Defenders of Order by DNA Yarn

[raw]
made by DNA Yarn for LD26 (JAM)
Tower Defense game with novel aiming mechanism; defend minimalism from the forces of chaos.

Programmed by Ryan Hill, art and music by Anand Friesen.

Ratings

Coolness 68% 3
Overall(Jam) 3.50 132
Audio(Jam) 3.14 200
Fun(Jam) 3.32 119
Graphics(Jam) 3.35 235
Humor(Jam) 2.74 144
Innovation(Jam) 4.00 21
Mood(Jam) 3.39 143
Theme(Jam) 3.51 191

Feedback

boboKat
30. Apr 2013 · 03:47 UTC
Very cool aiming idea. The creatures remind me of a Mayan codex.
atrodo
30. Apr 2013 · 03:50 UTC
A very fun game, I really like the mechanics a lot.
Phase
30. Apr 2013 · 04:00 UTC
love the creatures
Crowbeak
30. Apr 2013 · 04:14 UTC
It's not loading in Mac OSX Mountain Lion on Chrome.
eedok
30. Apr 2013 · 04:52 UTC
Strange aiming mechanic. Unintuitive but could be fun.
dremelofdeath
30. Apr 2013 · 05:47 UTC
this is really cool. I love the enemy designs and the approach to aiming/shooting. Maybe I just didn't play it long enough, but I kind wish there was more of this, it's a awesome concept warranting more fleshing out
ThreeUp
30. Apr 2013 · 05:58 UTC
Great aiming concept, the art was alright, but I feel too detailed. The change of pace was a bit slow, and seemed difficult in an unfair way because I didn't really waste any of my laserbeam things, but still lots got past me.
henrykun
30. Apr 2013 · 12:29 UTC
It's a nice idea. Simple and fun :).
Dew
30. Apr 2013 · 12:45 UTC
great idea!
rwos
30. Apr 2013 · 20:32 UTC
Wow, how cool is that? What a fantastic idea! I also like the contrast of order/minimalism on the player's side and these strange heads on the enemy's side - which is especially visible when one of the player's dots get eaten. It seems so simple (and slightly boring) from the screenshot, but it's really great! Nice, nice, very very very nice! :-)
kbm0
30. Apr 2013 · 23:34 UTC
Really intriguing, interesting idea with the aiming and I loved the boss. Cool monster design, as well! Good job!
Husky
01. May 2013 · 06:11 UTC
The aiming is innovation!
I like it.
SuperlevelSebastian
01. May 2013 · 15:37 UTC
Pretty cool idea! :)
Milktoast
01. May 2013 · 23:59 UTC
Very satisfying. Well done!
zatyka
02. May 2013 · 01:11 UTC
At first I was like "What the hell is this", then when I got the aiming, I really really liked this. I thought you did a great job interpreting the theme. I hope you keep working on this!
docix
02. May 2013 · 01:14 UTC
Fresh take on the genre! Very excellent work!
Julian Ceipek
02. May 2013 · 01:24 UTC
Nice art and audio, and the take on tower defense is interesting, but it didn't seem balanced very well; at times, I wasn't doing anything and at others I was getting overwhelmed with no recourse.
Super Hamster
02. May 2013 · 04:44 UTC
Interesting idea, I have never seen anything like this and it was interesting figuring out the strategy of how to win.
sudorossy
03. May 2013 · 23:24 UTC
Really love the mechanics!
MaxSzlagor
08. May 2013 · 05:23 UTC
Nice aiming mechanic, art, and audio! It would be nice to have an easier way to recover and some way to track score, but otherwise this is a unique entry that matches well to the theme.
kibertoad
15. May 2013 · 20:43 UTC
wow. just wow. great game. with a bit more content could be a perfect time-killer.
Erunaamo
19. May 2013 · 20:18 UTC
Really clever gameplay, and cool contrasting art styles: In my view, an unexpected but satisfying use of the theme. Kinda too hard: couldn't survive long. Polished sound. For some reason I really like the particle effect you use for beam weapon damage.