Cress by thristhart

[raw]
made by thristhart for LD26 (COMPO)
Hello all! With Cress I strove for minimalism in gameplay, graphics, and amount of fun. I call it Cress because if chess is a full meal, cress is just a seasoning.

This game is a TWO-PLAYER MULTIPLAYER BOARDGAME! I highly recommend you play with a friend who you can talk to with your voice (either VOIP, or in person) but feel free to use the built-in chat system if you can't.

Please refer to the Help link for instructions. Once you've created a game, copy the link so you can give it to your friend.

Ratings

Coolness 35% 1636
Overall 2.67 1056
Fun 2.37 1072
Graphics 2.40 1028
Innovation 3.15 529
Theme 3.37 722

Feedback

Super Hamster
29. Apr 2013 路 03:52 UTC
I don't know if something is up with my computer, or if I'm supposed to wait for someone else to play but when I play, afterwards, I can't make a move and neither does white.
Kom
29. Apr 2013 路 05:21 UTC
Simplistic, reasonably streamlined, seems to work well when I let someone else join. Figures that there wouldn't be people waiting around in the lobby at the time, but I managed to test it a little with a friend. It's nice to see people doing multiplayer games.
馃帳 thristhart
29. Apr 2013 路 05:24 UTC
The idea is that it's a multiplayer game - for best results, find a friend to play the game with. AI wasn't in the budget, unfortunately! :D

If you want to try it by yourself, or with a friend on the same computer, copy the link once you've made the game and open it again in a separate window.
fueelin
29. Apr 2013 路 05:26 UTC
Pretty interesting but couldn't figure out how to get much done.
guestcheap
29. Apr 2013 路 07:37 UTC
very ambitious for a Ludum Dare, but I found the gameplay to be very confusing
gilmore606
29. Apr 2013 路 21:49 UTC
CRESCENT FRESH. This is goddamn genius, did you invent these mechanics? I would play the hell out of this, I just started to understand the tactics toward the end of my first game. There is at least one bug; at one point I capped a piece and both mine AND his returned to the start. But wow.
littleball
29. Apr 2013 路 21:50 UTC
A little buggy, but I guess that's what you get with multi-player in 48 hours.

With a little animation and sound this could be great. You should keep working on it after the comp!
Ray_Mickelino
29. Apr 2013 路 22:05 UTC
Interesting game. At first I didn't understand that it was multiplayer. You might want to mention that in the instructions. Good game, though.
馃帳 thristhart
30. Apr 2013 路 18:21 UTC
@gilmore606 Wow, thanks for the compliments! Yes, I invented the mechanics (although I would argue that they are simple enough that I couldn't have been the first).

Gotta admit, I have no idea how that bug could have happened; shouldn't be possible! Ah well.
gmaker
01. May 2013 路 18:27 UTC
not bad
AaronYip
02. May 2013 路 20:40 UTC
The rules looked intriguing enough for me to wish that I had someone to play with. Seems to come with the territory of multiplayer games. :( Please make a post-comp version with a simple AI? :3
Hegemege
03. May 2013 路 10:37 UTC
Interesting! As a chess player myself, I appreciate people who make similar games with new mechanics. A simple AI would've been so good for the game.
brookman32k
03. May 2013 路 10:43 UTC
An AI would have been nice, as I could only test it with two browser windows open ;) The game fits the theme nicely and your game looks in general very simple but good. Sound would have been nice.
馃帳 thristhart
04. May 2013 路 21:51 UTC
Just changed the Source link, as I've moved the Github repo from cress to cress-ludumdare, in anticipation of using cress for my post-compo work on it (including AI!)