Omitentum by Killswitch

[raw]
made by Killswitch for LD26 (COMPO)
Instructions are in-game. It's created within 24 hours. The title came from the Latin words "Omit Loramentum" which mean "Skip Frame" in English. The game is purely coded in Java. One Button+No Sounds==Minimal! Enjoy!

Ratings

Coolness 35% 1636
Overall 2.68 1045
Fun 2.43 1032
Graphics 2.05 1247
Innovation 3.50 261
Theme 3.73 371

Feedback

whitetigle
29. Apr 2013 · 04:06 UTC
It's difficult and slightly repetitive but original nonetheless.
Flai
29. Apr 2013 · 04:10 UTC
Idea is pretty fun but I thought that execution wasn't as good as it could've been. It's okay nonetheless
Dark Acre Jack
01. May 2013 · 10:30 UTC
A "beginner" or "training" mode that showed a ghost of where you'd warp to would have been nice to get the rhythm down before the brutal punishment of playing the actual game.
scorder
02. May 2013 · 18:07 UTC
I think it's great.
I felt it was challenging to try to go fast while still keeping control.
Simple but effective.
lorancou
05. May 2013 · 16:33 UTC
I miss something to be able to play that. Maybe a clue of where the blue square will be in 100 frames, or something like that. Neat idea anyway!