Balls! by Codexus

[raw]
made by Codexus for LD26 (JAM)
"Balls!" is a 3d physics-based puzzle/platform game. Its minimalistic gameplay: just push the balls into the goals!

There are 8 levels and I hope you will enjoy playing them all. It was made solo in 72h. Unity webplayer required for the web versions, be patient the game is 24MB.

Controls: WASD, Mouse, Spacebar
Tips:
- Jumping on top of the ball is a good way to move it away from walls
- I took care to make sure you shouldn't get stuck anywhere but if necessary or just to save time you can reset a level by pressing ESC and selecting the option in the menu.

If you have a slow machine select the low quality version, without the image effects and stuff... T__T

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Timelapse video: http://youtu.be/ZBgcY7k5tXU

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Since this is a jam entry I think it's only fair to let you know about my creation process so that you can rate accordingly. I mostly created all the assets and code during the jam but I used content generators a lot to speed up the process.

Code: created during the jam, copy/paste limited to a few lines at a time from the documentation and my past entries.

Models: Entirely made during the jam, the character is sculpted in ZBrush , textured by hand, and animated in Blender. The rest is modeled in Modo. The only exception is the tree that was generated with Unity's Tree Generator (using default settings)

Textures: made with texture generators, some from scratch other using presets. Additionally two textures from a textures site (grass and butterfly). Skybox generated in Vue.

Music: Midi file procedurally generated with Band-in-a-Box, then taken into Reason where I arranged it a bit to make it sound better. The sound effects were made in Reason using various instruments.

Misc: I used an explosion effect that comes with Unity for the exploding ball.

I think that covers it all.

Ratings

Coolness 59% 3
Overall(Jam) 3.67 75
Audio(Jam) 3.88 40
Fun(Jam) 3.06 208
Graphics(Jam) 4.60 8
Humor(Jam) 1.94 325
Innovation(Jam) 2.58 390
Mood(Jam) 3.69 66
Theme(Jam) 2.68 454

Feedback

MaxSzlagor
30. Apr 2013 · 04:12 UTC
Nice looking game! I enjoyed pushing the ball around until it got stuck against a wall. I thought to myself..needs a reset button. Then I opened the menu and found the reset level option. It would still be nice to have a little more control over moving the ball (a pull maybe? a kick?). Nice job taking the generated content and polishing it up. The initial load on low res is pretty long (running 12 mb/s internet too). Great work!
basspenguin
30. Apr 2013 · 04:15 UTC
WOW!!!! Solo over 72hrs?! This is great. Love the atmosphere and the aesthetics. A real gem here!
Adbook
30. Apr 2013 · 11:20 UTC
This game is great ! I loved the mood, and the whole game is impressive since this was made in 72 h. The controls could be improved for a little bit more maniability, though.
Travis Irby
30. Apr 2013 · 11:25 UTC
Wow this is very pretty! A fun concept too :D
Jonny D
30. Apr 2013 · 12:36 UTC
My favorite part is running at the screen through a shower of sparks like in some kind of medieval action flick (with butterflies).
ataxkt
30. Apr 2013 · 13:25 UTC
Looks really great! Thing is, I've seen a 2D game with the same mechanic posted, and it was more minimal. Not sure what the 3D and graphics actually add to the game. Really impressive though.
multitude
30. Apr 2013 · 14:19 UTC
AMAZING! More plz! I loved everything about this game!
Thotor
30. Apr 2013 · 14:20 UTC
Amazing art works !
Richard Matey
30. Apr 2013 · 14:24 UTC
Great job and fantastic lighting, inspired me to make some better looking games :)
Dir3kt
30. Apr 2013 · 21:34 UTC
Graphically impressive and solid gameplay. You really did 'minimized the minimalism' here ;) There is even a butterfly!

Got stuck at the level with the switch. Never had enough time to go back before the bridge goes down :/

PS: sorry gave you bad rating for the theme...
Jellycakes
30. Apr 2013 · 23:49 UTC
That was really nice looking for a unity game! Solid gameplay as well with interesting puzzles! Good job!
Yann
01. May 2013 · 01:29 UTC
Darn your game is as horrible to handle as it is pretty :D
I had so much problem controlling the character and also if you push the ball on a slope you have the tendancy of walking over it. Pretty frustrating.

But! I finished the game anyway (:
JAH2488
02. May 2013 · 01:21 UTC
Beautiful game! Great job.
ilovepixel
02. May 2013 · 03:25 UTC
Amazing game, great graphics. I spent almost half an hour on this and I enjoyed every minute
martijn
02. May 2013 · 08:11 UTC
Probably the best looking 3d games this ludum
bytegrove
02. May 2013 · 12:44 UTC
Really ambitious for a one man entry, the lighting looks crazy good! The "level cleared"-effect is really nicely done and very well synced to the sound effect, giving it a nice impact. Crazy to see you create a character sculpt from scratch for this entry, gutsy! Her clothing looks really cool, and you applied a really nice choice of colours that went well with the environment. Her animation felt a little awkward though. I like the look and the mood(awesome music) of the game overall, reminded me of a mix of games such as populous, zeno clash, papo & yo and nights. I felt the core gameplay mechanic a bit lacking, I didn't really find the ball rolling mechanic that fun. I liked however how you could climb up on the ball and roll it, I'd liked to see that mechanic refined, with maybe a locking system when you jumped up on it. If I remember correctly, super mario galaxy had some really neat ball-rolling levels, maybe something to look into?
So, to conclude this wall of text :), really nice work on the graphics and sounds, great mood! The gameplay is promising but could do with some tweaking. Awesome work!
ttakamoto
02. May 2013 · 14:40 UTC
I liked the graphics and audio, really nice song. Really impressive how you accomplish that alone creating the char and the song! congratz.
lotusgame
02. May 2013 · 15:47 UTC
Too irratating for me :s Controling the ball movement accurately is very hard, and in some situations the camera flips too much. But this game is marvelous ! Bravo !!
Bernhard
02. May 2013 · 17:57 UTC
Stunning presentation! Unity very well used!
Loved the button/elevator level and the final downhill level the most :-)
Leoche
02. May 2013 · 18:29 UTC
Nice & zen game. Love the lights
BumpkinRich
02. May 2013 · 19:28 UTC
Great entry. Very impressive for a solo game in 72 hours. Really solid.
Alucard J
02. May 2013 · 21:48 UTC
The assets look amazing, and the gameplay is very fluid. An amazing effort, would like to see this expanded on with lots more puzzles. Well Done =]
spliter
02. May 2013 · 23:41 UTC
This is a really polished game!
It looks gorgeous, has neat puzzles and very soothing music.
LionelJitro
02. May 2013 · 23:56 UTC
Really nice looking game. I can't say its all that enjoyable to play Sisyphus though =) The downhill parts are a lot more fun.

Its such a nice atmosphere, I love all the assets and the particle celebration on the end of the level. Really awesome, well done.
CoffeeOnimal
03. May 2013 · 01:37 UTC
Very nice, I liked this. The flutes really set a nice mood.
MinionStudios
03. May 2013 · 01:53 UTC
Wow this was very impressive!
Beldarak
03. May 2013 · 02:29 UTC
Impressive. I first thought you were using a lot of assets from previous projects but then I looked your timelapse. Congratulations :)
Hatscat
03. May 2013 · 09:02 UTC
Wow! Really impressive graphics!Congratulations.
Just one thing to improve for me : the camera moves too fast with my computer, have you think to make it speed independant from framerates?
patrickward
03. May 2013 · 10:32 UTC
Very impressive for 72 hrs. The graphics, audio, and environment were top notch. I found it difficult to control the character, but that may be because I haven't had much practice with 3d environments like this. One of the most beautiful games I've seen yet. Outstanding.
Exclamation Mark
03. May 2013 · 18:32 UTC
Very bold interpretation of the theme - to just have the task minimalistic - but with such a talent in making 3d graphics, I can see what driven you to this decision. Love the aesthetics, everything about how the game looks and sounds and feels is superb. However, I will still take away a point for the theme interpretation.
SonnyBone
03. May 2013 · 21:14 UTC
WONDERFUL models, textures, lighting, and particle effects! The way that you control the ball feels a bit clumsy. I feel like there should be some way to 'lock' onto the ball to be able to guide it rather than just run into it and hope for the best. Watching your Unity skills evolve over these LD compos has been great!
zkenshin
03. May 2013 · 21:19 UTC
Really great graphics. :)
Tozy
04. May 2013 · 05:35 UTC
3 stars in humor for the position of the hands! very good graphics. :)
AlbertoSM
04. May 2013 · 11:46 UTC
Very nice graphics, although the girl runs in a weird way haha! Mechanics need some polishing since you can accidentally end up on top of the ball when you try to push it.
pythong
04. May 2013 · 12:36 UTC
great! considering the time frame, this game is beautiful!
klianc09
04. May 2013 · 13:45 UTC
This reminds me of "The Ball", which is also a great game with similar concept. But the control over the ball clearly has to improve. The art is gorgeous though.
allinlabs
05. May 2013 · 09:29 UTC
I'm always impressed when I see someone creating a fully animated and textured character for LD. Great graphics and music, but gameplay-wise I didn't get that much fun, even though the level design is nice. Pushing a ball is kinda boring in my opinion, maybe adding some variants to the level could make it more interesting ? Like floors that change the physics of the ball, or maybe timed moving wall... don't know
PsenFilip
05. May 2013 · 15:35 UTC
Awesome work on 3d art. Must have couple dozen of hours just for that.
The audio track is lovely. Good sound effects as well.

Overall mood and atmosphere are really good. Good job on there.

The level where you have to press the yellow button is interesting. I like the level design. On the same 'yellow-button' level I had some trouble jumping on blocks. Had to do several tries since I kept falling due to unresponsive controls. Maybe a bit of input lag on my end, I don't know.

On the next level it was tricky to get the explosion thing but I managed to beat it after 4 tries or so.

... the difficulty ramps up a bit each new level and after quite a while I managed to beat the game. Pretty fun.

One last note: controls are quite OK. Only if you stand by the ramp the character slowly moves. She doesn't stand in place.
euwaku
05. May 2013 · 20:42 UTC
Amazing work for a 72h solo (especially for the graphics and music...). Not sure how it fits the theme though ^^
lightsoda
06. May 2013 · 00:04 UTC
I've seen things like this in other games, and usually hate it, since you don't really have any direct control over where the ball is going. Quite pretty though.
someone
06. May 2013 · 00:25 UTC
Nice game. Love the extra details in the levels.
Handling the ball was sometimes a pain though.
Spent ages on the level with the switch trying to roll the ball at the bridge then pressing the button, before I realised you can jump.
Galvesmash
06. May 2013 · 06:48 UTC
I'm just falling in LOVE with your game!
kyyninen
06. May 2013 · 14:15 UTC
Had fun with it, but I don't know if the (superbly modeled!) human character for player was the best choice. It feels pretty awkward that you can't just use your hands to handle your balls.
dertom
06. May 2013 · 17:36 UTC
Nice polished game that uses the unity engine a bit more than the 'common' ld-title. Good job, controlling the ball turned out be quite tricky :D Good sounds...
RobProductions
06. May 2013 · 23:28 UTC
Graphics were great however animations and mechanics were a little strange... The character kept running over the ball! Other then that simple and fun concept, even if a little annoying :P
Taro Omiya
08. May 2013 · 02:42 UTC
Beautiful game. Gameplay is a little on the simple side, but I've enjoyed it.
omaha
08. May 2013 · 03:22 UTC
This was damned hard to play on a trackpad, but I tried my best to make it work. Graphics are fantastic. Mood is fantastic. Audio is fantastic.
Orni
08. May 2013 · 06:07 UTC
well done,
it's a very simple concept but executed in a great way - I enjoyed it
siondream
08. May 2013 · 06:25 UTC
Amazing environment for just 72h, incredible.
Erunaamo
08. May 2013 · 23:46 UTC
Pleasant visuals and sound (I especially like the butterfly, a small touch that adds a lot of life to the world). Potentially fun game concept (I like rolling ball games in general) but it was hard to enjoy playing because it's pretty hard to control the ball. The character's arms face forward in a "pushing" posture when you're standing still, but not in the run cycle. Is this a hands-off soccer game? I'm bad at soccer...and this simulates that feeling nicely.

Make the character put out her (his?) hands to guide the ball (and actually do provide somewhat more control) and I'd probably like this a lot better.
matthias_zarzecki
09. May 2013 · 09:49 UTC
"Balls", eh? Reminds me of my own game :P

Nice work! Love the level-design. It loops optically interesting, and the ramping-up of the difficulty is well done.

The target-particle-effect is also quite nice.
bobiniki
09. May 2013 · 13:26 UTC
Quite awesome. Simple gameplay in the begining but the graphics are great. I love the main character and the cool particles at the end of the level. Also what is the name of the font you are using?
ahm99
10. May 2013 · 06:25 UTC
I loved the graphics! Pretty frustrating, but I liked it. You did great :)
barkergames
12. May 2013 · 19:15 UTC
Graphics are awesome! I got frustrated on the level with the platform that moves up and down, the ball kept on getting stuck(disappear) into the ramp. Had to keep restarting because of it, until it annoyed me enough it wasn't fun anymore.

Besides that bug it was the best 3D Ludum Game I've played so far, by a long shot!
ethankennerly
12. May 2013 · 23:01 UTC
Watching the sky and particles fly entertained me. If you continue to develop this, when I pushed the ball I felt clumsy.
Sebastian
14. May 2013 · 19:14 UTC
Well, I've certainly discovered that I lack the required patience for effectively rolling balls up ramps!
This game has an awesome mood and the level cleared effect + audio makes completing a level very satisfying.
Sylvain.p
15. May 2013 · 17:13 UTC
Impressiv work for a jam. Great work, but totaly out of the theme.
Madball
20. May 2013 · 14:46 UTC
Hmm... I was playing the last level, and when I opened the menu to restart it, I accidentally clicked "Quit to menu" instead of "Reset level", and was forces to complete the game once more.
I liked the idea, though there was very little minimalism. I think you can add more levels with this mechanics.
Xanjos
20. May 2013 · 21:31 UTC
Probably the most polished looking game I've seen so far. Level design was pretty good and the graphics and audio was absolutely amazing.