This Is Water by solons
This is a text-based dungeon-crawler I designed about my criticisms of the education system as I've experienced it. It is an unfinished project, but I'm happy with what I have for the large number of systems that are involved in the game.
It is a rogue-like game about corruption and loneliness that uses the minimalist aesthetic to inspire tedium in the player.
It only has three possible weapons (out of an originally devised 54 :P) and three monsters to fight (out of an originally planned... Blugh?) Those are the first places I will be going when I work to expand on this project in the future. Also, it does have an ending. I did get that far!
Hope you enjoy!
It is a rogue-like game about corruption and loneliness that uses the minimalist aesthetic to inspire tedium in the player.
It only has three possible weapons (out of an originally devised 54 :P) and three monsters to fight (out of an originally planned... Blugh?) Those are the first places I will be going when I work to expand on this project in the future. Also, it does have an ending. I did get that far!
Hope you enjoy!
Ratings
| Coolness | 45% | 1411 |
| Overall | 2.79 | 954 |
| Fun | 2.54 | 962 |
| Graphics | 2.32 | 1080 |
| Humor | 3.13 | 142 |
| Innovation | 3.00 | 650 |
| Mood | 2.65 | 788 |
| Theme | 3.07 | 976 |
instead of it ending up like some monthy python skit.
B: I appreciate the way this game explores the dissection of different forms of reasoning, and then throws them against traditional rock/paper/scissors RPG mechanics. I'm a philosophy major, it's sort of my thing >_>. Good on you.
C: What was going on at the end there? Did my friend kill me? Did I kill him? What? Did I miss something?
@texel thanks for sticking to the West! Unfortunately, I only put together a single weapon for each direction, but the idea is that you will be able to transfigure your entire being with either the tech, nature, or shadow aspect corresponding to North, West, and East respectively. (South represents 'general education' for when you aren't specialized anywhere to be accepted to any other direction.)
@nintendoeats First thing when you Google 'hole', although the 90s pic of Courtney Love's band was tempting as well. Also, thanks for getting to the end! I hadn't tested it and was really worried that enemy health didn't scale up right! The end was going to involve seeing your family and interacting with them the only way you know how, but I changed it to a 'friend' to be less violent and scary. It was my interpretation of coming home from school and trying to reconnect with old friends.
@Rutger Megahertz That is the BEST analysis of 'what I was going for vs. the end product' that I could think of! I'm so glad that the surrealist themes shined through even in a small way. They will as I update and add more color to the game.
@Everyone Else THANK YOU SO MUCH!!! I've never had such direct feedback and commentary on any of my games and so this is an absolutely amazing and validating experience just to be here and be able to share my experiences with you!
Really liked how the first scene played with interpretations.