20:49 UTC
Interesting, but the physics of hitting seemed a little off.
SecondDimension
05. May 2013 路 21:53 UTC
Nice work to get all this functioning in 48hrs