Colossal Clean-Up by UndergroundPixel
Backstory:
You are an avid hoarder. The cops are on your tail, determined to condemn your house unless you can clear out your junk in time! Visit each floor of your messy home, picking up specified items on each level and throwing them out the window, minimalizing your clutter to continue your climb. Fail to complete a floor in time and it's game over for you! Compete with your friends on the leaderboards for the highest score and don't forget to rate the game! Enjoy!
Controls:
Z: pick up item
X: throw item out window
Left/right: move
Up: jump
You are an avid hoarder. The cops are on your tail, determined to condemn your house unless you can clear out your junk in time! Visit each floor of your messy home, picking up specified items on each level and throwing them out the window, minimalizing your clutter to continue your climb. Fail to complete a floor in time and it's game over for you! Compete with your friends on the leaderboards for the highest score and don't forget to rate the game! Enjoy!
Controls:
Z: pick up item
X: throw item out window
Left/right: move
Up: jump
| Windows | http://ccleanup.mry0lk.com/ |
| Web | http://ccleanup.mry0lk.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7580 |
Ratings
| Coolness | 0% | 2059 |
| Overall(Jam) | 3.80 | 45 |
| Audio(Jam) | 3.66 | 74 |
| Fun(Jam) | 3.90 | 17 |
| Graphics(Jam) | 4.20 | 45 |
| Humor(Jam) | 3.67 | 30 |
| Innovation(Jam) | 3.76 | 51 |
| Mood(Jam) | 3.55 | 96 |
| Theme(Jam) | 3.10 | 340 |
The one gripe I have is that most every time I threw a large object (chair, washing machine, couch) it would stop at the window and require pushing or finagling to dispose of. Maybe that was intentional, but it usually felt to me like I was doing things wrong.
And great use of physics -- the control feels pretty good, which is not something I usually can say about games that feature physics prominently like this.
I'd have to second what @Jrykface said regarding stairs & timers, though.
A little "bug" : the stairs can still appear when the countdown has reached zero. Of course you can't go up. But I just wanted to report it :)
So overall this is one of the best entries I have rated so far. Hope you'll release an 'official version' :)
I found it difficult to understand to play at the beginning but the second game I have played I got it and it is very fun :)
Found a bug when the time was end and at the same time you finish the level, see screenshot:
http://imageshack.us/photo/my-images/138/colosalbug.jpg/
I would clear all the objects from a floor before you are able to go up to the next at the end of the level.
And maybe it would be easy for newbie players, to understand the rules by using some arrows indicating where to drop things :)
The control scheme is good and feels OK.
Would be cool if you had a weight/size pickup limit. That way the X button would have more uses. That would certainly change the core gameplay a bit (timelimit), so yeah.
it's very fun, I like it
(147, it's pretty hard)
Congratulations!
The gameplay is solid but I was really disappointed by the way you stopped the timer when then floor "contract" was completed. Imho, it is THAT element that destroyed the scoring system.
Once the contract is completed, you don't have any reason to hurry to the next stage and you just throw all furnitures out of the current floor to max out your score. Therefore, the scoring system seems very linear and lacks variability and skill factor.
Quick note: if you get all the items after the timer hits 0 the stairs do come down but you don't have time to climb them.