Cpt. Sqrjaw by vapgames

[raw]
made by vapgames for LD26 (JAM)
Get to the VAN!

Ratings

Coolness 72% 3
Overall(Jam) 3.82 43
Audio(Jam) 3.19 189
Fun(Jam) 3.89 18
Graphics(Jam) 4.11 60
Humor(Jam) 3.43 48
Innovation(Jam) 3.13 228
Mood(Jam) 3.55 96
Theme(Jam) 3.17 307

Feedback

stromchin
30. Apr 2013 · 03:20 UTC
oh god, they blue my head off!
Elisée
30. Apr 2013 · 03:34 UTC
Very nice game! Love the crazy physics-based movement and the art style :)
jpverkamp
30. Apr 2013 · 03:39 UTC
That's awesome! I kept getting stuck in the first pit there, but I still think it's a lot of fun. And the audio was a nice touch as well. One of these days I'll figure out how to do that so well. :)

If you intend to work on this more, may I suggest making the platforms move from side to side if you lean them enough? I totally tried to explore of to the left. Didn't work so well. :)
MinionStudios
30. Apr 2013 · 04:10 UTC
HAHA Yes! I love the gameplay, but the controls themselves were strange. This game is a real blast to play!
ilo
30. Apr 2013 · 04:14 UTC
Looks and feels great. It looks like everything is made with primitives. I'm impressed!
ddionisio
30. Apr 2013 · 05:11 UTC
Pretty cool art style! I like how everything is made with squares, I guess that's minimalism! I also like how you use the dead bodies as some sort of way to progress through the level!
angelk
30. Apr 2013 · 06:33 UTC
I loved piling the blocky remains of my enemies to climb the wall to the next section. Definitely fun :)
anatolat
30. Apr 2013 · 13:45 UTC
Game style is amazing! Beautiful animations and good use of physics. Congrats!
Alex Shestakov
30. Apr 2013 · 13:45 UTC
Why is it not working web version! Cool art!
dissonance
30. Apr 2013 · 13:49 UTC
Pretty fun. Good job!
KevinZuhn
01. May 2013 · 04:30 UTC
Well that was short, panicky, and a blast to play! Using enemies as a resource was great, as were all of the physics platforms. I would love to play more of this!
🎤 vapgames
01. May 2013 · 14:08 UTC
Thanks!

jpverkamp, oh, i just realised it's possible to jump over the lava and fall outside the level.
GeorgeBroussard
02. May 2013 · 08:43 UTC
Great art style and music. Character controls were tight.
WhatTheTeam
02. May 2013 · 12:24 UTC
I loved the physics ! Very pleasant to play !! But hard to reach the end !
hissssssssss
02. May 2013 · 14:12 UTC
You got the graphics to bounce and loll perfectly, especially the soldier movement. It made the whole thing feel very playful.
Jhelle
02. May 2013 · 14:13 UTC
Great physics,gfx and music. Sadly it was so short. Would love to see more :)
Riccardo Stucchi
02. May 2013 · 14:45 UTC
My god. I like this game so much that after have played it online i downloaded it for keep it on my pc! Great Sound, amazing graphic and amazing physics. The physics is something completly crazy!! Please, continue to develop it!! :)

With what tools/engine you made this game?
Thijsku
02. May 2013 · 20:12 UTC
Nice game! I found the keyboard controls a bit tricky though. It has great looks, the physics are nice and I liked to have to pile enemies! Good job!
Jiddo
02. May 2013 · 20:38 UTC
Very cool graphics and physics style. Fast paced and fun, even tho is was a bit too easy to get stuck in a pile of corpse parts and die as a result.

The game played just fine on Linux using Wine, but I couldn't get the controller to work out of the box. Probably just needed some wine tweaking to work tho.

Only problems I had with it was the keyboard controls. Z and X just didn't feel natural for me. I'd much rather use WASD to walk (and jump) and then use space to blast people into pieces. :)

Great work!
rubna
03. May 2013 · 09:31 UTC
WOW! This is AWESOME!
Dining Philosopher
03. May 2013 · 09:31 UTC
Haha awesome game! I love piling up the blocky enemies to make a path. It's extremely hard though, the controls feel unnatural to me. z should be jumping, x firing.
Dining Philosopher
03. May 2013 · 09:37 UTC
BTW, after finally passing the level, unity gives me a fatal error. Not the ending I was hoping for :P
🎤 vapgames
03. May 2013 · 14:04 UTC
Riccardo Stucchi, thanks, i used Unity with my animation system (animation editor + playback libraries), Flash+Photoshop for graphics, and FL Studio with Massive VST for music.
I'll post a postmortem with more details and timelapse later!
KEFIR
03. May 2013 · 17:27 UTC
Очень круто! Анимация и физика на высоте, получилось весьма динамично :)
cwilloughby
04. May 2013 · 08:42 UTC
The art is amazing, the physicsness to the art style is great. Here because of the 10s video. The game was pretty hard, I had a hard time getting anywhere.
pythong
04. May 2013 · 14:05 UTC
the keyboard is very annoying for german players, where Z and Y are reversed...would have preferred a different keyset :/. otherwise, nice game
martijn
04. May 2013 · 15:11 UTC
Looks amazing. Goes to show that great animation is more important than high-res textures.

I figured out I could also shoot up and down only after having almost finished.
Split82
04. May 2013 · 23:30 UTC
Where are the sources?
Split82
04. May 2013 · 23:31 UTC
Oh it's jam :) ok
🎤 vapgames
05. May 2013 · 10:04 UTC
Here's the postmortem:
http://www.ludumdare.com/compo/2013/05/05/cpt-sqrjaw-postmortem-walkthrough-timelapse-and-stuff/
_Rilem
05. May 2013 · 10:54 UTC
The gameplay wasn't that special. But the way it moves is just pure gold. It makes the game feel responsive and gives a really polished look. The blog post you made really shows what an impressive tech this is. If the animation system was on the asset store, I'd definitely buy it! :)
The music was awesome as well.

Good job!
BrothersT
05. May 2013 · 12:01 UTC
GREAT game! So unforgiving though, would have been 5 stars for overall from me if the game was a little more forgiving. more life or something
pereubu
05. May 2013 · 13:18 UTC
Great job on the code, animations are also great. The game is just probably a bit too hard.

But i like it overall, great job :D
hughsk
05. May 2013 · 13:22 UTC
The animation and physics were handled really well - it does get hard *really* fast though! Great work :)
alcazar
06. May 2013 · 08:44 UTC
I just like it
zkenshin
06. May 2013 · 18:01 UTC
Really liked the physics-based movement. Was a bit too challenging to me ;P
8BitPimp
06. May 2013 · 21:58 UTC
Very nice, and the physics are very nice for the character. Great work.
xdegtyarev
08. May 2013 · 16:13 UTC
Great fun game. Loved messing around with enemy body parts.
vrinek
08. May 2013 · 20:41 UTC
I don't think it matches the theme but it is a fun little game. I really missed the sound effects though.
TurboDindon
11. May 2013 · 18:40 UTC
One of the best minimalist art direction I saw for this Ludum Dare. Character designs are very good ; characters movements and shoot settings too. Very fun. I like to jump higher thank to the enemies body exploded.

What a pity there is no sounds! And controls are a bit difficult, maybe the jump with the -up- arrow might be better. And an item to heal might be a good idea too.
Sorry for my bad English.

- SEPHY (@sephyka)
Dietrich Epp
12. May 2013 · 06:33 UTC
It's like a squishy, bouncy playground. Sound effects would add a lot. I had a hard time getting very far in the game, but it was still fun to play.
Sylvain.p
13. May 2013 · 22:21 UTC
Great animation and control. There are a bug when you jump on the lava (the screen become blue).
Puzzlem00n
15. May 2013 · 01:13 UTC
Pure hectic fun, just as it should be! I could see this being fleshed out with levels and related nonsense very well. Great art, too. Well done.
Alprog
19. May 2013 · 11:22 UTC
Enemies fly into pieces according to the laws of physics! And sometimes you need create a mountain of corpses to climb up and complete a game o_O I like it!