Way of the Drunken Samurai by zombiecat
In "Way of the Drunken Samurai" you take control over an inebriated samurai who can morph (shapeshift) his hands into swords, giant hammers and booze bottles. Your goal is to defeat as many enemies as you possibly can in one of the 3 playable arenas: A Colosseum, the top of a building (possibly the bar where your character got drunk) and a giant bridge.
"Way of the Drunken Samurai" was created using Unreal Engine 4.11.1.
All 3D art assets and animations were created in Autodesk Maya 2015 and Autodesk Maya 2016
All 2D ilustrations were created using Adobe Photoshop.
Character textures were made in Substance Painter.
Fonts used: 'Karate' by Gary D. Jessey and 'Yozakura' by Kotonoha Kuju
Sound effects obtained from http://freesound.org and were edited using Audacity.
Character rigs were obtained using Mixamo.
Some Unreal Engine Starter Content materials were used for the environment.
This game was developed in 23 hours by a team of 6 students:
Tiia van Lokven
Irini Wiersma
Kaj Giesbers
Jelle van der Gulik
Bogdan Dumitriu
Mike van Dalen
*Additional information: You can quit the game at any time by pressing the ESC key.
*Possible Bug: When your character dies, there is a possibility that you would not be redirected to the hub world. If this happens, you can quit the game with ALT+F4.
*Update: Fixed the possible bug mentioned above. Fixed the pivot point on the bottle weapon. Added additional spawn points for the enemies in the Bar and Bridge levels. Additional tweaks to the enemy spawn system. Player will be redirected to the Hub World upon death, instead of restarting the level. Game now runs in fullscreen mode
"Way of the Drunken Samurai" was created using Unreal Engine 4.11.1.
All 3D art assets and animations were created in Autodesk Maya 2015 and Autodesk Maya 2016
All 2D ilustrations were created using Adobe Photoshop.
Character textures were made in Substance Painter.
Fonts used: 'Karate' by Gary D. Jessey and 'Yozakura' by Kotonoha Kuju
Sound effects obtained from http://freesound.org and were edited using Audacity.
Character rigs were obtained using Mixamo.
Some Unreal Engine Starter Content materials were used for the environment.
This game was developed in 23 hours by a team of 6 students:
Tiia van Lokven
Irini Wiersma
Kaj Giesbers
Jelle van der Gulik
Bogdan Dumitriu
Mike van Dalen
*Additional information: You can quit the game at any time by pressing the ESC key.
*Possible Bug: When your character dies, there is a possibility that you would not be redirected to the hub world. If this happens, you can quit the game with ALT+F4.
*Update: Fixed the possible bug mentioned above. Fixed the pivot point on the bottle weapon. Added additional spawn points for the enemies in the Bar and Bridge levels. Additional tweaks to the enemy spawn system. Player will be redirected to the Hub World upon death, instead of restarting the level. Game now runs in fullscreen mode
| Windows | https://drive.google.com/open?id=0B3xCzQL48i76OVhsanBFb2dCQUU |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91674 |
Ratings
| Coolness | 32% | 1808 |
| Overall(Jam) | 3.07 | 694 |
| Fun(Jam) | 3.47 | 245 |
| Graphics(Jam) | 3.07 | 696 |
| Innovation(Jam) | 2.87 | 709 |
| Theme(Jam) | 2.33 | 1051 |
Anyways, nice entry!