Rollin' it by Loyalty
I don't know who voted for minimalism, but that's my interpretation. It's not a finished game, maybe a simple prototype, "minimalism" just wasn't inspiring me ...
anyways, I interpreted minimalism as modesty, so you have to dodge the coins.
Controlls:
arrow keys - move
R - restart level
anyways, I interpreted minimalism as modesty, so you have to dodge the coins.
Controlls:
arrow keys - move
R - restart level
| Windows + Source | https://dl.dropboxusercontent.com/u/74944797/Rollin%27%20It.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15985 |
Ratings
| Coolness | 41% | 1503 |
| Overall | 2.20 | 1295 |
| Fun | 2.00 | 1238 |
| Graphics | 2.32 | 1080 |
| Innovation | 2.64 | 908 |
| Mood | 2.00 | 1194 |
| Theme | 3.12 | 937 |
I guess people who think they can code but can't draw thought that minimalism would be a great excuse for their games to look simple. The same with people who can make art but not code.
As for the game, I like it.
It's an interesting idea you've chosen and I thought it was fun. It's hard to do a minimal game because when you stick to core mechanics people always comment that they want more complicated mechanics... which defeats the purpose of a minimal game xD
@Kristofer Parsons: Minimalism in art doesn't mean bad, it means that it's stripped down to only the core essentials needed to convey an idea. It is a lot harder to be minimal than it is to be unrestrained or bad.
Platforms will obstruct your view when moving up and since all platforms are black, you can't tell where your ball is if it's in a sea of pure black that gives no hint as to where any slopes, walls, etc. are.
Ditto Cybearg's comments :)