PotatoQuest by pwnedu46

[raw]
made by pwnedu46 for LD26 (COMPO)
You are a minimalist potato farmer. You have given up most of your worldly possessions. Due to your obsessions with a minimalist lifestyle, you have gone on diet that consists solely of water and potatoes. You must collect your potatoes quickly before you starve.


Controls:
a or left arrow = move left
d or right arrow = move right
w or up arrow = jump (note: jumping is only available once your pick up the jump powerup each level).
If you get stuck, you can reset the level by clicking Game > Reset Level.


Powerups:
Jump: Allows you to jump. Looks like an up arrow.
Speed: Increases your speed. Looks like a right-facing arrow.

Ratings

Coolness 30% 1720
Overall 2.35 1247
Fun 2.18 1185
Graphics 1.88 1292
Innovation 1.94 1276
Theme 3.31 778

Feedback

paulopn
29. Apr 2013 · 05:14 UTC
Well that's as simple as it gets.
Jumping could work a bit better, though,I walked though wall more than once...
belickim
29. Apr 2013 · 20:40 UTC
Yay, I have won! :)

Anyway, there are some bugs with collisions and jumping really doesn't feel right. I liked the idea of power-ups and timed levels.
TP2k
29. Apr 2013 · 20:43 UTC
I couldn't get any keyboard input to work when running on Linux. :(
berkano
29. Apr 2013 · 20:55 UTC
Hey, I wanted to hear the SFX and sympathised with the resource-hell you must have been through :-) Think I managed to fix it: https://dl.dropboxusercontent.com/u/21611/ld26/misc/minimalism-fixed.zip
Crazi456
30. Apr 2013 · 08:06 UTC
Fits theme quite well!
alts
01. May 2013 · 04:12 UTC
The jumping powerup doesn't quite work as expected. I could jump even without picking it up. While playing, I noticed that the jumping is a bit unorthodox, and though it might be interesting to base the game around that. Particularly mid-air jumps and multiple jumps per fall. I think that you could build some really interesting levels around what you have now.
🎤 pwnedu46
01. May 2013 · 12:52 UTC
Thanks for all the feedback, I really appreciate it. :)

@berkano: Thanks for fixing it! How did you get the resources to be built into the jar? I spent what felt like forever googling how to do that.

@alts: I'll have to look into the jumping bug, I thought I fixed it.
Yngar
01. May 2013 · 13:29 UTC
Aside from the bugs, I thought the level design was really interesting. It would have been cool to see more puzzles in the game.
berkano
01. May 2013 · 17:30 UTC
@pwnedu46 you're welcome :-) it's not actually in the jar in the version I uploaded, just external files under ./assets/sfx in the zip. Also sounds weren't playing until I commented out

FloatControl pan_control = (FloatControl) line.getControl(FloatControl.Type.PAN);
miro662
02. May 2013 · 11:32 UTC
nice idea, but it's a bit buggy
Prudiiarca
03. May 2013 · 16:05 UTC
Erm. WHAT? I downloaded it and after extracting and running with java i had directly won and had to quit anyway. Any solution?
🎤 pwnedu46
03. May 2013 · 20:05 UTC
@Prudiiarca: Extract the entire thing, not just the jar. It does that when it can't find the resources it needs to run (sepecifically the level files).
EatenAlive3
15. May 2013 · 21:53 UTC
Nice. Fairly standard platformer. I got stuck on walls when falling, but I understand you could have fixed it with more time :P

Interesting use of powerups to allow jumping.
bvanschooten
17. May 2013 · 22:38 UTC
Interesting idea, getting powerups for abilities you need to solve the level. Platforming did not feel solid, I could float in mid air and walk through walls. The game was too easy. I completed all levels within 3 minutes without any sort of skill.