PRISMA by Dark Acre Jack
ALL THE COLORS OF THE RAINBOW.
"Never in my life did I think an LD entry would earn a 5/5 in Audio. So glad I had my headphones on." - TehSkull
For folks getting stuck on RED - keep both orbs well-lit at the same time to progress. They decay at a faster than usual rate. Thanks to Hume for pinpointing the issue!
Thank you all who play, your time is my treasure - DAJ
"Never in my life did I think an LD entry would earn a 5/5 in Audio. So glad I had my headphones on." - TehSkull
For folks getting stuck on RED - keep both orbs well-lit at the same time to progress. They decay at a faster than usual rate. Thanks to Hume for pinpointing the issue!
Thank you all who play, your time is my treasure - DAJ
| Browser | http://bit.ly/DALD26 |
| Standalone (PC | MAC | LINUX) | http://bit.ly/DALD26_BUILDS |
| Source | http://bit.ly/DALD26_SOURCE |
| The Dark Acre | http://dark-acre.com |
| King Indie | http://twitter.com/DarkAcreJack |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=2947 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.48 | 260 |
| Audio | 4.08 | 16 |
| Fun | 2.86 | 662 |
| Graphics | 3.11 | 497 |
| Humor | 2.08 | 663 |
| Innovation | 3.71 | 142 |
| Mood | 3.67 | 88 |
| Theme | 3.92 | 215 |
Fits perfectly with the theme though.
Gameplay was a bit slow/repetitive after a while but luckily it wasn't too long. Still a very good job!
Still very fun game. Would play more of this.
Also,
Had to refresh the page a few times to get the game working. Make sure this doesn't overload your dropbox bandwidth.
Interesting concept, I was a bit confused at first but the first few levels do a pretty good job of guiding me/making me figure things out. I definitely like that the bits add up to music when you get through the different parts of each level. Difficult enough to frustrate me, but solvable enough to keep me interested
But I found it kinda hard to get "into" it... the controls were a bit awkward, and it felt frustrating in the first levels to keep the two spheres active.
Thanks for the game!
I wish I could run around the levels faster, but that's a nitpick and would interfere with the puzzles.
Overall I enjoyed the experience. Mad props for the talking menu :P
Good addition to the Acre.
I think this game *might* have more levels in it somewhere, but honestly I think the best parts about it aren't solving the puzzles at all. It's just the crazy atmosphere. Just let me play all day with the beats and the lights. I hardly even care about the synthesis.
Putting the sounds together is a lot of fun, and totally works. I think an orthographic camera would work well, you kind-of look up/downon the hexagons.
Pacing could also be tighter, the "Titles" take up a LOT of time I don't want to spend being read something to.
Fantastic use of 3D audio. First game I've ever seen oriented to audiophiles.
Nice entry
Interesting game, though, and great use of audio
Pretty good take on the theme.
I managed to get to the Yellow level but couldn't solve it.
Good music, good execution. Found the reds decayed a little fast in RED -- I knew what I wanted to do but it was still difficult. Didn't have that problem in any other level.
Notes:
- Woah, spoken menu options. I don't think I've seen that before. Explains my confusion on Linux when they didn't seem to do anything (wasn't getting audio).
- "RED".
- "BLUE". I see how this is going to work.
- I move awful slow.
- "YELLOW STREAK". Apparently some will activate on their own.
- "COLOR THEORY". Combinations.
- "THE OTHER TWO". Red and blue make magenta, not purple!
- End.
Things I would change:
- Make only the "PLEASE RATE & COMMENT" text open the entry URL when clicked (and add hover effect). Opening on any key & mouse input is really rude. Majority of people who are going to rate already have it open.
Awesome work!
I never quite figured out what I should be doing next on the multicolored levels. There was a progression of colors, but I felt like I was trying things at random to get them to complete. It would be good to explain that the lollipops (or joysticks, or PS Move controllers) give you *control* over which color you activate using the up/down arrows. I found it by accident after trying to light 4 red cubes simultaneously.
Some notes on the standalone version:
- Ship it in a zip file, not a RAR, please. Most operating systems can natively open zips but not RAR files.
- You only need to distribute the files in an individual build directory. Everything you need to run in Linux, say, is in your Builds/DALD26_LINUX directory. You could just zip that up and distribute it as the Linux build, and it would take a third of the time to download.
- Add a way to quit the game instead other than closing the window. The escape key's a good bet.
When you collect the red bulb, you do get up and down arrows on the screen. You don't need to switch colors to finish the level because collecting the bulb sets your color to red automatically, but you do need to go up and down the nearby ladder. I thought the arrows described the movement needed to finish the level.
Maybe it would've helped me if the cubes refused to spin using the "wrong" color, or if the level teaching up/down used a color-switching puzzle before exposing ladders?
Good Job!