Boximalism by poohshoes

[raw]
made by poohshoes for LD26 (COMPO)
Boximalism is a Flash game written in NME and Haxe, and using the Flash Develop IDE. Given that this was my first time making a game in NME I think it turned out pretty nice.

I also used Paint.Net and Audacity (Audacity where have you been all my life!)

Ratings

Coolness 100% 1
Overall 3.16 563
Audio 3.06 340
Fun 2.64 874
Graphics 2.91 652
Humor 2.00 714
Innovation 4.05 40
Mood 3.24 266
Theme 4.04 135

Feedback

adnzzzzZ
29. Apr 2013 · 04:22 UTC
That's a really unique game. The build up is pretty amazing too! Good job.
Ty Taylor
29. Apr 2013 · 05:53 UTC
Entrancing, but confusing.
CherryNukaCola
29. Apr 2013 · 07:10 UTC
That was really interesting! Thanks.
DkCub23
29. Apr 2013 · 07:13 UTC
Kind of confusing. I'm not quite sure what to do. I like all the color.
Martze
29. Apr 2013 · 07:14 UTC
I have no idea what to do.
shaircast
29. Apr 2013 · 07:16 UTC
Wow. It's quite hard to catch how to do first, but after I got it this turned into cool art game. But humming sound is quite weird. lol.
aeveis
29. Apr 2013 · 07:18 UTC
Very very interesting. Had to play it several times before I figured out the rules. Got up to 42! Very interesting how you have to sort the objects. I sort of relied on the shapes turning dark to sort rather than my own judgement.
🎤 poohshoes
29. Apr 2013 · 07:29 UTC
SPOILERS:
I wanted it to be a bit of a discovery game but if you want to know how to play:
The boxes like their personal space, in each game 2 of the 3 traits that they dislike in other boxes will be chosen. Your goal is to position them so that you can fit as many on the screen at a time as possible. The boxes hum louder, breathe faster, and get darker when they are close to things they don't like. The 3 traits of which only 2 are chosen for each round are the Total Area of a box, the Colour of a box, and the Squareiness of a box (like squares vs rectangles).
I hope that helps.
Nanolotl
29. Apr 2013 · 08:18 UTC
Strange but interesting.
Managed to reach 45
karsyf
29. Apr 2013 · 09:45 UTC
Very unique, the breating box animation as a feedback signal was really cool. Do the traits they care about vary each playthrough?
San
29. Apr 2013 · 09:46 UTC
Visuals are great, sounds remember me Massai chants. But... I didn't understand anything...
Joritan Cety
29. Apr 2013 · 09:46 UTC
Confusing at first, but fun :)
bummzack
29. Apr 2013 · 09:54 UTC
Great. Very innovative! Love the sound effects.
🎤 poohshoes
29. Apr 2013 · 10:04 UTC
@karsyf yes, they do vary, 2 of the 3 traits are chosen (being colour, area, and squareness).
Ragzouken
29. Apr 2013 · 10:19 UTC
I was a bit confused about colour - thought lightness was part of a shape rather than an indicator of its happiness. Really interesting game!
Sanguine
29. Apr 2013 · 10:27 UTC
The audio gives a very clear explanation of what you have to do, still a bit strange though.
Nakato
29. Apr 2013 · 11:40 UTC
Cool concept !
martijn
29. Apr 2013 · 11:44 UTC
Could not understand it at first. I made a rainbow: it exploded.

then I red the comments. Got to 36
yinbar
29. Apr 2013 · 11:49 UTC
It captures the theme quite well. The throbbing effects and colouring do a good job showing the distress of each shape.
tinytouchtales
29. Apr 2013 · 11:52 UTC
mhhh honestly i didn't understand the rules, what do i have to do again?
loxo
29. Apr 2013 · 12:21 UTC
I like the interesting concept and feedback. At first I didn't know what to do, but your additional information helped. It was especially unclear to me, if a lower or higher score is better. The idea of a discovery game fits the theme well.
Tinco
29. Apr 2013 · 13:14 UTC
It would've been more engaging if there was a more direct feedback to a good move vs a bad move. Otherwise innovative game :)
LrdKzrth
29. Apr 2013 · 15:04 UTC
I'm not sure what was happening, but it was colourful
IndieRetro
29. Apr 2013 · 15:42 UTC
That was actually pretty cool, took me a while to understand it though :D
Simon
29. Apr 2013 · 15:56 UTC
It's pretty amazing and weirdly funny. I ended believing that those squares were persons. I love weird games!
Chman
29. Apr 2013 · 16:03 UTC
I really like the idea, it's very unique. I wasn't sure what to do on my first play but I figured it out eventually. Good game, nice sound work.
geepit
29. Apr 2013 · 16:37 UTC
Very interesting, fun once you get what to do
tonic
29. Apr 2013 · 16:39 UTC
Took a while to figure out. Interesting concept!
glbs
29. Apr 2013 · 16:50 UTC
Great. Best Ld26 game I played so far. I grasped the concept the second time though but it's part of the fun
Yarek
29. Apr 2013 · 19:06 UTC
It's a nice game very unique. At first it was a bit of a pain to learn how to play but then everything started to make sense. Good job !
cwilloughby
30. Apr 2013 · 05:29 UTC
I like it. The crowd is super cool. Neat concept.
gilmore606
30. Apr 2013 · 06:57 UTC
Once I figured out how to play: wonderful.
dick_claus
30. Apr 2013 · 08:39 UTC
After realizing how it works, find this game amazing and very meditating.
timtipgames
30. Apr 2013 · 10:08 UTC
Cool concept. Had to play a while to figure out what was going on and only ultimately grasped it when I read your comment on the mechanics.
karlin
30. Apr 2013 · 11:35 UTC
Very interesting mechanic. I love the way you've used sound to guide the player although it took me a while to realize the humming was actually a bad thing.
Alink
01. May 2013 · 01:01 UTC
Fascinating, and the execution is fantastic. The cryptic (but important) instructions also adds a nice layer of mystery.
MinionStudios
01. May 2013 · 15:08 UTC
Even when you understand the idea, there is a lot of depth to the mechanics of it. This is a wonderful game experiment and a success!
LTyrosine
01. May 2013 · 15:28 UTC
Once you get the rules this game shows a nice challenge. Nice work.
Msquirrel
01. May 2013 · 15:50 UTC
Very Nice, Very Minimal, cool little concept!
kill0u
01. May 2013 · 22:57 UTC
Not sure about what I had to do.. =/
hissssssssss
02. May 2013 · 14:04 UTC
I love how subtle this game is. The feedback each box gives back is perfect, especially the audio.
nimblegorilla
18. May 2013 · 17:28 UTC
Really cool game. I think you could provide a hint or two at the beginning about keeping boxes next to the neighbors that they like without giving away spoilers about all of the rules in the game.
ethankennerly
18. May 2013 · 18:21 UTC
Cool! The whirring sound and undulating boxes interested me. The explosion of the boxes surprised me.
[-BipolarDesign+]
18. May 2013 · 21:37 UTC
Boximalism: A game about racism.

haha, really though nicely done, I enjoyed it!
Drabiter
19. May 2013 · 03:10 UTC
Thanks for @poohshoes for the rule.
Aceria
19. May 2013 · 16:57 UTC
Odd, but interesting.
foxter888
19. May 2013 · 19:57 UTC
it is a bit foncusing about trying to know what to do. yet it is so simple. the sound does become a bit irritating after a while lol. then again i see you need to separate them or so.
StMatn
20. May 2013 · 00:11 UTC
Cool game! The concept is really interesting, though I couldn't figure it out on my own. It was fun to play, but the breathing soundeffect was a little annoying after a while. Great job!