BloxMin - by Lody - Ludum Dare 26 by lody

[raw]
made by lody for LD26 (COMPO)
- arrow keys to control player
- move to start level
- watch bottom right for hints
- find all of the tiles of each color to move on

Ratings

Coolness 85% 2
Overall 2.60 1111
Audio 2.11 889
Fun 2.29 1118
Graphics 2.34 1066
Humor 1.55 1015
Innovation 3.15 529
Mood 2.23 1116
Theme 3.68 408

Feedback

Dark Acre Jack
29. Apr 2013 路 12:09 UTC
I like how intuitive this is, I didn't like how I couldn't find the blocks. I'd say that balances out.
yinbar
29. Apr 2013 路 12:12 UTC
Cool idea, works well with the theme. I did just find myself staring at the circle in the bottom right as I moved for most of it though.
馃帳 lody
29. Apr 2013 路 12:13 UTC
- guide in bottom-right gives you a general direction until you get close to a target and also shows your proximity by getting bigger as you get closer. Hope that helps. Enjoy!
AndyBumpkin
29. Apr 2013 路 12:15 UTC
There was quite a satisfaction to be had by finding the tiles for sure! Although past that I did wonder why I was doing it at all :)

There wasn't much of a challenge, I half expected bad guys to start flying around so that it wasn't just as straight forward as finding the right square to activate.

Pretty nice otherwise, could have done with a touch of music imo ;)
CharlesBoury
29. Apr 2013 路 12:31 UTC
It gives me the feeling I'm blind.
As @yinbar said, when I play I stare at the hint and see the level only when I win.

It's like programming, a deferred creation.
I like it.
papa_troll
29. Apr 2013 路 14:02 UTC
Nice idea, and quite different - nice for innovation. Found myself playing this and only looking at the hint in the corner, and not paying much attention to the main window!
jlm
29. Apr 2013 路 14:04 UTC
My problem was also ending up staring at the hint the whole time :)
Maybe if the player circle was the hint instead.
Shigor
29. Apr 2013 路 14:07 UTC
Nice - I think this kind of game might be done without any art at all, just with sounds
kewry
29. Apr 2013 路 14:33 UTC
Amazing idea, quite well designed
馃帳 lody
29. Apr 2013 路 15:29 UTC
Thanks for the comments. I played staring at the hint while testing as well.
jlm: that might have worke out better if the hint was the player.
Shigor: lol, that would be more minimal.
Diamonde
29. Apr 2013 路 16:12 UTC
It was simple, and very interesting at the same time. I like the little helper dot in the lower right. It feels very similar to the hotter/colder(?) game we all played when we were children :)
The choice of colors was a bit though on the eyes though! :D
mrspeaker
29. Apr 2013 路 18:12 UTC
Took me a while to figure out what was going on - but then it was pretty addictive!
tiffi
29. Apr 2013 路 18:15 UTC
not really sure how the bottom right works, though a good game
cmayhem
29. Apr 2013 路 18:38 UTC
Strangely addicting. Very nice.
ilovepixel
29. Apr 2013 路 20:38 UTC
Nice idea, I really liked how you used the color dot as a compass. great game!
Jalict
29. Apr 2013 路 22:37 UTC
Not sure if I did things wrong or right. It said next level, but the audio sounded like I did things wrong. I liked the idea though, so that's a big plus.
ps3master72
29. Apr 2013 路 22:47 UTC
This is an awesome game, i could not stop playing and i eventually beat it! 5/5
JustinMullin
30. Apr 2013 路 15:28 UTC
Liked the hidden info. The helper wasn't obvious at first, but once I found him, it was nice. Good use of the concept. Liked the exploration factor. Nice entry!
bvanschooten
30. Apr 2013 路 15:30 UTC
Interesting idea. I think it's a little too minimalistic as regards gameplay.
namuol
01. May 2013 路 13:06 UTC
Hmm. Can't play in Ubuntu Linux 12.10 because it doesn't support Flash 11.4 (I have 11.2 :( )
infernet89
01. May 2013 路 13:11 UTC
Really original idea, love how you don't need any explanation on how it works, even if is an unique idea!
Switchbreak
02. May 2013 路 02:57 UTC
Oh jeez, I am very confused by this game. It seems very mysterious.
Robrock55
03. May 2013 路 12:35 UTC
It's a cool idea, the hints are very useful.
muton
03. May 2013 路 12:37 UTC
It's cool, I like the way it looks and the simplicity... Can't help feel like it needs one more element though - time limits, maybe?
Alucard J
04. May 2013 路 11:17 UTC
The 'help guy' was done well, displayed the direction and proximity nicely. I agree this would go well as the player object, also with some enemies moving around would make it more of a challenge. Nicely done =]
evilseanbot
04. May 2013 路 23:13 UTC
I thought that having the guider give you a direction at first made things somewhat confusing when it stopped giving you directions. Maybe it would've been better without the direction helper?
netmute
06. May 2013 路 14:58 UTC
What have I just done? :D I just followed that little radar thing in the lower right and the levels basically solved themselves. Not sure if I played this right ;)
lightnarcissus
08. May 2013 路 14:32 UTC
Simple game that does go really well with the theme. A little visually disorienting but I guess that's just me.
kibertoad
09. May 2013 路 21:34 UTC
I really liked how simple this entry was. It embodies the theme of minimalism quite well, I think. It was a bit confusing at first, but I caught on to the way the hint worked rather quickly. Good job!
stqn
19. May 2013 路 17:25 UTC
Tells me I need Flash 11.4.0. All other Flash games worked until now. I have Flash 11.2.
Martin_Monosys
19. May 2013 路 19:22 UTC
Minimalistic, but not that much fun... Sorry to say so! :(
JonathanG
19. May 2013 路 19:44 UTC
It's quite entertaining to follow the clues and find the blocks, but I wondered if it could be improved with a little challenge. Perhaps a time limit, or a penalty for moving onto blocks that have already been found?
馃帳 lody
20. May 2013 路 16:54 UTC
Great thanks to all who have commented and tried/rated the game.

I am continuing to tweak and test changes to this game with the hopes of releasing it. It might stray a bit more from the minimalism, but become more fun to play in the process.

Thanks again!