Spellbound by Almax27

[raw]
made by Almax27 for LD35 (JAM)
Welcome to Spellbound a game about shape-shifting wizards, spinning disks and little balls of furry evil.

Controls:
Left click to attack
Right click to defend (cannot defend while walking or attacking)

Objective:
Travel the furthest you can!

Developers:
Aaron - Code
Summer - Art

Summer: This was my first time making a game, it was really fun and quite stressful :) but I definitely learnt a lot! See you next time!

Ratings

Coolness 56% 3
Overall(Jam) 2.82 926
Audio(Jam) 2.90 512
Fun(Jam) 2.70 868
Graphics(Jam) 3.00 740
Innovation(Jam) 2.91 662
Mood(Jam) 2.85 734
Theme(Jam) 2.18 1083

Feedback

Le_Sarus
18. Apr 2016 · 23:39 UTC
it looks like an interesting start of a game, I'm not really seeing how it fits in with the theme though.
RadMcCool
19. Apr 2016 · 00:38 UTC
Could use more enemy variety (or earlier if there already is). I enjoyed working out the timing and just would have liked to see more.
Arvydas
19. Apr 2016 · 03:38 UTC
Fun game and great concept. Love the music! Perfect for the style
Paskal007r
19. Apr 2016 · 16:17 UTC
good music choice, it could use a bit more variation
fullmontis
19. Apr 2016 · 18:46 UTC
Interesting concept, but feels kinda repetitive. I thnk adding different enemies and attack strategies would make it better.
SeaMonsterGD
19. Apr 2016 · 21:40 UTC
The graphics and sound work well together. I really like the magician. The game needs more variety though, maybe a couple more different ennemies ? Just making them bigger and giving them a sightly different pattern ?

I would hav eliked an option to interrupt your attack as well, it was sometimes a bit frustrating to see the attack coming and not be able to answer.
🎤 Almax27
20. Apr 2016 · 12:17 UTC
We would have loved to put more enemies and attacks in this game but unfortunately they were drawn up but had not enough time animate it :(. Thanks for the feedback though :) (Summer)
Oliver_MB
21. Apr 2016 · 12:35 UTC
Interesting idea, good mood ;)
fizzhog
21. Apr 2016 · 14:41 UTC
A good start but needs more variety.
webadev
21. Apr 2016 · 21:31 UTC
Interesting concept, but too repetitive and hard after +- 150
SigmanZero
22. Apr 2016 · 02:37 UTC
I liked the concept a lot, and it seems like something you could easily add more variation to and keep building on.
randomhuman
26. Apr 2016 · 14:32 UTC
Pretty cool once you get into it, it's almost like a rhythm game! There is a bit of a problem with the enemies being able to attack while your attack is in progress, which is a bit unfair I think. Interesting idea though, and well executed otherwise.
kalth.streil
26. Apr 2016 · 17:49 UTC
I missed so many times... Nice game! I liked the graphics and the integration of the music, good use of Unity, animations and stuff. Would have liked some progression tho, the casting arrow going faster, the enemies attacking more often...
terryg
28. Apr 2016 · 13:54 UTC
I like the graphics, but I just can't kill the beast.
GrooveMan
03. May 2016 · 19:55 UTC
A very tight concept - I can see the polish you've put into this!

I think a fun way to take this further is for an attack to still come out if you've made at least one Hit in a rotation without missing, but what you turn into changes based on how many Hits and Misses you got.