Colossal Clean-Up by UndergroundPixel

[raw]
made by UndergroundPixel for LD26 (JAM)
Backstory:

You are an avid hoarder. The cops are on your tail, determined to condemn your house unless you can clear out your junk in time! Visit each floor of your messy home, picking up specified items on each level and throwing them out the window, minimalizing your clutter to continue your climb. Fail to complete a floor in time and it's game over for you! Compete with your friends on the leaderboards for the highest score and don't forget to rate the game! Enjoy!

Controls:

Z: pick up item
X: throw item out window
Left/right: move
Up: jump

Ratings

Coolness 0% 2059
Overall(Jam) 3.80 45
Audio(Jam) 3.66 74
Fun(Jam) 3.90 17
Graphics(Jam) 4.20 45
Humor(Jam) 3.67 30
Innovation(Jam) 3.76 51
Mood(Jam) 3.55 96
Theme(Jam) 3.10 340

Feedback

Loren
30. Apr 2013 · 04:56 UTC
very fun :) Nice controls, music and animation work!
Travis Irby
01. May 2013 · 01:44 UTC
Hey cool game! Really like the graphics and music and its a neat concept, bravo :)
wy477wh173
01. May 2013 · 01:51 UTC
Liked it, quite fun and a bit frantic, but sometimes getting stuck on boxes was a bit annoying especially with the time limit.
captainkraft
01. May 2013 · 02:09 UTC
Awesome game. Great music, art, and really simple but fun gameplay. Cool game, one of my favorites so far
daydalus
01. May 2013 · 02:32 UTC
Fun game, love the pixel art style. Gameplay was a little confusing at first - didn't realize I had to throw away the items to win. Jumping up on the door ledge to throw items away meant that I could walk out of the level pressing -> + X, which was instant game over. Also, the sound cut out second play through. Overall though, great concept and execution for the weekend!
KevinZuhn
01. May 2013 · 04:41 UTC
I had a lot of fun playing this! It has a very addictive arcade feel, and both grabbing and throwing objects were satisfying to do. I was afraid of getting caught in the tumble of physics boxes, but I was always able to scoop them up and toss them behind me whenever they became trouble!
The one gripe I have is that most every time I threw a large object (chair, washing machine, couch) it would stop at the window and require pushing or finagling to dispose of. Maybe that was intentional, but it usually felt to me like I was doing things wrong.
onzephyr
01. May 2013 · 05:23 UTC
Fantastic game, with an original idea. Everything felt right while playing. The visuals and sound were a perfect fit. One of the best Jam games I've played so far.
Jyrkface
01. May 2013 · 07:54 UTC
Absolutely wowed. Graphics and music both lent to a very charming atmosphere. Only gripe is getting stuck bumping into stuff on the stairs.
Jyrkface
01. May 2013 · 08:09 UTC
Only suggestion would be to have the timers not stop when the stairs come down. Gives players a chance to completely clear each floor before moving on.
namuol
01. May 2013 · 08:48 UTC
Outstanding graphics and audio, as usual. ;)

And great use of physics -- the control feels pretty good, which is not something I usually can say about games that feature physics prominently like this.

I'd have to second what @Jrykface said regarding stairs & timers, though.
folmerkelly
01. May 2013 · 09:47 UTC
Aw man, great art and tight controls, love the franticness of it all.
KunoNoOni
02. May 2013 · 00:20 UTC
Like the use of the theme. music and art are awesome! did you do the art? Really cool entry :)
GaTechGrad
02. May 2013 · 04:50 UTC
Took me a few tries to figure out what I was supposed to be doing. I'm one of those impatient types who doesn't read instructions. It's a really nice novel concept for a game. Having the character move more slowly as more junk is picked up was a nice touch. The time constraint on some of the later levels seemed a little extreme, especially when you have to start moving bookcases that can't be thrown out the window.
orangepascal
02. May 2013 · 07:12 UTC
brilliant !! seriously, very nice :D so far the only game I come back to
whitetigle
02. May 2013 · 14:08 UTC
Colossal review: after having struggled to find what I had to do - mainly because I tend to avoid reading game rules - I just had fun with my now job as a "THING THROWER". Yes your entry is one of the funniest I've played too. And everything is very polished although I feel the music is a little bit repetitive.
A little "bug" : the stairs can still appear when the countdown has reached zero. Of course you can't go up. But I just wanted to report it :)
So overall this is one of the best entries I have rated so far. Hope you'll release an 'official version' :)
juaxix
02. May 2013 · 14:12 UTC
Very cool videogame.
I found it difficult to understand to play at the beginning but the second game I have played I got it and it is very fun :)
Found a bug when the time was end and at the same time you finish the level, see screenshot:
http://imageshack.us/photo/my-images/138/colosalbug.jpg/

I would clear all the objects from a floor before you are able to go up to the next at the end of the level.

And maybe it would be easy for newbie players, to understand the rules by using some arrows indicating where to drop things :)
PsenFilip
02. May 2013 · 16:44 UTC
The game plays well. The art nice and the music fits the game theme.
The control scheme is good and feels OK.
Would be cool if you had a weight/size pickup limit. That way the X button would have more uses. That would certainly change the core gameplay a bit (timelimit), so yeah.
Xanjos
02. May 2013 · 22:22 UTC
Who knew that chucking random crap out of windows could be so much fun? The gameplay is insanely addictive and the graphics and audio were excellent and complemented the game really well
Lemonannie
02. May 2013 · 22:23 UTC
Love the concept!
shawn42
03. May 2013 · 03:43 UTC
Great game. I really got into it. What a fun mechanic. Good work!
sharbelfs
03. May 2013 · 04:39 UTC
It's fun, it's very good, work nice! It's not minimalistic at all, but is a good game.
daredevildave
03. May 2013 · 11:36 UTC
Nice. Seems like you had a similar idea to me, though I think you executed it better!
Captain_Genial
03. May 2013 · 13:07 UTC
Great Job !
it's very fun, I like it

(147, it's pretty hard)
Foxtacy
03. May 2013 · 17:22 UTC
Everything about this is so nice!!!! :D

Congratulations!
saint11
04. May 2013 · 14:03 UTC
I love the animations! :)
deepnight
06. May 2013 · 17:06 UTC
An excellent entry, very fun :)
The gameplay is solid but I was really disappointed by the way you stopped the timer when then floor "contract" was completed. Imho, it is THAT element that destroyed the scoring system.

Once the contract is completed, you don't have any reason to hurry to the next stage and you just throw all furnitures out of the current floor to max out your score. Therefore, the scoring system seems very linear and lacks variability and skill factor.
joe40001
07. May 2013 · 02:03 UTC
I liked it.

Quick note: if you get all the items after the timer hits 0 the stairs do come down but you don't have time to climb them.
tankete
08. May 2013 · 03:01 UTC
Looks good. Plays well. Nice!
farmergnome
17. May 2013 · 02:58 UTC
Fantastic entry.