Way of the Drunken Samurai by zombiecat

[raw]
made by zombiecat for LD35 (JAM)
In "Way of the Drunken Samurai" you take control over an inebriated samurai who can morph (shapeshift) his hands into swords, giant hammers and booze bottles. Your goal is to defeat as many enemies as you possibly can in one of the 3 playable arenas: A Colosseum, the top of a building (possibly the bar where your character got drunk) and a giant bridge.

"Way of the Drunken Samurai" was created using Unreal Engine 4.11.1.
All 3D art assets and animations were created in Autodesk Maya 2015 and Autodesk Maya 2016
All 2D ilustrations were created using Adobe Photoshop.
Character textures were made in Substance Painter.
Fonts used: 'Karate' by Gary D. Jessey and 'Yozakura' by Kotonoha Kuju
Sound effects obtained from http://freesound.org and were edited using Audacity.
Character rigs were obtained using Mixamo.
Some Unreal Engine Starter Content materials were used for the environment.

This game was developed in 23 hours by a team of 6 students:
Tiia van Lokven
Irini Wiersma
Kaj Giesbers
Jelle van der Gulik
Bogdan Dumitriu
Mike van Dalen

*Additional information: You can quit the game at any time by pressing the ESC key.
*Possible Bug: When your character dies, there is a possibility that you would not be redirected to the hub world. If this happens, you can quit the game with ALT+F4.
*Update: Fixed the possible bug mentioned above. Fixed the pivot point on the bottle weapon. Added additional spawn points for the enemies in the Bar and Bridge levels. Additional tweaks to the enemy spawn system. Player will be redirected to the Hub World upon death, instead of restarting the level. Game now runs in fullscreen mode

Ratings

Coolness 32% 1808
Overall(Jam) 3.07 694
Fun(Jam) 3.47 245
Graphics(Jam) 3.07 696
Innovation(Jam) 2.87 709
Theme(Jam) 2.33 1051

Feedback

w1n5t0n
17. Apr 2016 · 18:50 UTC
The way that you fight in this game is amazing. I spent about half an hour killing the enemies with my two hammers. The game files are really, really big. Also, since this was made in unreal engine why don't you guys compile the game for mac and Linux. Also, I don't see how to game relates to the theme. Still, the game is incredibly fun to play.
VividReality
19. Apr 2016 · 15:07 UTC
Haha that was fun! I really like the clunky controls XD But I don't get how it relates to the theme though? And why is it 690 MB?
Raphael_
19. Apr 2016 · 15:09 UTC
The game is unique but I don't feel like I am controlling the fighting very much^^
lalu_c
19. Apr 2016 · 15:11 UTC
the game was REALLY big, but it's VERY fun !!!!
chaosBrick
21. Apr 2016 · 06:03 UTC
I liked the idea pretty much. The Graphics are simple but nice and its almost as funny as weird^^
josefnpat
23. Apr 2016 · 00:52 UTC
Just run in circles, just keep running with your arms in the air waving like just don't care who runs into your swords ;) The characters were amazingly gooey, and I found when surrounded I wish I had a knockback attack. -@bytedesigning / Ashley
eduardogacn
25. Apr 2016 · 20:38 UTC
Good Game :D
nihilaleph
01. May 2016 · 12:02 UTC
Nice models and concept! Though the control was a bit weird, but I guess that's the point xp My strategy was just hold the mouse button and run in circles with the hammer~ Btw, is there any difference between weapons? I found the hammer as the best, since it does more damage and range seems a bit longer, but not sure...

Anyways, nice entry!