Speed, Run! by TheBenjaneer
The Windows Build Should work on Wine (I've tested on v1.5.28).
*I've actually figured out the Windows XP issue ( i needed to change the core run-time version in the command-line link options to 5.01 instead of the default 6.0 ), unfortunately I've changed the code a bit between then and I'm not sure if I can get it back to it's original state so at most i might release a post LD version. Sorry to any XP users, I've been using the Visual Studio 2012 compiler with my buildtool and I hand't tested Win XP support for anything other than MinGW g++
I hope to release a Linux port later, and an OSX port if i get a chance.
You are a Little Blue Gelatin named Speed, who must run through the level as fast as he can!
Controls:
A/D or Left/Right to move, Shift to run, W/Space/Up to jump; Jump distance is affected by two things:
1) Double jumps. ( releasing the key and pressing again )
Double jumps reset upon landing on the ground.
2) Holding the key. Holding jump increases jump distance (up to a capped limit ). Holding longer than the cap will attempt to double jump.
You can also maneuver in mid-air by using the a/d/left/right keys and shift.
If you take a large jump and cannot see a platform, chances are you need to go down a bit, not all platforms are the same height. Platform length & height vary as well as the length of the gap between them and the obstacles on the platform.
Pay attention to the messages at the top of the screen!
The best way to make it across a gap is to jump once and then use the second jump & movement keys to make a controlled landing.
This game is hard. Ridiculously so. If you have too much trouble, then you should know that the level is the same every time you reset, so each jump can be learned, and soon you will know the level (just like an 'impossible game' ). Remember not to try and make the whole gap in one key-press, and you should be fine!
If you cannot beat the game, press 'C' to cheat to the end and see the credits.
For anyone curious:
SFML 2.0 rc with msvc11 compiler;
c++;
notepad++;
my own buildtool;
paint/paint.net/gimp;
audacity;
garageband.
Credits are at the end of the game, ( which you can skip to by pressing 'c' to cheat ) and in a text file in the download.
So happy that i managed to Pull off my First LD!
Thanks so Much to The Team and Everyone who Helped! :)
-Ben
*I've actually figured out the Windows XP issue ( i needed to change the core run-time version in the command-line link options to 5.01 instead of the default 6.0 ), unfortunately I've changed the code a bit between then and I'm not sure if I can get it back to it's original state so at most i might release a post LD version. Sorry to any XP users, I've been using the Visual Studio 2012 compiler with my buildtool and I hand't tested Win XP support for anything other than MinGW g++
I hope to release a Linux port later, and an OSX port if i get a chance.
You are a Little Blue Gelatin named Speed, who must run through the level as fast as he can!
Controls:
A/D or Left/Right to move, Shift to run, W/Space/Up to jump; Jump distance is affected by two things:
1) Double jumps. ( releasing the key and pressing again )
Double jumps reset upon landing on the ground.
2) Holding the key. Holding jump increases jump distance (up to a capped limit ). Holding longer than the cap will attempt to double jump.
You can also maneuver in mid-air by using the a/d/left/right keys and shift.
If you take a large jump and cannot see a platform, chances are you need to go down a bit, not all platforms are the same height. Platform length & height vary as well as the length of the gap between them and the obstacles on the platform.
Pay attention to the messages at the top of the screen!
The best way to make it across a gap is to jump once and then use the second jump & movement keys to make a controlled landing.
This game is hard. Ridiculously so. If you have too much trouble, then you should know that the level is the same every time you reset, so each jump can be learned, and soon you will know the level (just like an 'impossible game' ). Remember not to try and make the whole gap in one key-press, and you should be fine!
If you cannot beat the game, press 'C' to cheat to the end and see the credits.
For anyone curious:
SFML 2.0 rc with msvc11 compiler;
c++;
notepad++;
my own buildtool;
paint/paint.net/gimp;
audacity;
garageband.
Credits are at the end of the game, ( which you can skip to by pressing 'c' to cheat ) and in a text file in the download.
So happy that i managed to Pull off my First LD!
Thanks so Much to The Team and Everyone who Helped! :)
-Ben
| Windows | https://dl.dropboxusercontent.com/u/17635667/Speed_Run.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20637 |
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 2.32 | 523 |
| Audio(Jam) | 3.19 | 189 |
| Fun(Jam) | 2.15 | 501 |
| Graphics(Jam) | 2.19 | 513 |
| Humor(Jam) | 2.42 | 204 |
| Innovation(Jam) | 2.00 | 516 |
| Mood(Jam) | 2.19 | 479 |
| Theme(Jam) | 3.16 | 316 |
You'll have to double jump, and then you'll land on another platform. The game has a lot of 'leap of faith style' jumps.
Oh well, better luck next time I guess ( and a more fun theme i hope :P ).
Double Jumping only occurs automatically if you hold down the key, letting go of the key before the first or second jumps run out will prevent you from going further.
I think i needed clearer instructions and a background. I started to make a background but decided to keep it out in order to keep things minimal. In retrospect, that was a bad decision :/
@myachin, Thanks!, Tsubasa did a great job on the music.
Not sure about the leap of faiths though. I might need to remove them all-together?
The way i saw it was, you make the first 'jump' which usually takes you roughly halfway there and then you press jump again and hold it for a variable length of time, as well as using the other movement keys to control where you land. I Think i need a more detailed introduction/tutorial and possibly easier jumps. Maybe for Post LD i can simply increase the window size/scale the view to show more of the map.
Not showing the landing place was intentional though. It wasn't meant to be easy. Though I've since gathered that well, it's too hard. Maybe if I haven't been consumed by another project I'll do a post LD fix.
Thanks for the comment! It's very helpful to get more feedback. :)
How long you hold the jump key, and when you press/release it Matters!
Thanks to everyone who's attempted it and rated/commented. While i don't plan to be doing a similar game anytime soon (Except maybe an update to this one), It's been quite nice to receive feedback :)
You have to take a good long jump for the first one. Make sure you HOLD the jump key in order to make it.
That might be a good way to do a post LD fix.
Thanks for the Tip!
Sorry :( I didn't have an XP machine handy.
You're supposed to tap jump once, then use the remainder of your jump to aim for the platform. If you overdo the jump, or don't jump at all, you'll miss it by so much that you can't see it.
As per canabalt, i've never played/seen it. I'll have to go look at it.
****
No, not really. Canabalt seems to be and endless game where the screen forcibly sidescrolls. You can always go backwards in my game, and the screen follows the player.
**spoiler:
Also, the level does have an end. And an easter egg
**
****
@pvwradtke , thanks, yeah, it was meant to be hard and I overdid it. Everyone here who played it during pre-release said it was hard, but got at least 1/2 way through the level after a few attempts.
I think If I do a post-ld, i'll tweak the camera and the jump settings.
As per the horizon, I'm not quite sure what you mean? If you see this, I'd love to hear a re-phrasing/explanation of what you mean by that.
I normally wouldn't make a game like this at all, the idea for a minimalistic speed-runner came purely out of trying to find a game for the theme; but If I have the free time later, I'd love to make it more enjoyable.
The game was pretty good, though a bigger view would have been nice. I kept overshooting platforms.
I'll see about releasing one with a bigger view for post ld.
Congratulations on your first entry =D.
(I cheated after a while)