Lightbyrinth by siondream
Lightbyrinth is a simple game about a small light sphere trying to escape a dark labyrinth.
Written in Java using libgdx and the GWT backend for the WebGL version.
Controls
- Move: arrow keys
- Shoot: space bar
Features
- Light & shadow based gameplay
- 5 levels
- Procedural enemy spawning
- Limited energy for shooting
Written in Java using libgdx and the GWT backend for the WebGL version.
Controls
- Move: arrow keys
- Shoot: space bar
Features
- Light & shadow based gameplay
- 5 levels
- Procedural enemy spawning
- Limited energy for shooting
Ratings
| Coolness | 58% | 3 |
| Overall | 3.26 | 457 |
| Audio | 2.97 | 400 |
| Fun | 3.06 | 485 |
| Graphics | 3.57 | 242 |
| Humor | 2.07 | 670 |
| Innovation | 2.97 | 679 |
| Mood | 3.18 | 326 |
| Theme | 3.09 | 956 |
The non mouse controls is intentional so you can't walk and look backwards, it would have been too easy that way. To be fair, the camera could have been tweaked a little too.
Thanks for your input!
@Arkazon: cheers mate. For the music I used this procedural melody generator [2]. Yeah, definitely could have lived without the shooting...
[1] https://code.google.com/p/box2dlights
[2] http://www.ludumdare.com/compo/2013/02/19/procedural-music-generator/
Played very well here: Chrome + Alienware M17xR3.
@Daisuke909: I thought about the mouse but the point is that you can only look where you're going so you need to worry about who's behind you.
You created a lovely atmosphere! :D
Good job! :D
I like the music as well :)
The lighting effects are really good, and I liked how I never felt too safe despite having the light.
I was busy reading the text that told me not to stand in one place for too long, then I died :P