Minimalistic by NightDreamer
Hey guys. :)
Yeah. I sat down and coded a whole game in one weekend. :D
The main goal is to reach the end of the level.
But it's a labyrinth. And do you know, what is far more evil? You can't see the walls and have to avoid them, because the more you touches them, the more increases the counter of the fails! :O
So. Can you beat this little game? Can you be the NUMBER ONE in the highscore?
Have fun!
Version 1.2:
You can now play the whole game without limitations. The bugs shall be fixed now. :)
Yeah. I sat down and coded a whole game in one weekend. :D
The main goal is to reach the end of the level.
But it's a labyrinth. And do you know, what is far more evil? You can't see the walls and have to avoid them, because the more you touches them, the more increases the counter of the fails! :O
So. Can you beat this little game? Can you be the NUMBER ONE in the highscore?
Have fun!
Version 1.2:
You can now play the whole game without limitations. The bugs shall be fixed now. :)
Ratings
| Coolness | 35% | 1636 |
| Overall | 2.42 | 1214 |
| Audio | 2.19 | 853 |
| Fun | 2.11 | 1209 |
| Graphics | 2.37 | 1047 |
| Innovation | 2.26 | 1110 |
| Mood | 2.27 | 1090 |
| Theme | 3.32 | 769 |
Also, slow menu transitions are evil :D
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:290)
at com.badlogic.gdx.graphics.g2d.BitmapFont.draw(BitmapFont.java:206)
at de.me.minimalistic.ingame.World.render(World.java:144)
at de.me.minimalistic.screens.Ingame.render(Ingame.java:69)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:190)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
I am a little confused when I finished first level, maybe add more effects when player finished a level is a good idea.
java: pthread_mutex_lock.c:65: __pthread_mutex_lock: Assertion `mutex->__data.__owner == 0' failed.
[1] 31582 abort (core dumped) java -jar minimal.jar
Interesting concept, testing how well the player can memorize the level to keep the fail cound down. The highscore feature was a nice touch, as you can track your improvement that way! I liked it!
@semi: I will have a look at it. Thank you. :)
Maybe, like poohshoes said: reopen will "fix" it?
Have to reproduce it... >.< :D
The bug "Can't play level X" shoult now be fixed. :)
For me, it works now.
Maybe someone can have a look at it and could answering, if it now works? :)
About the game itself, at least it fits the theme well. It could have some more gameplay to it, since it's quite a random walk at the moment. It's a solid game though, the main menu looks really cool!
I'm working on it. :)
Therefore there is the highscore. So you can train you, memorizing the level boundaries. ;)
But nevertheless I didn't have the time for more gameplay elements, cause it was my first time Ludum Dare... :D
Yeah, thanks. I like the main menu, too! Was made with Blender and GIMP :D
I hope you will play it, like it and rate it. :D
HAVE FUN, GUYS! :D