Type|FACE by TriBeard

[raw]
made by TriBeard for LD26 (JAM)
Presenting our first jam, Type|FACE.

In keeping with the minimalist theme, the objective is simple - Type the words before they hit you to avoid them!

Note you must have Visual C++ 2012 redist installed to play:
http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU1/vcredist_x86.exe

We hope you have fun, and only wish we'd had just a little more time to fix the following issues:

No proper "death state" with animations / level reset.

Gapless music looping.

Infinite, procedural level generation.

Update:

Latest download is now also compatible with Windows XP. Corrected a spelling mistake in the credits.

Ratings

Coolness 66% 3
Overall(Jam) 2.83 389
Audio(Jam) 3.06 224
Fun(Jam) 2.76 324
Graphics(Jam) 3.00 313
Humor(Jam) 2.24 253
Innovation(Jam) 2.63 373
Mood(Jam) 2.70 350
Theme(Jam) 3.30 257

Feedback

hockeygoalie5
29. Apr 2013 · 23:08 UTC
Chains of long words were sometimes near impossible to pass through successfully, and after a bad streak I dropped to difficulty 1 and no more words appeared.
rainblade studios
29. Apr 2013 · 23:09 UTC
can't play. Don't have windows :(
Hayawi
29. Apr 2013 · 23:11 UTC
Couldnt run
Holofire
29. Apr 2013 · 23:13 UTC
Wow, talk about difficult games. Some parts are pretty damn easy, but then a huge word comes up, and its gets real. After a while the words stopped appearing, which is kind of a bummer.
sigfig
29. Apr 2013 · 23:16 UTC
games about typing are difficult to make engaging
you've given it a good try here but unfortunately the game falls to the inherent monotony of the "type things fastly" mechanic

unfortunately most of your options for remedying the problem don't adhere to the theme. minimalism can be tough!
Tom 7
29. Apr 2013 · 23:18 UTC
I love typing games, probably because I rarely feel like I have some natural skill going into a game.

This was a good execution, though the difficulty curve is a little off (it goes to pretty ridiculous quickly, and then just ends?). Note that the recognizability of a word is almost as important as its length in typing speed. Using some kind of term frequency weighting for difficulty would improve it.

High score 45 words!
🎤 TriBeard
30. Apr 2013 · 08:27 UTC
Thanks for the feedback guys - a lot of these features were on our list but we just ran out of time. We've learned a lot during our first Jam, and will continue dev on this game afterwards.
Clavus
30. Apr 2013 · 15:29 UTC
The difficulty curve could've been better (lots of long / short words being mixed without a real pattern). The game suddenly stopped throwing words at me too.
🎤 TriBeard
30. Apr 2013 · 15:49 UTC
We had always intended for the level to be both endless and generated by procedural means. The plan was to use these systems to balance the difficulty.

Sadly we ran out of time to get these systems working. The ugre to cheat and finish the system has been resisted! Hopefully you can appreciate what we were going for.
Christopher Schulte
30. Apr 2013 · 19:28 UTC
The word selection was humorous and the graphics are nice to look at. The words did get a little too difficult for some combos though.
AestheticGamer
30. Apr 2013 · 19:32 UTC
Not a bad concept, and the first typing game I've played so far. However, there is one big flaw... Reading the text as it moves hurts my eyes. I think it would be better if the text was stationary somewhere on screen, as trying to follow it while playing is difficult, and it distorts the text.
TomboFry
30. Apr 2013 · 19:36 UTC
Very hard, as everyone else has suggested, making the difficulty curve smaller would vastly improve this game, however good nonetheless
keksdev
30. Apr 2013 · 19:40 UTC
Maybe it should be more like "win get pull bark goal beaf house jerk transport ladyboy watermelon" instead of "aw impudently ie ro el po impossiblewordthatkillsyou pi or let"
loxo
30. Apr 2013 · 19:44 UTC
I like word typing games, this reminds me of Z-Type. Sadly the difficulty increases to fast for me. The music is good.
reheated
30. Apr 2013 · 19:47 UTC
I thought it was great, and the wild changes in difficulty made it funny.
GarethIW
30. Apr 2013 · 20:16 UTC
Not bad, like other said it was pretty tough. Or maybe I just need to learn to touch-type. Also, the level seemed to stop generating after about four mins?
SuperDisk
30. Apr 2013 · 20:46 UTC
FO, MA, LA, TA, PHONOCARDIOGRAM

It went on like this for a while. Neat game, but when you boil it down, it's just a "teaches typing" game.
danielcmessias
01. May 2013 · 17:14 UTC
Well implemented, good way to help people learn to type. I'd have liked the words to come up in a word length pattern similar to that in a sentence, rather than consecutive two letter words and consecutive huge words that I have no idea how spell. However, this is only level design, the mechanics is solid, good entry!
infinitedog
01. May 2013 · 18:43 UTC
Educative, nice difficulty and nice graphics!
GranaDa
01. May 2013 · 18:43 UTC
Really nice idea. I love type games. The world needs more type games.
Proch
01. May 2013 · 20:26 UTC
for non-english people some words are just impossible to read/remember in such little time... anyway fun game to play ;)
acro
01. May 2013 · 20:29 UTC
Enjoyed this one. Some of the word choices were pretty amusing. I think there was too much of a delay after you miss a letter and maybe a smoother difficulty curve would have been nice, "yi", "de", "doo", "necromancer" :) Overall good fun, great audio feedback, well done.
SuperlevelSebastian
02. May 2013 · 23:05 UTC
Can't start the game. When I try to start it, there's a error message about a missing file named MSVCR110.dll. :( (WinXP, 32bit here)
🎤 TriBeard
03. May 2013 · 00:08 UTC
Sebastian: Did you follow the instructions about the game requiring the Visual C++ 2012 redistributable to run? Try installing that, I think it will fix your error. It's included in the download, but you can also get it from Microsoft at the following address: http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU1/vcredist_x86.exe :)
SneakySalmon
03. May 2013 · 23:37 UTC
Awesome concept :D Good touch typing practice too. Some long words need to be seen early to be passed but i'm sure it's possible. I did notice the words stop at one point. Very fun otherwise though :D
kibertoad
19. May 2013 · 22:36 UTC
it's much cooler then similar dos stuff I played as a kid on 386, but there was The Typing of the Dead between you and those days. you might find it hard to compete.
Mach60KAS
19. May 2013 · 23:26 UTC
Great music, enjoyed the graphic style. The words became needlessly complicated all too soon, and when I got to difficulty 2 the game appeared to run out of words! Still, good job! :)