Blobs by Liam :D
Blobs is a platformer game. The purpose of the game is to beat each level by getting to the end.
The game has many features, such as a splash screen, main menu, tutorial, a LEVEL EDITOR with LEVEL SHARING. Also features A CUTSCENE. Players can also compete on the online scoreboard. Can you get the best time?
Players can also create their own levels, which are made available to all other players.
I have to say that I'm quite happy with the amount of quality-of-life features I put in this game.
I recommend you play through the tutorial and then either try a community map or two and try to make a map yourself.
The game has many features, such as a splash screen, main menu, tutorial, a LEVEL EDITOR with LEVEL SHARING. Also features A CUTSCENE. Players can also compete on the online scoreboard. Can you get the best time?
Players can also create their own levels, which are made available to all other players.
I have to say that I'm quite happy with the amount of quality-of-life features I put in this game.
I recommend you play through the tutorial and then either try a community map or two and try to make a map yourself.
Ratings
| Coolness | 26% | 1934 |
| Overall | 3.21 | 466 |
| Audio | 3.00 | 318 |
| Fun | 3.26 | 385 |
| Graphics | 3.20 | 395 |
| Humor | 3.18 | 131 |
| Innovation | 3.00 | 527 |
| Mood | 3.13 | 314 |
| Theme | 3.00 | 683 |
I ran the game on Windows with resolution 1280x720.
I'm going to start by what is good :
I like the concept, I found playing the game pretty fun.
The graphics are a bit simple, but they're clean.
It's cool to have an animation in the beginning !
Now some problems I encountered. I believe some of them are linked to the platform, and I'll edit my Rating if they are corrected :
I have a very thin blue line at the bottom during the animation (I believe it's due to my resolution, it might be better to change the camera "Background color" to make it less awkward).
I sometimes feel like hitting invisible walls. It's probably because both colliders are squares. It might be a good idea to smooth the corners of the collider attached to the player to avoid those problems.
Sometimes the square shifts colour on it's own.
You have a blue platform that you have to use before learn the colour-shifting key, and your default colour is blue. (Good thing I know how to randomly press buttons).
Loading a screen takes AGES. It might be a good idea to use LoadSceneAsync next time, and have a little loading bar, or something spinning to inform us that the game is loading and didn't crash (and help me be more patient).
I can only do the tutorial. Is that normal ? If I click on "new" (the button under "tutorial") it's the tutorial that loads.
After ending a level, you have a black screen with the time and nothing else... What should I do after ? Nothing happens if I wait. So I press escape. Maybe they are more levels but I can't access them.
And finally, I don't have access the level edit. It remains greyed out.
I wrote a lot of negative things, but if your an optimist it's positive feedback.
Anyway, good job ! I'll come back later to see if some bugs have been corrected.
I would also like to point out that this game uses an ingame scoreboard, meaning I can actually tell whether it's been played or not~
But I think the game has to be faster or there must be more different objects a level can be built with, in order to make it more complex (I have to say, that I have only played the tutorial level and one community made level, because all level buttons were placed on the same position).
Also, you should introduce the color change mechanic, BEFORE the player needs it for the first time or write the controls into the description.
I couldn't get the Level Editor to work (it's grayed out?) but it sounds like a lot of work if you actually made it! You put a lot of efforts into polishing the non-game parts, so kudos for that!
A distinct lack of work simulation in this game. I had problems with the map list, and the tutorial didn't tell me about colour switching after it maybe should have. But despite that it was a fun little platformer which didnt make me or my child vomit, which is always a plus. Have eleventy thousand stars