Orbfuscated by captainkraft
Orbfuscated is a game designed as a basic platformer with physics puzzles and a few added twists to create a new kind of experience.
We don't want to spoil the fun by giving you instructions or hints, so jump in and start experimenting. You won't regret it.
We took the theme, Minimalism, and kept it in mind for every aspect of the game: art, design, music, etc.
Robert Shenton (@robertshenton), Mitchell Gerrard, and Jeremiah Goerdt (@captainkraft) worked together during the Jam to create something we're really proud of.
We hope you enjoy it as much as we do.
We don't want to spoil the fun by giving you instructions or hints, so jump in and start experimenting. You won't regret it.
We took the theme, Minimalism, and kept it in mind for every aspect of the game: art, design, music, etc.
Robert Shenton (@robertshenton), Mitchell Gerrard, and Jeremiah Goerdt (@captainkraft) worked together during the Jam to create something we're really proud of.
We hope you enjoy it as much as we do.
| Web (Flash) | http://robertshenton.co.za/ludumdare/26/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7617 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.45 | 152 |
| Audio(Jam) | 3.00 | 239 |
| Fun(Jam) | 3.04 | 226 |
| Graphics(Jam) | 3.64 | 167 |
| Humor(Jam) | 1.85 | 350 |
| Innovation(Jam) | 3.87 | 40 |
| Mood(Jam) | 3.06 | 243 |
| Theme(Jam) | 3.87 | 77 |
But overall, nice concept, great art, great effects! Hopefully with a bit of work this game will be even better!
Great job!
I will have to go back and add up arrow as a jump. That is an oversight that happened when we switched from SPACE for jump to W. Thanks for pointing that out.
Thank you for the compliments. Which controls were off for you? Also, you don't have to wait for a reload. SPACE will always reload as long as you have used at least one orb. Thanks again!
Thank you for the kind words. I haven't played that game, but now I might have to check it out.
Wow, that's very nice of you to say. Thanks so much for playing. I'm glad you liked it.
P.S. I have a tendency to make hard games. That's how I like it :-)
Thanks for the feedback and thanks for playing
Thanks for playing. We were going for an experience that forces the player to learn on their own instead of having their hand held. I hope it was still fun
Thank you very much. We put in the reloading because it forces you to decide how you will use 3 balls instead of an infinite number. I hope you like it!
Thanks for playing man. I had some talented friends helping me with the art and sound. They are awesome
Thank you kind sir. It was a pleasure to make.
I'm a big fan of discovery-based gameplay, and I think you nailed it. Like @bleatingheart, this game reminds me of Unfinished Swan.