I DIED. by NateNaterson

[raw]
made by NateNaterson for LD26 (JAM)
"I DIED" is a randomly generated arena combat game where moving and attacking are the same thing. Build momentum to smash into enemies, see how long you can stay alive, and uncover more of the story as you die horribly. Gameplay is inspired by The Binding Of Isaac.

There may be some bugs and/or oddities with item combinations/synergies, so please let us know if you run into any problems! We have intentions of adding to this in the coming weeks to make it a more substantial experience. This will (most likely) include more items, rooms, and enemy types!

CONTROLS:
Arrow keys. That's it. No, really!

Oh, and thanks for playing!
--The Layabouts

Credits:
Nate Wiesel: Programming, Art
Joe Pierce: Design, Writing
Skyler Rexroad: Music, Additional Art
Zach Hinchy: Mac Assistance

Ratings

Coolness 69% 3
Overall(Jam) 3.69 72
Audio(Jam) 3.46 115
Fun(Jam) 3.59 57
Graphics(Jam) 4.03 73
Humor(Jam) 3.41 49
Innovation(Jam) 3.28 175
Mood(Jam) 3.51 108
Theme(Jam) 2.97 378

Feedback

jpverkamp
30. Apr 2013 · 03:54 UTC
Well that was nicely gruesome. :)

It's a really nice aesthetic, the control scheme fits the theme very well, and I love the audio. Certainly one of the better games I've rated thus far.
EdoMiyamoto
30. Apr 2013 · 14:15 UTC
Wow maximum fun, maximum fan !
PPLo
30. Apr 2013 · 20:28 UTC
I don't know how to kill those crazy boucing man with their hanging tongue. They always got me!
PPLo
30. Apr 2013 · 20:49 UTC
Best run : 7 rooms.
Ok, you guys did an awesome job here. I'm a huge fan of Binding of Isaac and I really appreciated the references (gameplay as well as graphics). I also like the fact that you gave this game your own "touch". The gameplay is original.
Two thumbs up !
bowlercaptain
01. May 2013 · 00:57 UTC
... ew. Nicely done graphics and game play, but (and this is personal preference) the art style kind of turned me off. Audio was slightly annoying. Loved the game play mechanic of bashing in to stuff, though.
Andrew Shouldice
01. May 2013 · 01:10 UTC
I, too, get the Binding of Isaac vibe. Challenging!
pvwradtke
01. May 2013 · 01:12 UTC
Hey, that's a cool game. Great idea about using speed to defeat enemies (and reduce control input). Also, the B&W art remembers me the old days of the Speccy. Had a blast when I picked up the pepper.
Thanat0s
01. May 2013 · 01:30 UTC
The art wasn't very good in my opinion, but still a fantastic mechanic.
It felt WAY too Binding of Isaac-y, though.
Beldarak
01. May 2013 · 01:46 UTC
Great game. Too frustrating for my little nerves but definitely good for anyone else ;)
MrShoestore
01. May 2013 · 01:54 UTC
I can't tell you how much I liked this one... because I didn't.

Nah, im just effing. I played this game for the longest so far. (was that a sentence?) I got sucked in.

I kinda want to get all of the characters in this game as like a big collage tattoo.
WhatTheTeam
01. May 2013 · 09:34 UTC
Well executed, really hardcore, just like good old times!
jhrrsn
01. May 2013 · 20:59 UTC
A fun game with a cool concept
MinionStudios
04. May 2013 · 00:44 UTC
Freakin Hard! but way fun! awesome
zanzindorf
04. May 2013 · 02:22 UTC
This has been my favorite entry so far. I enjoyed that a lot. Fantastic art and audio. Really hard, but I think that's a good thing.
evoker
04. May 2013 · 03:27 UTC
Well done! I like the art style and the simple gameplay mechanic rewards skill.
DBRalir
04. May 2013 · 03:29 UTC
Very nice game. The core mechanics definitely need to be explored more. I really hope you guys keep updating this!
GranaDa
04. May 2013 · 03:35 UTC
Nice gameplay, graphics and challenge. AWESOME!
hamster_mk_4
04. May 2013 · 05:12 UTC
Although kinda gross these are some of the best graphics I have seen in a ludum dare game.
cwilloughby
04. May 2013 · 07:49 UTC
Super cool - got to 5 rooms. Very very fun. I was pulled in by the 10s video and the visuals, very nice. The controls were a bit touchy, I felt like I had to ram back and forth some to get it feeling good. Great work!
Xaychru04
04. May 2013 · 19:25 UTC
Great game! Really reminds me of the Binding of Isaac, I quite liked the art and audio :)
[-BipolarDesign+]
04. May 2013 · 22:29 UTC
Momentum = Attack is a good idea! It's just really really hard to dodge those spikes, oh man >.< I hope your final version turns out nicely!
sudorossy
05. May 2013 · 22:16 UTC
Very binding of isaac! Very good.
Misael.K
13. May 2013 · 05:46 UTC
Great style. You guys did a great job. Keep it up!
Puzzlem00n
21. May 2013 · 00:45 UTC
Well, first of all, you guys are geniuses for changing the death message every replay. Am I the only one who noticed that? Talk about replay value! Wow! You people have definitely got on to my "play more of this game later" list. I need to see where it leads (and begins- I didn't start reading it until later).

I love the graphical style and the playful gruesomeness. Very good feel. I really ought to download Binding of Issac, I bought it in an old Humble Bundle but never played it. Also very good physics.