Type|FACE by TriBeard
Presenting our first jam, Type|FACE.
In keeping with the minimalist theme, the objective is simple - Type the words before they hit you to avoid them!
Note you must have Visual C++ 2012 redist installed to play:
http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU1/vcredist_x86.exe
We hope you have fun, and only wish we'd had just a little more time to fix the following issues:
No proper "death state" with animations / level reset.
Gapless music looping.
Infinite, procedural level generation.
Update:
Latest download is now also compatible with Windows XP. Corrected a spelling mistake in the credits.
In keeping with the minimalist theme, the objective is simple - Type the words before they hit you to avoid them!
Note you must have Visual C++ 2012 redist installed to play:
http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU1/vcredist_x86.exe
We hope you have fun, and only wish we'd had just a little more time to fix the following issues:
No proper "death state" with animations / level reset.
Gapless music looping.
Infinite, procedural level generation.
Update:
Latest download is now also compatible with Windows XP. Corrected a spelling mistake in the credits.
| Windows | https://dl.dropboxusercontent.com/u/109253/ld26/typeface.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20849 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 2.83 | 389 |
| Audio(Jam) | 3.06 | 224 |
| Fun(Jam) | 2.76 | 324 |
| Graphics(Jam) | 3.00 | 313 |
| Humor(Jam) | 2.24 | 253 |
| Innovation(Jam) | 2.63 | 373 |
| Mood(Jam) | 2.70 | 350 |
| Theme(Jam) | 3.30 | 257 |
you've given it a good try here but unfortunately the game falls to the inherent monotony of the "type things fastly" mechanic
unfortunately most of your options for remedying the problem don't adhere to the theme. minimalism can be tough!
This was a good execution, though the difficulty curve is a little off (it goes to pretty ridiculous quickly, and then just ends?). Note that the recognizability of a word is almost as important as its length in typing speed. Using some kind of term frequency weighting for difficulty would improve it.
High score 45 words!
Sadly we ran out of time to get these systems working. The ugre to cheat and finish the system has been resisted! Hopefully you can appreciate what we were going for.
It went on like this for a while. Neat game, but when you boil it down, it's just a "teaches typing" game.