You Must Escape by GertJohnny

[raw]
made by GertJohnny for LD26 (COMPO)
You awake in complete darkness. You have no memory of who you are or how you got there. You know only one thing: You must escape.

Ratings

Coolness 100% 1
Overall 4.36 2
Audio 3.98 26
Fun 3.90 28
Graphics 3.94 94
Humor 2.18 594
Innovation 4.61 2
Mood 4.45 6
Theme 4.57 3

Feedback

chrysiridia
29. Apr 2013 · 05:08 UTC
This is gorgeous. The footstep sounds are a little harsh I think, given the tone of the game, but the monsters work well and the sound of opening the door is really satisfying.
Deadlyapps
29. Apr 2013 · 05:10 UTC
Great Theme. Tension was palpable when the guys chase you.
artifex
29. Apr 2013 · 05:10 UTC
Very good gameplay. Innovative. Fucking love it. Now I'm jealous :S
Crowbeak
29. Apr 2013 · 05:11 UTC
The monsters are terrifying! Dying is terrifying! This game is wonderful. xD
Nonameghost
29. Apr 2013 · 05:13 UTC
WOW! Fantastic. That was an excellent game. Innovative, Minimal, Great audio, Nice graphics. The gameplay was fun and I found myself genuinely horrified of the red lines. Oh man that death sound. Only thing I found a bit off was the "Shift to Silent Walk" thing. I always founf myself stuck in a wall, having to walk anyway, plus I could usually outrun them if I needed to. Perhaps giving a really small pulse while shift is held instead of complete darkness. Otherwise, this was a fantastic game. I think my favorite so far.
Kom
29. Apr 2013 · 05:15 UTC
Been a while since I've seen a game that incorporates sound as a gameplay mechanic like this. The mood is excellent and ties the whole experience together.
yajiv
29. Apr 2013 · 05:18 UTC
Wow, that was really cool. I loved the aesthetic and the audio design. Great work!
jwin
29. Apr 2013 · 05:19 UTC
Very interesting mechanic. I couldn't keep track of where I was while walking silently, but I enjoyed everything up to that point.
raincole
29. Apr 2013 · 05:23 UTC
really awesome. you deserve a medal.
VDOgamez
29. Apr 2013 · 05:24 UTC
This is a good implementation of a really neat premise. It reminds me of a documentary I saw on how some blind people use sound. I was already sold at the beginning, especially with the really cool visual effects to represent the sound, but then you had to go and add monsters. It's a really wonderful mechanic to have your only way of seeing the maze also attract monsters, and make the way to avoid them be blinding yourself and withholding the mechanic you just got attached to using.
gilmore606
29. Apr 2013 · 06:43 UTC
Wow.
ChrisGaudino
29. Apr 2013 · 08:17 UTC
I absolutely love this game.
Sebastian
29. Apr 2013 · 08:17 UTC
That. Was terrifying.
Haha, awesome game, love the visual representation of the sounds. All round nice work!
muton
29. Apr 2013 · 09:27 UTC
Brilliant.
graytest
29. Apr 2013 · 09:29 UTC
This is amazing!
64Mega
29. Apr 2013 · 09:32 UTC
Excellent game this, and I really like the monsters.
64Mega
29. Apr 2013 · 09:32 UTC
Forgot to rate it.
aduros
29. Apr 2013 · 09:35 UTC
Brilliant idea, and terrifying use of the theme. I shouldn't have played this right before bed...
Ragzouken
29. Apr 2013 · 14:13 UTC
Very interesting, the sounds are great! Check out my entry, I tried a similar idea but without being able to see the walls visually (it is very hard to navigate :P)
Farjuan
29. Apr 2013 · 14:14 UTC
Great! Executed echolocation much better than my game
donan
29. Apr 2013 · 14:54 UTC
I like how sound expands. Its a really nice touch. My game plays with same idea but i didnt think about such a cool graphic touch :)
Cirrial
29. Apr 2013 · 17:34 UTC
Brilliant idea. I love it, although having to give up the ability to locate yourself in order to avoid detection has lead to me more dying more times than just running. Great game!
SonnyBone
29. Apr 2013 · 17:55 UTC
WOW! Awesome idea, great execution, and nice interpretation of the theme. Really tense gameplay once you get into the higher levels! FANTASTIC ENTRY!
LostDatagram
29. Apr 2013 · 22:37 UTC
Wow, absolutely love this! It's beautiful. Vaguely similar idea to mine.
eteeski
29. Apr 2013 · 22:38 UTC
this was pretty cool. it was really awesome to be able to see sound. lol i've never been afraid of lines before :b
sparkleswirl
29. Apr 2013 · 22:40 UTC
This is one of those games that makes me happy we have Ludum Dare.
FrozenCow
30. Apr 2013 · 00:10 UTC
Damn, so simple yet so awesome. One of the best I've seen yet. The initial mechanics reminded me a lot of one of the levels in Gumboy Crazy Adventure, but you expanded on it with traps and enemies to keep it fresh.
I couldn't work out the level where I started was surrounded by enemies and couldn't find a way out. Not sure what level though, the game is *that* minimalistic :P.
🎤 GertJohnny
30. Apr 2013 · 00:35 UTC
For those of you having trouble navigating in the dark - remember that you can quickly tap the spacebar to generate tiny noises to help locate yourself. Thanks everyone!
Msquirrel
30. Apr 2013 · 06:36 UTC
Very, Very Nice, really enjoyed it, great sound effects, great idea!
LordGil
30. Apr 2013 · 07:32 UTC
So awesome!, The whole concept, super simple yet so involving.
Congratulations !
Bloated Hippo
30. Apr 2013 · 07:39 UTC
Outstanding!
dark_hunter
30. Apr 2013 · 08:38 UTC
Awesome idea, supported by simple and beatiful graphics!
LrdKzrth
30. Apr 2013 · 12:37 UTC
This is a much better entry than my version of "Darkness"! Nice one!
Hadyn
30. Apr 2013 · 12:55 UTC
Scariest monsters ever.
jhrrsn
30. Apr 2013 · 14:19 UTC
This is my favourite game so far of this Ludum Dare! I really like the way you use the rays to show the level outlines, and its darn pretty when you do. Great job!
RealyUniqueName
30. Apr 2013 · 14:30 UTC
Excellent! That red guy scared me first time :]
Yacodo
30. Apr 2013 · 14:34 UTC
Waw. Great experience :)
martijn
30. Apr 2013 · 15:30 UTC
Nothing is scarier
bobiniki
30. Apr 2013 · 17:54 UTC
< Speechless >
AdventureIslands
30. Apr 2013 · 18:00 UTC
Awesome work, one of the best games I've played this ludum dare, innovative, great use of sounds and the mood is very suspenseful.
jhice
30. Apr 2013 · 18:26 UTC
Amazing :O original :D terrifying :F and immersive ^^ Well done
elbowroom
30. Apr 2013 · 20:07 UTC
It is very good. I am not sure it feels like I'm using sound. I do like the little particles traveling in the space and exposing the structure around me. It is very unique to me as I don't remember seeing anything similar previously. Nicely done.
vandriver
01. May 2013 · 00:29 UTC
damn yes, near perfect. my only complaint is the pace of the levels becomes slightly tiresome after you introduce the baddies then have us walk around traps a bit with no baddies. i get that that increases tension for when they do come back, but it still might have been a level too long of tension building. regardless this is the best game i've played all dare. awesome job
nintendoeats
01. May 2013 · 02:09 UTC
I think that this is a really cool game. It has a good style, and the mechanic is used in some interesting ways. I do feel like running is USUALLY a better strategy than sneaking.

On that subject, I cannot beat the tiny level where you are surrounded by monsters.
🎤 GertJohnny
01. May 2013 · 03:20 UTC
@nintendoeats: You almost answered your own question there. Running is usually better if you know where to go, but sometimes sneaking is the only way out - especially when surrounded.
JigxorAndy
01. May 2013 · 05:03 UTC
A very innovative and fun mechanic. Really nicely executed. Great game!
stqn
01. May 2013 · 05:45 UTC
Excellent sound and visual effects! Well done.
messiano
01. May 2013 · 06:02 UTC
Great game, well done!
ncgames
01. May 2013 · 08:49 UTC
this is fantastic! wonderful sense of dread and tension from so little. the silent walking felt like it could use a little tweaking somehow, but that's just nitpicking
fullmontis
01. May 2013 · 10:43 UTC
Very stylish game. It is also very creepy. Fiths the theme perfectly. Full scores for me all around :)
Angerus
01. May 2013 · 13:22 UTC
Best concept and idea so far! Congratulation!
KayZ
01. May 2013 · 13:38 UTC
Wow, great game and the monsters are really scary.
euske
01. May 2013 · 13:57 UTC
This is a prime example of "less is more". Congrats!
CherryNukaCola
01. May 2013 · 14:20 UTC
It's so creepy when you're caught and your screams echo through the levels. Thanks!
zatyka
01. May 2013 · 14:30 UTC
Simple and beautiful. Very nice job creating a suspenseful. Excellent work!
ReveLorenfield
01. May 2013 · 14:30 UTC
Wow, your game is truly amazing in all points oO !
pereubu
01. May 2013 · 14:37 UTC
nice idea ! I like it :D
hardkey
01. May 2013 · 14:41 UTC
Fucking genius game!!!!!!!!!
Brillant idea, totally minimalist, and really fun to play. I enjoy every level, every nice touch of leveldesign you put. The gameplay is really pure, but it fits the theme, and it is kind of awesome. Thanks for an amazing game!
MinionStudios
01. May 2013 · 14:49 UTC
Excellent game! What a great idea! Would love to see this developed even further!
LTyrosine
01. May 2013 · 14:53 UTC
Amazing game. Unique gameplay and theme fit. Really amazing.
invaderJim
01. May 2013 · 14:56 UTC
Really well done, all around. The audio, the mood, the fear. It's all there!
HELLO23
01. May 2013 · 15:25 UTC
Really pretty. Great idea, done very well. sounds are good.
Frosnite
01. May 2013 · 15:47 UTC
Quite the find :D
KilledByAPixel
01. May 2013 · 16:08 UTC
Cool idea, well executed, good use of theme! I think you could have just skipped the story as it is very cliche and unnecessary especially considering the theme is minimalism. The effect is nice and well used but visually it looks a bit sparse, it might stand out better if the lines were thicker and didn't fade out quite so fast. I felt the movement was a bit slow, maybe a run button would help. While I thought this was a solid entry but I didn't have that much fun playing it because really the only thing making the game difficult is the fact that you can't see well which isn't fun in and of itself. I ended up throwing in the towel after about 5 levels that seemed pretty similar with no change in gameplay so confess that I didn't make it all the way to the end.
Blizzil
01. May 2013 · 16:28 UTC
Incredibly take on the theme, amazing idea and execution!
Casino Jack
01. May 2013 · 17:04 UTC
Really fantastic concept - I was actually pretty tense when I was being chased.
unusualcadence
01. May 2013 · 17:48 UTC
This is outstanding, excellent idea executed perfectly! Looks and sounds great
CMaster
01. May 2013 · 18:35 UTC
Wow, that was pretty clever. Got frustrating in some of the later, fiddler levels though, where the big step size of your apparent movement made it pretty difficult to avoid the traps.

While there's not a lot of audio, what you made was very professional sounding to have been done in the time.
villhest
01. May 2013 · 18:59 UTC
Great job!
Frozen Fractal
01. May 2013 · 19:38 UTC
Wow. This is by far the most scary, most tense, most creative and most amazing game I've played so far. The notion of only being able to locate yourself by also telling all the monsters where you are is pure genius. This game could only work with excellent sound effects, and you nailed it.
thephantom
01. May 2013 · 22:07 UTC
great game i liked the ideas so much but i guess you should adjust the sound effects a little bit
protensity
01. May 2013 · 22:16 UTC
Excellent game!
lightnarcissus
02. May 2013 · 03:40 UTC
One of the best use of themes in this LD that I've seen. Tension and narrative is conveyed with very little use of words and visuals. Great job!
Julian Ceipek
02. May 2013 · 04:14 UTC
Brilliant game concept and, overall, good execution. The tension-filled mood and graphics are superb. The notion of echolocation actually came up while I was working on my entry as well, but we eventually decided to go a different route with audiovisual gameplay. I do think that there are a few things holding this entry back from being truly great, and, while each one is individually relatively minor, they combined to make me almost want to give up out of frustration several times before making it to the end.
1. The tutorial levels seemed very pedantic and not very much in line with the theme of minimalism. The central mechanics are pure enough to be self evident as soon as the player knows which buttons to press, and the text detracts from the potential of exploratory gameplay that entries like Orbfuscated excel at. By the same token, I think the escape narrative could have been conveyed more effectively using only sounds and graphics.
2. The controls felt off during the entire time I played the game. The movement speed felt awkward and the footstep sound didn't mesh well with the movement distance. The sneak mechanic was aggravating because I kept getting trapped in walls. The sneak movement speed was especially frustrating. On some of the last levels, I tediously moved around until I thought I was at the other side of the level only to realize that I was only halfway through it. The lack of feedback was frustrating, and making up for it by continuously tapping the space bar lightly was tedious. I also had no sense of my own size and that of the enemies. The visuals made me feel like a point source, but running into traps and enemies convinced me that I had a non-zero radius.
3. The level completion sound felt really great, but the accompanying visual animation was almost-but-not-quite a beautiful animation that illuminated the entire room, which I think would have greatly enhanced the experience of getting to the next level.

Overall, great work, and I'm really excited to see what you make in the future.
moomoo112
02. May 2013 · 04:48 UTC
Really liked this one, great job!
🎤 GertJohnny
02. May 2013 · 06:24 UTC
@Julian:
I too would rather have no tutorial, but after some playtesting it became obvious certain people need a push in the right direction. Sometimes a big push, hence the explicitness. I'd much rather have a less minimal tutorial than a more minimal audience.

Regarding your second point, it sounds like I've accurately modeled the experience of moving around in a dark, unfamiliar space. One of the core parts of the game is that all of your information is imperfect. Behind the scenes everything is done with points and rectangles, but you'll only ever see rough approximations of where walls, traps and monsters are, because uncertainty made the game a lot more fun. That said, I totally agree the controls and speeds can be improved, but a lot of what you mention is intentional.

I really appreciate the feedback, thanks for playing!
Travis Irby
02. May 2013 · 07:55 UTC
reallly coool. graphics are great, love the particle effect to show off the map and the audio is very well done. bravo!
RobKat
02. May 2013 · 10:02 UTC
Great game, not anything to fault here, innovative idea, gameplay progression was perfect, just as i was thinking this would be scary with enemies there they were :D
EdoMiyamoto
02. May 2013 · 10:22 UTC
Very scary, excellent gameplay !
Boiúna
02. May 2013 · 14:33 UTC
The gameplay is very innovative and the work in general is amazing. Great use of the theme.
nilstastic
02. May 2013 · 18:19 UTC
Awesome!!! really good job!
Rafael Sales
02. May 2013 · 19:31 UTC
Fantastic game. Congratulations!!!
kyyninen
02. May 2013 · 21:15 UTC
This is the scaringest.
Julian Ceipek
03. May 2013 · 04:53 UTC
@GertJohnny
"I too would rather have no tutorial, but after some playtesting it became obvious certain people need a push in the right direction. Sometimes a big push, hence the explicitness. I'd much rather have a less minimal tutorial than a more minimal audience."

That's interesting. I still think you could tone the invasiveness of the tutorial down without losing your audience; lots of successful games get by with more minimal tutorials. It all comes down to playtesting, though, and there isn't really enough time to make and test enough iterations over the course of LD, especially the 48-hour version, to create a perfectly scaled tutorial.

"Regarding your second point, it sounds like I've accurately modeled the experience of moving around in a dark, unfamiliar space. One of the core parts of the game is that all of your information is imperfect. Behind the scenes everything is done with points and rectangles, but you'll only ever see rough approximations of where walls, traps and monsters are, because uncertainty made the game a lot more fun."

I totally get that, but even in a dark environment, you have a sense of your own body matrix and know approximately what your step size is. You can determine the distance you cover based on how many steps you take and can touch objects to sense how far away they are. If I were blindfolded, I might run into a wall, but I certainly wouldn't continuously walk into it. The sense of uncertainty worked really well for me in some cases, but in others my emotions bordered on frustration with the controls rather than tension directed toward my situation.
🎤 GertJohnny
03. May 2013 · 09:57 UTC
@Julian
Totally agree. One of the bigger flaws in the 48H version is how walking into walls is handled. The continuous footsteps were left in to cause less confusion, as it's much easier to see that you're not moving by seeing identical footstep locations. Having the footsteps disappear almost made it feel as though you've lost keyboard focus, especially if you catch an edge going around a corner. A lot of what made it into the 48H version was never fully iterated on due to time constraints, so I completely agree certain tunings are less than ideal.
GranaDa
03. May 2013 · 15:10 UTC
Amazing game! The closest I saw a game like this was Sonar but you made it much more enjoyable! AWESOME! Please, develop it a bit more and release as a full game. The world needs more games like this!
bummzack
04. May 2013 · 13:32 UTC
Wow, this is totally awesome. Congrats!
SmilingCat
04. May 2013 · 17:36 UTC
Wow, this was pretty inspired. One of the better survival games I've played in a while.
Prelucid
04. May 2013 · 18:10 UTC
I'm so bad at these blind sound-dependent games. I wish I was better at them. Good job.
gerritg
04. May 2013 · 21:26 UTC
Awesome indeed!
patrickward
04. May 2013 · 23:25 UTC
Wow, this is one of the best theme oriented games I've played yet. Very well done. It's almost frightening, you feel a sense of dread when they come after you. Graphics, sounds, and game play all worked extremely well together. Bravo.
hypp
05. May 2013 · 12:02 UTC
Very good! I really enjoyed it, I was thinking about doing something similar, but this is way better than my ideas!
oatsbarley
05. May 2013 · 15:22 UTC
Wow! This is fantastic. There are a few other games this LD that are about not being able to see but I think this has the coolest mechanic and best finish out of them all. I'm definitely going to be checking out the source for this! Really nice job.
kill0u
05. May 2013 · 22:11 UTC
Awesome concept, loved it!
stevejohnson
05. May 2013 · 22:16 UTC
Sneaking didn't really work for me. I never moved as far as I thought I would. Other than that, I love the concept and execution!
naughtyloose
06. May 2013 · 20:19 UTC
fuck this game. I almost fell out of my chair...

btw GOTY imho. Awesome work!
Milo
06. May 2013 · 22:00 UTC
This was a very dark game. It was very fun to play through, but also terrifying.
Rongon
06. May 2013 · 22:16 UTC
Really enjoyed playing this game. Interesting sound mechanics and tense atmosphere of the unknown makes this game one of my favorites.
Jellycakes
06. May 2013 · 23:07 UTC
Personally I thought that this hit the nail on the head with the theme. Was really good and somehow was pretty damn tense for a bunch of lines. Really nicely made, expecting this to be at least in the top 100. Good job!
sP0CkEr2
07. May 2013 · 04:17 UTC
wow -- that was cool -- what a great idea -- awesome job!
ethankennerly
07. May 2013 · 05:14 UTC
Oh my! What a delightfully scary experience to walk, bounce rays of light and hope I remember where to go sneak past the ghastly sounding redness!
Ithildin
08. May 2013 · 22:00 UTC
I love the sonar-like mechanics, and how it gets rather scary as you begin escaping from monsters, too. Great work!
Christopher Schulte
09. May 2013 · 18:33 UTC
I liked the choice of silent walking or being chased by monsters. Both were equally terrifying, the monsters for obvious reasons but walking silent gives the player zero information, and the unknown is quite a scary thing. Very cool.
xandy
09. May 2013 · 20:48 UTC
reminds me of http://www.desura.com/games/sonar :)
Jacques_le_lezard
09. May 2013 · 23:16 UTC
The theme was minimalism, your game is perfect! The same goal as me but even more minimalist, and you managed to scary me with just red color ^^ Good job!
dick_claus
10. May 2013 · 11:34 UTC
Awesome! Very very scary!
Zccc
10. May 2013 · 13:30 UTC
Simply amazing...
ataxkt
10. May 2013 · 14:00 UTC
Oh man, this is amazing! I think I enjoyed it more than the Devil's Tuning Fork for having enemies and no forced storyline. 5 stars!
Jeremias
10. May 2013 · 15:48 UTC
This game is awesome. What a funny idea. You should continue working on it!
Xanjos
10. May 2013 · 21:46 UTC
Completely loved the use of sound as a gameplay mechanic. The atmosphere you've created fits perfectly too.
Kvisle
10. May 2013 · 22:19 UTC
This is scary stuff, really innovative, fun mechanic - and a lovely take on the theme.
iamorim
10. May 2013 · 23:54 UTC
WOW!! Boy, this is just great! I felt the tension while running from the red thing. Good job!!!!!! :D
Mago
11. May 2013 · 16:13 UTC
OMG this was so sacary just like in my basment. Great game!
Galvesmash
11. May 2013 · 16:32 UTC
impressive game!
I just love it!!
My Milked Eek
13. May 2013 · 09:29 UTC
Brilliantly done!
Sylvain.p
14. May 2013 · 04:22 UTC
You may change your picture presentation, because your the graphics effect are really nice and give a new aspect of mazing game. Great job.
DaveDobson
14. May 2013 · 04:49 UTC
This is my favorite game I've played so far (out of 115 or so). Really great, in all respects. Totally atmospheric while being completely minimal; great sounds, innovative gameplay - I was actually scared of clusters of red lines. I love this game.
Alink
16. May 2013 · 17:33 UTC
Really well done. The basic idea and its implementation are already nice, but you also added other very good gameplay elements. Great level design too.
multikorv
19. May 2013 · 16:55 UTC
Really good! The atmosphere is fantastic!
Sestren
20. May 2013 · 22:30 UTC
This is a great concept, and it's executed so well. This is one of my favorites.
Dans17
20. May 2013 · 23:11 UTC
I loved this game. I just think that to make it more difficult, the enemies should move faster because you can easily outrun them, meaning you don't really need the shift key.
Infin8
21. May 2013 · 08:46 UTC
Brilliant. Great gameplay and incredible atmosphere.
Rikkard
21. May 2013 · 15:28 UTC
Very awesome. Congrats!
ChuiGum
21. May 2013 · 23:32 UTC
AWESOME AWESOME!!!! It definitely should be in the top 5!!! I love the idea so much!!! It is such an AWESOME Game!!! Congratulations... You deserve it!
alexanderm006
22. May 2013 · 01:48 UTC
Good job!!!!
dvdking
22. May 2013 · 18:58 UTC
Should've had first place!
Jezzamon
24. May 2013 · 12:39 UTC
Wow... this is awesome! I can't believe how scared I was of some moving red lines!
howieV (binarygirl)
24. May 2013 · 13:16 UTC
good stuff man :) pretty much the same idea as my 22 entry 'blind' hehe http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8824