Minyrinth by crazynito

[raw]
made by crazynito for LD26 (COMPO)
Made in FlashDevelop using AS3

Ratings

Coolness 28% 1744
Overall 3.25 471
Audio 2.50 675
Fun 3.38 234
Graphics 2.61 890
Innovation 3.13 543
Mood 2.52 913
Theme 3.58 505

Feedback

Biped
28. Apr 2013 · 17:31 UTC
Simple, addictive and gets hard fast. Enjoyed it alot.
netgrind
29. Apr 2013 · 04:43 UTC
Woah, I loved the drawn path at the very end, that was a super nice touch.
CogentInvalid
29. Apr 2013 · 04:45 UTC
Pretty fun game. Like Super Hexagon only without the hexagons. I think the powerups and movement ability made it better than Super Hexagon, actually, at least from a gameplay standpoint. I would have made the player a little faster in exchange for bigger gaps in the shapes, though.
Loren
29. Apr 2013 · 04:51 UTC
♫ boop boop boop beep boodeedoop beep ♫ nice game! Really enjoyed it, great job!
robcozzens
29. Apr 2013 · 05:44 UTC
Pretty good.
I feel like your guy should move a little bit faster... not much though.
Alink
29. Apr 2013 · 19:40 UTC
Very fun, and with good stress. The fact that getting power-up is often risky adds a lot.
kunzbe
30. Apr 2013 · 21:20 UTC
that was fun :)
shard123
01. May 2013 · 00:40 UTC
Really fun and addicting, great work.
cmayhem
01. May 2013 · 14:44 UTC
Simple fun and enjoyable.
niun
03. May 2013 · 14:34 UTC
Wow. Damn this is addictive. I love the idea and execution.
oatsbarley
05. May 2013 · 15:55 UTC
Nice! It's a good idea and it really gets tense sometimes when the gap is closing.
kill0u
08. May 2013 · 12:44 UTC
Fun game :)
Erunaamo
08. May 2013 · 18:44 UTC
Clever, entertaining concept. Addictively hard, arcade mood - pretty fun, though I can't imagine playing for very long.
echa
08. May 2013 · 21:59 UTC
Nice!