Atom That Matters by Babek

[raw]
made by Babek for LD26 (JAM)
How to play:

Atom That Matters is about controling a physic body in a 3D space,
with a continuous velocity added by the forward direction of the camera.
The only control you have in the game, is mouse motion input,
that will orbit the camera around the ball.
The rest, is just physic computation.

Take off all the garbage attached to you by hitting planets
and go to the black hole.


About the Team:

Adrien Albertini, Developer
Aurelia Binetti, 2D Artist
Hannes Delbeke, 2D, 3D Artist and 'codeling' (hannesdelbeke.blogspot.com)
Leon Denise, Developer, 3D Artist (poly.gonum.free.fr/)

Ratings

Coolness 100% 1
Overall(Jam) 3.46 149
Audio(Jam) 3.26 171
Fun(Jam) 3.04 226
Graphics(Jam) 4.26 39
Humor(Jam) 2.24 253
Innovation(Jam) 3.55 89
Mood(Jam) 3.54 100
Theme(Jam) 3.08 350

Feedback

Richard Matey
29. Apr 2013 · 22:39 UTC
Can you put this on Dropbox or a more reliable download host? Would love to try your game but when site has 5 links on a page of download now, can be confusing.
TheSambassador
29. Apr 2013 · 22:45 UTC
I love the art style and general graphics. It just looks really nice! Good job there.

A few things:

1) You aren't locking the mouse cursor to the center of the screen. This means that I can't run it in windowed mode, since my mouse will eventually move off the screen. I even had this problem in full-screen mode since I have 2 monitors. It let my mouse move over to my 2nd monitor, and then would move focus away from the game.

2) I still wasn't really sure what I was doing. I headed towards the black hole, but nothing happened?
DevWouter
29. Apr 2013 · 22:45 UTC
Strange game, but frankly it is not that different from jeu de boules. I was actually expecting the blackhole to destroy me and not some kind of finish line.

A small hint: You might want to add explanation of the game controls and mechanics in game. Not everybody reads the page ;)
kingsman142
29. Apr 2013 · 22:45 UTC
Brilliant concept. The only thing I didn't like is that it could become tedious to get all the rubble after a while. Other than that, I loved it.
KunoNoOni
29. Apr 2013 · 22:46 UTC
Very good use of Theme. Loved the scenery, the music and the overall game mechanics. Good Job!
rainblade studios
29. Apr 2013 · 22:46 UTC
I don't have windows :(
naughtyloose
29. Apr 2013 · 22:46 UTC
really cool visuals and concept. The controls are way too difficult imho. Because you usually fly past the tiny things you want to pick up at very high speed making it very difficult to pick up stuff. Nice work tough :)
gilmore606
29. Apr 2013 · 22:49 UTC
HOOOOLY CRAP it's so pretty! Katamari Damacy in space. That skybox alone should win you some kind of award.
fussycashew
29. Apr 2013 · 22:59 UTC
Really nice! I enjoyed playing this a lot, and it's been put in my play later folder :)
YM
29. Apr 2013 · 23:01 UTC
This is probably my favourite so far. Lovely aesthetic, lovely ambiance, interesting gameplay. Floating space toilets :D

I did the first go trying to shed all the junk and had quite a bit of difficulty, then the second time I tried to collect as much junk as possible instead and had far more fun!
VDOgamez
29. Apr 2013 · 23:12 UTC
I really liked the idea of an anti-katamari game. Triggering things breaking off was a bit iffy, sometimes a collision would do nothing. Aside from that the game was pretty good. It looked quite nice, especially with all of the debris floating around.
🎤 Babek
29. Apr 2013 · 23:39 UTC
Hi guys, thanks for these comments ! We'are actually polishing the game, this is a pre-release. The final version is coming out with mouse lock (more confortable). The explanations aren't implemented and we're realy sorry about that ! We're thinking to continue the game in post mortem and change a lot of things so stay awake for more informations !
🎤 Babek
30. Apr 2013 · 00:29 UTC
New and final version updated!
It's been a long week end! But so much fun to make one the most exciting activity of this 21st century, gaAaaAAAame jammmMmMMIIiIiinnN' !
Crazi456
30. Apr 2013 · 05:19 UTC
Great looking game, pretty amusing game!
pereubu
30. Apr 2013 · 11:34 UTC
The ambiance was very pleasant even if the game is really hard to play.
Nice job overall :3
SonnyBone
30. Apr 2013 · 12:08 UTC
AWESOME! The lighting and models are nearly perfect. This thing is gorgeous! Needs some sfx to tie the action together for satisfying impacts. That would be my only complaint. Great interpretation of the theme!
SonnyBone
30. Apr 2013 · 12:09 UTC
OH, and the effect when you win is really well done.
DustyStylus
30. Apr 2013 · 13:14 UTC
Beautiful graphics and presentation. I'm assuming the game can be 'won'? (i.e., I'm just crap at playing it!) :D
🎤 Babek
30. Apr 2013 · 13:49 UTC
Yes you can won the game, it can seems hard but when you play a little and understand some mechanics (gravity between planets and sun to get more speed and avoiding garbage) it's easier. You can restart the game if you're stuck, some stuffs are totally random.
SecondDimension
30. Apr 2013 · 21:20 UTC
Wish there was a bit more to it/more levels but great idea and execution.
xdegtyarev
30. Apr 2013 · 23:54 UTC
I enjoyed doing the opposite to game objective. Collecting space rubbish just felt so right. Katamari in space!
zazery
01. May 2013 · 22:52 UTC
Looks so pretty both in visuals and animation. The ending was beautiful. At first I was trying to collect as much junk as possible. Reverse Katamari, neat!
juaxix
02. May 2013 · 09:29 UTC
Wow, I love this game planetary mechanics, I would like to have more levels to play with more destruction! hahaha :'D
explosions ,sounds, particles, add those please!
EdoMiyamoto
02. May 2013 · 11:23 UTC
With a lot more junk it could be more fun !
blackmagic
02. May 2013 · 12:00 UTC
Interesting entry, but learning curve very steep :)
vapgames
02. May 2013 · 13:12 UTC
Till the end of the game i had no idea how controls work, but they worked somehow and it was fun XD
And the graphics are cool!
GFM
02. May 2013 · 13:52 UTC
I liked the controls, though it made changing directions while maintaining velocity quite difficult. (at least, when I wanted to ram into planets xD)

Nice job. :)
MinionStudios
02. May 2013 · 14:18 UTC
WOW, you blew the doors off this Jam! The physics and graphics were fantastic! I like how you can hit the planets, slowing you down and knocking some junk off!
matthias_zarzecki
02. May 2013 · 18:40 UTC
Nice work on the orbital physics!
DavidErosa
02. May 2013 · 21:50 UTC
Nice game! I found it easy to control the "planet" but couldn't get rid of all the garbage...

Reminds me of my own game, but with 100x better graphics and one more dimension :)
Alucard J
03. May 2013 · 06:35 UTC
Really enjoyed the look and idea of this game, though found it very hard to get a sense of trajectory and control the collisions. Music was great, very 'Hawkwind'. If the controls and manouverability are tweaked this could be an enjoyable game. Graphics were good, was amused (trying to) drive a cluster of toilets and satellites around. Well Done =]
Hayawi
06. May 2013 · 23:33 UTC
It was a pretty cool game, but the fact that its only one level is a huge turn off
Jellycakes
06. May 2013 · 23:33 UTC
Was nice to play, was a bit awkward to get rid of the garbage around me at points but it was pretty straight forward. Nice one.
sP0CkEr2
07. May 2013 · 04:36 UTC
pretty neat game -- little hard to figure out the control tho -- great job!
GameNacho
08. May 2013 · 04:47 UTC
Woah I did not expect that! Pretty cool game though very unique!
_Rilem
08. May 2013 · 13:13 UTC
Really loved swinging myself around to gain a lot of speed and then crashing into the planets :D
It is quite easy to finish, but definitely also very enjoyable.
wilbefast
08. May 2013 · 16:58 UTC
I found this rather difficult to play I'm afraid to say :-S the camera is behind the katamari so you can't actually see where you're going. This makes aiming at planets very difficult. Maybe make it slightly transparent? Nice looking and nice ambient music though :)
dremelofdeath
17. May 2013 · 09:00 UTC
Graphics are phenomenal, although the gameplay is a little weird. The black hole I thought would kill me for sure, but... it didn't.
mortus
17. May 2013 · 11:59 UTC
Very nice looking game, couldn't finish it though. I had a form, I guess, stuck with me and no matter what I did it just won't go. Music reminded me of EVE Online, I think there was a similar track, nice space music.
davidpeter
18. May 2013 · 21:52 UTC
Beautiful graphics.
deepnight
19. May 2013 · 17:00 UTC
Funny idea :)
The way garbage were or not thrown away was a bit strange. High velocity collisions didn't do much, while repeated small collisions did the job.
Also, the "hero" is in front of the camera which was annoying while aiming.
TurboDindon
20. May 2013 · 12:35 UTC
Hehe, it's like Katamari but in the space.
Good atmosphere!
Playing with gravity is a good idea however, it's not easy to control.

- SEPHY (@sephyka)