Where therefore we go by pjchardt
Where therefore we go is made to speak for itself. I am happy to hear any and all feedback. Thank you for playing :)
Developed in Unity using C#
Graphics inspired by Barnett Newman's Voice Of Fire
http://www.inudge.net/ for music, recorded to audacity
used Bfxr and audacity for sfx
Photoshop for graphics
edit 1:
A Linux build is included now. However the best experience is playing the web version. If anyone is interested I can include Mac/PC builds as well. I just haven't because the web build is the optimal play experience.
Developed in Unity using C#
Graphics inspired by Barnett Newman's Voice Of Fire
http://www.inudge.net/ for music, recorded to audacity
used Bfxr and audacity for sfx
Photoshop for graphics
edit 1:
A Linux build is included now. However the best experience is playing the web version. If anyone is interested I can include Mac/PC builds as well. I just haven't because the web build is the optimal play experience.
Ratings
| Coolness | 91% | 2 |
| Overall | 3.69 | 139 |
| Audio | 3.32 | 191 |
| Fun | 2.80 | 720 |
| Graphics | 3.62 | 219 |
| Humor | 2.05 | 690 |
| Innovation | 3.80 | 107 |
| Mood | 3.85 | 52 |
| Theme | 4.12 | 89 |
play it all the way through. no cheating and skipping with this one. chop chop now.
Otherwise, very artistic and clean!
May I ask where you posted about it?
I think there is general consensus that the game is too slow. It is supposed to be slow to provoke thought and be a sort of meditative experience forcing patience in the player. However, it seems the speed is messing with the pacing thus getting in the way of the experience as a whole. Maybe I can make a post compo version? Thanks everyone for the feedback.
http://www.ludumdare.com/compo/2013/04/21/unity-linux/
That's the post.
The game itself could've been faster but then it wouldn't tell the "story" it just told with it's art style and it's gameplay. Everything in all it's a game that I would like to see as a longer but faster (without destroying the meaning of the story) version.
Lovely art, music, style, design. The exploration part in the middle reminded me of the middle of Frog Fractions.
Great work, here.
The way the gameplay is brought, the graphics, the sound, everything is good.
Really nice work.
It's interesting to note how our two games have some basic similarities, yet they are vastly different.
Congratulations! :)
Considering this, I believe this was a nice experience.
I particularly liked the multi-view gameplay, and I wished that it had come sooner, and more often.