Steam-Cube by M0N0QUARTZ

[raw]
made by M0N0QUARTZ for LD26 (COMPO)
It's my first Ludum Dare. I used Scratch to make this game.

In Steam-Cube, you are a cube and you need to complete the 18 levels.
Have fun !
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Arrows keys to move.

EDIT: I have deleted the Colored version.

Ratings

Coolness 100% 1
Overall 3.11 619
Audio 2.96 407
Fun 3.22 342
Graphics 2.72 798
Humor 1.97 748
Innovation 2.16 1177
Mood 2.64 799
Theme 3.47 624

Feedback

Xaychru04
29. Apr 2013 · 09:18 UTC
Good game, very difficult at the end oO
ekuurh
29. Apr 2013 · 10:48 UTC
It's pretty nice, but it's such a shame it's on scratch.
You could have done so much more on pretty much any other platform :(
gre
29. Apr 2013 · 15:21 UTC
difficulty is too high.
great game otherwise, remind me VVVVVVVV*.
arnaudmolle
29. Apr 2013 · 16:04 UTC
Very fun.
reustonium
29. Apr 2013 · 23:40 UTC
I liked the sounds and the particle effects on the player cube. But I would like liked better controls, mainly I couldnt seem to jump while holding down the left or right arrow key. Very nice game though!
xdegtyarev
30. Apr 2013 · 11:34 UTC
Quite Hardcore, i like it!
Idovoodoo
30. Apr 2013 · 11:35 UTC
This was fun. Well done :)
KEFIR
30. Apr 2013 · 11:36 UTC
Simple but addictive! Very cool. IMHO BW version is more interesting :)
yinbar
30. Apr 2013 · 11:40 UTC
Love the death counter. I like how quick everything is too - die, respawn instantly. Controls are challenging, requiring learning to improve. Done well!
ZeroDivide
30. Apr 2013 · 11:43 UTC
An enjoyable platformer, however, I'm going to be a little harsh here: the level "Impossible!?" is a design nightmare. There are several reasons for that:
- the spikes (or their hitboxes) are too large; it's way too easy to slide onto one while simply trying to move to the edge of a platform
- since bullets aren't erased when losing a life, and the spawn point is in one turret's line of fire, dying sometimes spawns you right on top of a bullet, meaning one or more insta-deaths
- and finally, the player's momentum isn't nullified when respawning, either. That, combined with a spike right above the spawn point, meant 4-5 extra deaths each time I died while jumping.
MRvanderPants
30. Apr 2013 · 11:44 UTC
Awesome game with solid gameplay. The graphical style fits well in the theme's context. The game is pretty addictive too.
numpad
30. Apr 2013 · 15:01 UTC
Nice game. Looks great and really fits into the theme (non-colored). Actually crappy engine and controls.
multitude
30. Apr 2013 · 15:40 UTC
Classic but fun to play. solid dev work. thx for making this.
rogueNoodle
30. Apr 2013 · 16:28 UTC
Great job - I enjoy these single-screen type platformers quite a bit, and the visuals fit the theme perfectly.
daniel2357
30. Apr 2013 · 16:32 UTC
Very nice and cool game- love the concept.You can see the minimalistic in the game.
Polar
30. Apr 2013 · 16:38 UTC
Quite good, but there were issues with spikes and hitboxes - I could die just trying to get to the end of a platform. Also, the text from one level temporarily popped up on the level before (a sort of flash, if you will).
Jellycakes
30. Apr 2013 · 19:34 UTC
Nice game, really hard though. Keeps you engaged though and really impressive for a game made in scratch. Nice one!
AestheticGamer
30. Apr 2013 · 20:59 UTC
The controls are well done (even if the cube slides a bit), and the game certainly ramps up the challenge. The pixel smoke effects are cool, the music is rocking, and the whole experience, while rather trialing, is still fun to get through. A simple but solid game.
saampahlavan
30. Apr 2013 · 22:14 UTC
Pretty fun. Hard as balls...I mean cubes
The Consul
01. May 2013 · 11:46 UTC
Great audio. Reminds me a bit of VVVVVV.
SecondDimension
01. May 2013 · 11:49 UTC
Hard game but fun, fit's in well with the theme.
nilstastic
01. May 2013 · 12:13 UTC
Pros: Very tricky levels that seemed to have some thought put into them =)
Cons: More friction!
Aifryz
01. May 2013 · 12:14 UTC
Nice, fun, great sounds,I love the particles!
davidpeter
01. May 2013 · 12:17 UTC
I very much enjoyed the minimalistic graphic style and gameplay. It controlled well, but the level design got frustrating after a while; I gave up on Agility.
Thijsku
01. May 2013 · 12:26 UTC
Although I'm not a big fan of Scratch, I think this is a great little platformer with nice simple graphics. I like hard platformers, so this is definitely something I'd play.

There are some things that can be improved in my opinion. I think the player slides too much when moving: it's kind of annoying. I also don't like the collision with spikes, it seems a bit unfair.

Anyway: good job with the entry! :)
Alex Rose
01. May 2013 · 12:42 UTC
After 200 deaths I gave up on "Impossible?!". I got close though :P .

Nice game. Fit the theme well.
🎤 M0N0QUARTZ
01. May 2013 · 12:48 UTC
If you are stuck at "impossible?!", you can see the walktrough here: http://www.youtube.com/watch?v=y0MRxK1hcgQ
Holofire
01. May 2013 · 12:48 UTC
Its an alright game. Simple platformer, very minimalistic. Great job.
ShellfishGames
01. May 2013 · 12:59 UTC
Nice little game. I didn't get past the Agility-Level, but up until then I had a fun time with it.
MinionStudios
01. May 2013 · 17:18 UTC
Great fun! The music is wild and the gameplay is very smooth.
cinnamonmelonpig
01. May 2013 · 17:22 UTC
We seem to have interpret the theme the same way ;) I like the game and I love that its hard. Sometimes I died multiple times because I instantly respawn and the input I had previously followed through
pighead10
01. May 2013 · 18:19 UTC
Good music and fun gameplay. I don't know why you have to slide every time you land, it makes the game much more frustrating.
lightnarcissus
02. May 2013 · 04:11 UTC
Pretty cool puzzle game if only a tad bit too tough once you get past the 3/4th mark. Still a good job, fellow first-timer! xD
cwilloughby
02. May 2013 · 04:55 UTC
Cool. The spikes are brutal. Wish I could touch their sides without dying. Like the art and audio, good work!
fullmontis
02. May 2013 · 13:10 UTC
A simple and fun formula done masterfully, really enjoy playing this old style hardcore platformers. Good job! Also, the music is rad.
sol_hsa
02. May 2013 · 13:41 UTC
This was fun. I'd make the spikes a bit less deadly (reducing their hit box, mainly), and some early on levels are much harder than later ones - I spent a long time on "mix", then ran through the next few levels without problems. Too bad you didn't name all the levels, or I could tell you at which point I gave up =)
GranaDa
02. May 2013 · 19:02 UTC
Damn spikes!!! Loved this game. Hard enough to keep you playing.
Rafael Sales
02. May 2013 · 20:49 UTC
Good job.
Prelucid
02. May 2013 · 21:25 UTC
Good music, very smooth controls. Very well done! The game is just right!
Travis Irby
03. May 2013 · 00:57 UTC
Nice! Really fun, I love platformers and this is one of the best ive played so far. good controls and level design :)
messiano
04. May 2013 · 04:30 UTC
Cool little game, enjoyed the levels, concept and art. I don't think explanations were necessary, let the player discover them! Nice music!

It actually reminds me of my entry in many ways (just look at one screenshot!)
SmilingCat
04. May 2013 · 16:57 UTC
I recognize the music - it is the same music that I use for the title screen of my game EARL's Warehouse, "Junk Ship Gold" by Dan-O.

Unfortunately using music not created during the 48 hour compo is a no-no.

Other than that little hitch, this was a good fun game to play.
🎤 M0N0QUARTZ
04. May 2013 · 18:50 UTC
Sorry I saw that music was free to use. I thought I could use it.
Entity2D
06. May 2013 · 01:06 UTC
Very fun, and sadistic game :D
SaintHeiser
06. May 2013 · 02:00 UTC
It's impossible to control this damn cube=(