Monoboy by jhrrsn
This is the tale of a monochromatic boy with a certain affinity for long-deceased colour. Guide him through his journey into the skies, acquiring and combining colours to reveal the path forward.
Monoboy is an HTML5 game, so it should be playable in any modern browser without plugins. It was created by @gavinpinkney, @jhrrsn and @baytaromeo, crafting art, code and sound respectively. We hope you enjoy it.
Ratings
| Coolness |
100% |
1 |
| Overall(Jam) |
3.78 |
49 |
| Audio(Jam) |
3.33 |
150 |
| Fun(Jam) |
3.57 |
64 |
| Graphics(Jam) |
4.05 |
70 |
| Humor(Jam) |
2.60 |
173 |
| Innovation(Jam) |
3.33 |
151 |
| Mood(Jam) |
3.59 |
87 |
| Theme(Jam) |
3.17 |
307 |
Feedback
Still, the game feels smooth and polished, well done :)
I like the base idea of killing monster and mixing colors to unlock parts of the level, but IMO the level design isn't very inspired. It feels like a missed opportunity for something great. Still, nice work !
Better yet, I really think this has the potential to become a pretty decent little puzzle platformer. As of now, it is quite linear - yeah you have 'paths' to take, but in the end you have to get this ghost, then this one, and eventually this one, etc. By adding a mechanic where you can remove color from him, to perhaps remove walls or something to get by, it could turn into more of a puzzle game where you have to figure out what order to get the things in and which ones to remove and how to get them back up again, etc
Very fun!
Great game, though. I liked the concept, I dislike the 'up = continuous jumping' that so many games have, but everything looked top-notch.
Anyways, this actually helped me manage the jumps better.
Nice entry with good quality on art, sounds and gameplay
if I might suggest one thing it's that a flatter first level might have clued me into the fact that you have to stomp on the guys heads, as it was didn't immediately clue into that fact and kept dying.
All in all though, a really innovative idea!
+1 for using Heroku :D
The music is just fine and sound effects do the job.
Level design is rather interesting.
I died a lot trying to rush the levels. I managed to reach the potato, after some time :)
Very good controls. Smooth!
One thing I would consider is somehow requiring a specific order to kill enemies in order to unlock platforms. Maybe a bit of puzzle aspects on top of would add up nice.
I think it also is the perfect length for Ludumdare, I failed a few times in the last level but I saw the potato and it was worth to continue playing.
Great Job!