Minimalistic by NightDreamer

[raw]
made by NightDreamer for LD26 (COMPO)
Hey guys. :)

Yeah. I sat down and coded a whole game in one weekend. :D

The main goal is to reach the end of the level.
But it's a labyrinth. And do you know, what is far more evil? You can't see the walls and have to avoid them, because the more you touches them, the more increases the counter of the fails! :O

So. Can you beat this little game? Can you be the NUMBER ONE in the highscore?
Have fun!

Version 1.2:
You can now play the whole game without limitations. The bugs shall be fixed now. :)

Ratings

Coolness 35% 1636
Overall 2.42 1214
Audio 2.19 853
Fun 2.11 1209
Graphics 2.37 1047
Innovation 2.26 1110
Mood 2.27 1090
Theme 3.32 769

Feedback

DkCub23
29. Apr 2013 · 07:41 UTC
Hmmm... I couldn't run. When I tried to run the jar file with the command prompt, I got a runTimeException.
Frib
29. Apr 2013 · 07:46 UTC
The game crashes when I want to play another level. Other than that, cool concept, nicely done.

Also, slow menu transitions are evil :D
semi
29. Apr 2013 · 07:46 UTC
Just got a NullPointerException when touching a wall:

Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:290)
at com.badlogic.gdx.graphics.g2d.BitmapFont.draw(BitmapFont.java:206)
at de.me.minimalistic.ingame.World.render(World.java:144)
at de.me.minimalistic.screens.Ingame.render(Ingame.java:69)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:190)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Broxxar
29. Apr 2013 · 07:46 UTC
Wish there was more to then simply guess and check your way through. Also it crashed after prompting for my name on the first stage.
poohshoes
29. Apr 2013 · 07:50 UTC
Game threw an exception the first time I tried to run a level, worked after I re-opened it.
caasi
29. Apr 2013 · 07:52 UTC
As a game to explore blindly, your game is more friendly than mine.
I am a little confused when I finished first level, maybe add more effects when player finished a level is a good idea.
semi
29. Apr 2013 · 07:52 UTC
Another crash on finding the exit in level 3:

java: pthread_mutex_lock.c:65: __pthread_mutex_lock: Assertion `mutex->__data.__owner == 0' failed.
[1] 31582 abort (core dumped) java -jar minimal.jar

Interesting concept, testing how well the player can memorize the level to keep the fail cound down. The highscore feature was a nice touch, as you can track your improvement that way! I liked it!
🎤 NightDreamer
29. Apr 2013 · 08:04 UTC
@DkCub23: Tried to run it without command prompt? :)
@semi: I will have a look at it. Thank you. :)

Maybe, like poohshoes said: reopen will "fix" it?
Have to reproduce it... >.< :D
myachin
29. Apr 2013 · 08:10 UTC
cant run
🎤 NightDreamer
29. Apr 2013 · 08:35 UTC
Alright!

The bug "Can't play level X" shoult now be fixed. :)
For me, it works now.
Maybe someone can have a look at it and could answering, if it now works? :)
Hegemege
29. Apr 2013 · 22:05 UTC
The game crashed after I finished the second level, right after the level blacked out. The first level and highscore input worked okay. The third level worked as well

About the game itself, at least it fits the theme well. It could have some more gameplay to it, since it's quite a random walk at the moment. It's a solid game though, the main menu looks really cool!
🎤 NightDreamer
30. Apr 2013 · 11:57 UTC
Alright, thanks!
I'm working on it. :)

Therefore there is the highscore. So you can train you, memorizing the level boundaries. ;)
But nevertheless I didn't have the time for more gameplay elements, cause it was my first time Ludum Dare... :D

Yeah, thanks. I like the main menu, too! Was made with Blender and GIMP :D
🎤 NightDreamer
30. Apr 2013 · 17:55 UTC
I think I fixed 'all' the bugs, which made the game unplayable. :)

I hope you will play it, like it and rate it. :D
HAVE FUN, GUYS! :D
Tokken18
01. May 2013 · 14:56 UTC
Can't play, have a mac.
woftles
02. May 2013 · 00:31 UTC
This style of game was featured in the keynote, so innovation goes right down, but it was still fun with a very nice graphical setting.
ShellfishGames
06. May 2013 · 14:37 UTC
Crashes when I select a level. =/
netmute
06. May 2013 · 14:38 UTC
I'm on a Mac. Sorry :(
MinionStudios
06. May 2013 · 21:51 UTC
Nice! Showing the general direction of the exit would be good, but it might take away from the experience, huh?
Pisti
18. May 2013 · 13:26 UTC
Got the error message on my first start "A java exception occurred" - on the second start it worked fine. I would have liked some pointers to the exit - walking in the level completely blind is a bit frustrating.