Hexzilla by Bernhard
Hexzilla is a simple base building and defending strategy game with incoming waves of enemy swarms.
Press ALT+ENTER for fullscreen mode.
Tuesday: Added Linux version (Audio might require Pulseaudio)
Wednesday: Android version submitted to Google Play Store
Thursday: Added screenshots of my highest score so far :-)
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Additional Downloads:
Android Google Play Store: https://play.google.com/store/apps/details?id=ch.nukular.hexzilla
iOS App Store (iPhone/iPad): https://itunes.apple.com/us/app/hexzilla/id644120262?ls=1&mt=8
Press ALT+ENTER for fullscreen mode.
Tuesday: Added Linux version (Audio might require Pulseaudio)
Wednesday: Android version submitted to Google Play Store
Thursday: Added screenshots of my highest score so far :-)
----------------------
Additional Downloads:
Android Google Play Store: https://play.google.com/store/apps/details?id=ch.nukular.hexzilla
iOS App Store (iPhone/iPad): https://itunes.apple.com/us/app/hexzilla/id644120262?ls=1&mt=8
| Windows (275kb zip) | http://zillalib.nukular.ch/ld/LD26-Hexzilla-100_win32.zip |
| Android (236kb apk) | http://zillalib.nukular.ch/ld/LD26-Hexzilla-100.apk |
| Web (Chrome/Chromium Native Client) | http://zillalib.nukular.ch/game/hexzilla/game |
| Linux (334kb tar.bz2) | http://zillalib.nukular.ch/ld/LD26-Hexzilla-100.tar.bz2 |
| Source | http://zillalib.nukular.ch/ld/LD26-Hexzilla-100_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20775 |
Ratings
| Coolness | 75% | 2 |
| Overall | 3.86 | 68 |
| Audio | 3.22 | 249 |
| Fun | 3.71 | 76 |
| Graphics | 3.65 | 208 |
| Humor | 1.86 | 839 |
| Innovation | 3.43 | 316 |
| Mood | 3.33 | 219 |
| Theme | 3.42 | 673 |
Nice graphics and sounds too.
The only complaint I have is that it seems to be too easy.
I don't know if it gets significantly harder later on, but after I placed a lot of shields around my base I had no problems surviving.
But this is only a balancing problem I guess.
And I was thinking no one's gonna build a tower defense :D
Done rating.
Please do show some love on my game too :)
http://www.ludumdare.com/compo/ludum-dare-26/?action=rate&uid=21211
The game is well presented and the graphics have a clean finish, but the pacing seems kinda off. The start can be very hectic, but when you get a decent base esatblished, you just sit there and wait with $500+ in your inventory to spend on nothing in particular.
It could definitely have used some more expenesive upgrades to drain your cash. With a little more polish, I think this could become a great game! (:
Pretty damn cool idea, and really smooth implementation (and a tutorial!)
It'd be nice to have a little more build time at the beginning, but it's highly playable and a fantastic job
@Tater_hater: It's on the Play Store now \o/
Link: https://play.google.com/store/apps/details?id=ch.nukular.hexzilla
I spent quite a few time on it; pretty good game session.
Only complaint is that the mouse wheel should be inverted IMO (scroll up when zooms in).
Keep it up
Well minimalized, and upgrade system is well worked.
Excellent game!
Further balancing and something more besides the current endless mode seems like next steps for this game!
@playvue @RealyUniqueName , the game would play quite differently with hotkeys yeah, would be ineteresting. I kind of like how it is almost equal between touch screens (Android and upcoming iOS) and desktops.
I added two screenshots from my highest score round. I started the base with 3 farms and reduced to 2 and made it until wave 408. I kind of wish that the tutorial stated something about many farms not being required. Or maybe even limit the number of farms available for building.
I enjoyed it a lot. The controls are very intuitive and the core of the game is interesting. Played it for a while and it was fun. I stopped because I noticed I had too much money and the creeps didn't seemed to be a threat anymore. Would definitely be interested by a post compo version. Don't hesitate to send me a tweet :)
I'm very impressed with iPad support too!
I agree that the money seems a little worthless; maybe you could make higher level upgrades cost more?