Disposable Rockets by the.vaber

[raw]
made by the.vaber for LD26 (COMPO)
I decided to make an entry after all (on Sunday.. lost a lot of precious time), hopefully someone will like it :)

The goal is to travel as far as possible, while avoiding collision with asteroid-ish objects - distance is your score.

Controls are as minimal as possible - W,A,D or arrow keys to control the rocket.

Unfortunately there was no time left to make any kind of music.. hopefully next time :-)

(done using Unity; BFXR for sound effects)

Ratings

Coolness 55% 3
Overall 3.03 705
Audio 1.97 953
Fun 2.86 662
Graphics 3.43 296
Humor 1.47 1032
Innovation 2.03 1245
Mood 2.90 539
Theme 3.83 288

Feedback

nicotuason
29. Apr 2013 · 08:51 UTC
Good tight controls, but I wish it would give you a higher score for going faster or something
slol7896
29. Apr 2013 · 13:13 UTC
Good job! it is a realy well made game! :D
CherryNukaCola
29. Apr 2013 · 13:57 UTC
Lovely graphics!
Panda313
29. Apr 2013 · 13:59 UTC
I like the graphics, but I'm missing the point of the game. It's missing something. Anyway, good job !
Richard Matey
29. Apr 2013 · 14:00 UTC
Great job finishing this, love the hard edge art style, great look. It would be fun to have some interesting challenges in the game, like gravity pull on the rocks. Maybe you can use a gravity pull to break through another planets pull!
ZeroDivide
29. Apr 2013 · 14:00 UTC
I like the simple graphics, and having the screen darken as the game progresses is a really nice touch.
SuperlevelSebastian
29. Apr 2013 · 17:08 UTC
Simple. Sweet.
tacograveyard
30. Apr 2013 · 01:27 UTC
Nice and simple. Like the color choice.
stefan
01. May 2013 · 13:47 UTC
Nice job, I totally like your game. The only thing I was unsure about is whether the game is getting harder with increasing score. I didn't notice any differences despite the color. But overall its a nice game.
mchaza
01. May 2013 · 14:53 UTC
simple but good looking graphics, nice game!
stromchin
04. May 2013 · 05:36 UTC
I loved how there is basically no momentum.
lightsoda
04. May 2013 · 20:42 UTC
Minimal to say the least, so it's asteroids, but without the shooting.
Prelucid
05. May 2013 · 18:17 UTC
Good one!
MinionStudios
10. May 2013 · 01:05 UTC
Wild looking and smooth to play. Did you say you had less than 48 hours? Wow!
Nick Cash
12. May 2013 · 04:13 UTC
Impressive for the time frame. Certainly embraces the theme. Slightly more dynamic mechanics would be nice (such as momentum). Sounds :(
sP0CkEr2
12. May 2013 · 14:29 UTC
nice -- my score 533 -- great job