Pointcom: The 1-Page Minimalist Game by NRathbone

[raw]
made by NRathbone for LD26 (COMPO)
Good evening!

This is the game I made for Ludum Dare 26, with the theme MINIMALIST. I believe that this satisfies that theme by being, a) available on a single sheet of paper, and thus no code involved, b)up to the player's imagination to determine what happens in the game!

The game is playable at best with 2-4 people involved, say with your family. The premise is to take turns and roll a 6-sided dice (Who doesn't have a 6-sided dice laying around, really?) to determine quirks (roleplaying characteristics), playing order, and scenarios. Scenarios tell you the broad category of what happens, and each player eventually weaves each individual scenario into a grand story.

The source for my game comes from the official PocketMod website, where I originally got the idea for the Minimalist theme.

Each link goes to the same file, a .pdf document. I did that to show that anyone can play this game, including the all-inclusive Linuxers out there.

Thank you all, and have a great day!

Ratings

Coolness 73% 3
Overall 2.82 929
Fun 2.81 711
Graphics 1.53 1325
Humor 3.09 153
Innovation 3.47 284
Mood 2.88 555
Theme 3.89 235

Feedback

Hume
30. Apr 2013 · 18:23 UTC
1. Needs multiple humans.
2. Humans probably should not be using computer (some of the quirks seem pretty visual).
3. Will play later.
MaxSzlagor
30. Apr 2013 · 19:26 UTC
Minimalist indeed! Nice job on coming up with something unique. The quirks and scenarios are entertaining.
Frosnite
01. May 2013 · 19:06 UTC
Great idea and looks entertaining! I like that Ludum Dare doesn't restrict the scope of "Games" you can make :D. Thumbs up sir!
Prelucid
02. May 2013 · 21:48 UTC
I have mad respect for this as someone who has D&D'd a bit.
mattperrin
03. May 2013 · 00:32 UTC
Wow, read through it and some interesting ideas all around. When it downloaded as a PDF I was wondering if I hit the wrong link. :)
gilmore606
03. May 2013 · 00:36 UTC
I was all set to hate on this, but then I read the thing...this is great. A cross between Cheapass Games and Fiasco. :D
Ray_Mickelino
03. May 2013 · 00:50 UTC
Hmm. Interesting idea. I didn't know that Ludum Dare accepted this kind of game. Pretty cool!
zeelyndz
03. May 2013 · 21:31 UTC
This looks pretty cool, will definitely check it out of I can find other players.
drkrunk
05. May 2013 · 23:14 UTC
Interesting! It seems like a lot of fun :D It's certainly a unique concept.
Daisuke909
06. May 2013 · 00:35 UTC
Didn't have anybody hanging around so I wasn't able to play it properly, but it seems like it would've been a good time! Very original!
Pinkerator
06. May 2013 · 12:20 UTC
Coffee after every sentence? :) That's hardcore for sure!
🎤 NRathbone
06. May 2013 · 13:02 UTC
Good morning everyone. Thank you all for your feedback! I've decided that I will release a post-compo version later, as well as fix some things (i.e. multiple spelling and grammar errors). Is there anything you guys want me to add or change? I'm always open to suggestions.
netmute
06. May 2013 · 14:15 UTC
Great job coming up with an RPG that doesn't require a 300 page rulebook ;)
KEFIR
06. May 2013 · 16:39 UTC
Board game! This is cool! really sweet alternative to video game. Saved. Will play it when I'll find company for that :)
m64
06. May 2013 · 17:43 UTC
Nice! I don't have time to play the game but I like the idea, alot. I would probably prefer the roles to be more inspiring but since I did not play I can't really tell how well these work.
Szedouu
06. May 2013 · 19:35 UTC
Great game concept, very minimalistic, GJ!
dremelofdeath
07. May 2013 · 08:36 UTC
Extremely minimalist, with just a piece of paper and die. I like it. Didn't get a chance to play, but really liked the write-up. Good job.
psc1997
07. May 2013 · 14:23 UTC
I very want to play it, but i have problems with download file :<
Someone can send other link? ;>
Make A Game
08. May 2013 · 11:17 UTC
I couldn't play right now but I read and I saved the sheet for my next board games' night =).
I loved your idea, I got shocked when I downloaded the pdf, but after reading the sheet and your description it all made sense.
Merkoth
09. May 2013 · 03:03 UTC
Very innovative, great job :)
dick_claus
09. May 2013 · 07:14 UTC
Think it's great for 48 hour board game.
🎤 NRathbone
09. May 2013 · 12:55 UTC
Hello, you guys! For those now commenting, after having read and/or played the game, if I make a post-compo version, should I keep the minimalistic 1-page only pocketmod format and rework mechanics, or allow for expansion and add up to a few more pages, (thus having 16 or even 24 pocketmod pages) allowing for a more complex experience? Please, let me know! And, as always, thank you for rating my game and helping to make it better!
ahm99
10. May 2013 · 05:13 UTC
It's too bad there isn't a computerized version of this game :( But the game looks interesting.
Mach60KAS
18. May 2013 · 12:51 UTC
Very nice, this seems like a great idea for a game! I always enjoy seeing tabletop games here. :)