Galaxaloid by lando walters

[raw]
made by lando walters for LD26 (COMPO)
Play as the ship! Save the world from aliens! Don't fail!

I made this is 48 hours for ludum dare #26, the theme was minimalism, so I decided to make a game with a screen resolution of just 136*160 pixels.
Enjoy!

Feedback

deige101
29. Apr 2013 路 21:30 UTC
Good work!
Dark Acre Jack
01. May 2013 路 09:58 UTC
Solid little game. Get it? The joke is that it's small.
imagnity
02. May 2013 路 19:13 UTC
How do I shoot?
馃帳 lando walters
03. May 2013 路 23:41 UTC
Deige101: Thanks!
Dark Acre Jack: haha, that was the plan. Glad you enjoyed it.
Imagnity: Uhhhhhhh...... did you try anything other than the space bar? z to shoot is pretty standard.
TenTonToon
05. May 2013 路 07:36 UTC
Nice, old-school fun, and quite some content crammed in for a LD game :)

As I've seen in other games, this is a simple game, not a minimalistic one. To me, there's too much content and gameplay mechanics in there to be considered minimalistic.

The game is unbalanced, probably due to the random nature of the enemies' creation. At times it seemed almost a danmaku, with huge amounts of bullets flying around (without the benefit of the carefully designed patterns). Then I got the laser, upgraded it to level 2, and I was sweeping the screen like a Boss, clearing it like nobodies business, in a particle shower extravaganza, until I was left alone. And alone I was for the next 10 or so seconds, until a single missile entered the screen. The game kept throwing me single missiles like that for a while.

Best score: 4570

Keep it up! :)
馃帳 lando walters
08. May 2013 路 02:34 UTC
TedTonToon: Yeah, I had very little time to balance it unfortunately. I had other plans for the weekend, so I basically only had time to shove whatever content I could, and get it working. Its really more of a prototype, as I wanted to try to make a shmup that was powerup driven (unlike the last one I made). I'm not sure why the game kept throwing the side missiles at you, it really shouldn't do that. I had some problems like that though, in testing. Not really sure whats causing it, as the enemies code is purely random.
I had originally planned to make a procedural system for enemy spawning, but sadly didn't have time :(. Thanks for the feedback!
sP0CkEr2
08. May 2013 路 03:43 UTC
nice effort for such little time -- good job!
Cake&Code
08. May 2013 路 05:28 UTC
Didn't manage to last very long but it certainly was fun while it lasted! I tried to restart the game once I lost but there doesn't seem to be a key for that xD

Very nice little game! :)