Lazer Patriarch by AODQ
-- IMPORTANT INSTRUCTIONS --
You will spawn next to your objective that is blocked by doors. To unlock them, move blocks (X) onto switches found throughout the map while avoiding monsters. Each block you activate makes the entire room more lit. On the flip side, the enemies can find you based off lighting (even projectiles), so it's a trade-off.
arrow keys -> movement
Z -> attack
X -> move block
you can edit controls with config.ini
credits --
AODQ - Code
Smilecythe - Pixels, Music/Sound
misc --
Uses personal engine all written in D (check source code)
Map is randomly generated
You can edit controls with config.ini
Game is probably buggy, laggy, etc, of course. :) Level generation might crash, just retry
UBUNTU (I don't know about the rest of the distros) --
You must have the following libraries installed:
DevIL (iirc 'DevIL-devel' )
SDL2 ( just libsdl2-dev )
OpenAL ( libglu1-mesa-dev freeglut3-dev mesa-common-dev )
OpenGL ( libopenal0a libopenal-dev )
Vorbis ( libogg libvorbis vorbis-tools )
You will spawn next to your objective that is blocked by doors. To unlock them, move blocks (X) onto switches found throughout the map while avoiding monsters. Each block you activate makes the entire room more lit. On the flip side, the enemies can find you based off lighting (even projectiles), so it's a trade-off.
arrow keys -> movement
Z -> attack
X -> move block
you can edit controls with config.ini
credits --
AODQ - Code
Smilecythe - Pixels, Music/Sound
misc --
Uses personal engine all written in D (check source code)
Map is randomly generated
You can edit controls with config.ini
Game is probably buggy, laggy, etc, of course. :) Level generation might crash, just retry
UBUNTU (I don't know about the rest of the distros) --
You must have the following libraries installed:
DevIL (iirc 'DevIL-devel' )
SDL2 ( just libsdl2-dev )
OpenAL ( libglu1-mesa-dev freeglut3-dev mesa-common-dev )
OpenGL ( libopenal0a libopenal-dev )
Vorbis ( libogg libvorbis vorbis-tools )
i couldnt find what was the goal of the game/level nor how to kill the thing that keeps attacking me.
but, i must say, you've put quite a bit of effort into it, good job :) .
i guess you just focused more on the code and less on other stuff.
and i must say, it is very nice and its even nicer that it uses a personal game engine. keep up the good work.
good job as i said before
But anyway, good job!
nice consept, try to make the character walk continually while holding down a button, and add WASD support. nice sound.
There are bugs and lags but I am sure you are aware of them.
Overall good job. Keep it up!
The performance was very bad though, many slowdowns for no apparent reason (Win 10). This made the game almost unplayable and killed most of the fun.
Also I could not figure out what to do. After reading the description here I guess I know what I was supposed to do but I couldn't make it work in game. The level seems to be randomly generated, this really doesn't benefit the experience. I the game would work a lot better if the first few rooms/levels would be handmade. You could then teach the player about the mechanics and introduce them one at a time.
The increasing lightness gives the nice feeling of change and influence on the game.
Grid movement feels really uncomfortable which is not neccesa bad thing, considering overall atmosphere.
But messy levels without any indication where to go are real problem, hope to see to those fixed!
It is nice that some actions actually have an impact on light, it makes it a real part of the game, and not only pure graphics.
The movement on the grid is a little annoying. I think you can keep your grid if you change a little the way your character walk. If it can me smoother, it will be more pleasant.
First nice emotions got from your splashscreen
Next from very very beauty animations-effects (based on light). Its superb
But hard to understand you goal, but perfect game prototype!
DO IT MORE QUALITY! :)
Over time, the game slows down more and more. Memory leak?
What you did with the fog on the map that gets lighter with the shots is a great job!
Just one thing that some other pointed out is the fact that playing over the time was getting laggy, so it ruined a bit the experience. :(
The game is incredibly well polished, graphics and sound-wise. It generates a really nice scary atmosphere. Just like some other commenters mentioned though, I battled performance issues more than monsters, and that damaged the whole experience.
I can also relate to not knowing what I was supposed to do, something like a tutorial level would be nice.
Also, I need to mention the logo... so good-looking and sounding, and so weird all at the same time. Good job I guess?
Otherwise it's a really promising game with a well transcribed dark athmosphere :)